Copy Rotation object constraint not working in local space #91117
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Reference: blender/blender#91117
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System Information
Operating system: Linux-5.8.0-7642-generic-x86_64-with-glibc2.32 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.56
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-08-31 17:17, hash:
838b6ec48a
Worked: Not sure actually.
Short description of error
While trying to theorize about how rigging nodes would work, I realized I either have no idea how constraints work, or there is a bug where "Local Space" doesn't work for object constraints. I'm still a bit unsure.
Exact steps for others to reproduce the error
Perhaps this was always like this... but I can't wrap my head around how any of this makes sense!
Added subscriber: @Mets
Added subscriber: @lichtwerk
Works if the cubes have parents:
cubes parented.blend
I think it is related to
7728bfd4c4
/f881162f81
(but still trying to figure out what is happening)Yep, have a build where this was not reverted (
da6929488a
) and there it works (without parents).Now what does the manual say [not very helpful since it doesnt really tell us what the behavior is ;)]:
This is from the release notes https://wiki.blender.org/wiki/Reference/Release_Notes/2.82/Rigging#Constraints
From
599c8a2c8e
Eh, I think that means that own rotation pretty much cancels itsef out (if it is already applied to the local space?)
@Mets : if this explains it for you, I think we have to close, since
Changed status from 'Needs Triage' to: 'Archived'
Thanks a lot for hunting this down! Yeah I suppose it can be closed, I will add this to my notes and try to nudge some devs to clean this up sometime. It sounds like the currently existing "Local Space" option should become a legacy option, and a new option added that works consistently with how bones do.