AssetBrowser: Indexing Asset Library #91406
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opened 2021-09-14 15:41:43 +02:00 by Jeroen Bakker
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Reference: blender/blender#91406
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Goal
Technical Requirements
.cache
folder)JSON
).Library full path Version number of the index format.
Per Asset inside the asset file:* IDName (including object type prefix)
Catelog ID(s). Meta data.
*** icon hash? if it cannot be extracted from the data already present.
Out of scope
We consider storing icons as part of the index, but it has not that many benefits and needs a lot of space (70k per icon).
Areas in the code
AssetList::fetch
triggersfilelist_readjob_start
.file list type = FILE_LOADLIB
for reading asset libraries stored.FileListInternEntry
is the data structure that we should be able to rebuild.NOTE: When moving the indexing too close to the
filelist_readjob_list_lib
the indexing makes less sense performance wise. When moving it to close toAssetList
there is a chance of code duplication and that indexes are rebuilt too many times (not per asset file, but per change in the asset library would trigger regenerating any index). The performance gain would be that we don't need toseek
in the blend file...Decisions
FILE_LOADLIB
, but only files that don't have an index are read./Blender/Assets/<assetlib_hash>_<assetlib_readable_name/<folder>/<assetfile>.index.json
for example.BLODataBlockInfo
struct.Changes
editors/space_file/...
add index callback functions/struct. Perhaps even in the job?editors/assets/intern/asset_index.cc
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @Jeroen-Bakker, @JulianEisel
Current design of the Asset Browser is: While showing any library that is not the Current File one, there always has to be an explicit refresh of the Asset Browser to get changes in the library to show up. I'd keep the same design here, we read the asset library data once and that's what the user gets to work with, until a reload is triggered.
I'm not sure what this means. I wouldn't expect the Asset Browser to refresh assets when an asset file is changed (detecting that isn't trivial). Or are you just talking about updating the index when a change is found while reading the library? Plus an extra operator to entirely reload the asset library index?
No, in the current design assets can be in only one catalog.
This issue was referenced by
fc7beac8d6
This issue was referenced by
70fd6a313e
This issue was referenced by
dbeab82a89
Added subscriber: @RedMser
Added subscriber: @slowburn
Added subscriber: @MaciejMorgas
Core stuff is in master. The rest don't have a high prio. And can be taken over by community/module.
Changed status from 'Confirmed' to: 'Resolved'
I'm going to close these parent tasks since there are just two smaller tasks remaining which can stand on their own, the parent tasks don't add much value (but may be confusing).
Does this mean that indexing should be working for end user already? Because I'm not seeing any improvement compared to earlier builds.
Added subscriber: @Deanna