Rare effect on shading #91479

Closed
opened 2021-09-17 10:23:01 +02:00 by Xevi Porras · 12 comments

System Information
Operating system: Linux-5.14.2-1-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01

Blender Version
Broken: version: 2.93.4, branch: makepkg (modified), commit date: 2021-08-31 09:23, hash: b7205031ce
Worked: version: 3.0.0 Alpha, branch: cycles-x, commit date: 2021-09-15 18:33, hash: 8072ef2ae9f0, type: release
build date: 2021-09-16, 03:06:17

Short description of error
[Rare effect on shading. Create front shadow and lighting where there is no light]

Exact steps for others to reproduce the error
[just render]
[Based on the default startup or an attached .blend file (as simple as possible)]
totem.blend

v_3_0.png

v_2_93.png

**System Information** Operating system: Linux-5.14.2-1-MANJARO-x86_64-with-glibc2.33 64 Bits Graphics card: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01 **Blender Version** Broken: version: 2.93.4, branch: makepkg (modified), commit date: 2021-08-31 09:23, hash: `b7205031ce` Worked: version: 3.0.0 Alpha, branch: cycles-x, commit date: 2021-09-15 18:33, hash: 8072ef2ae9f0, type: release build date: 2021-09-16, 03:06:17 **Short description of error** [Rare effect on shading. Create front shadow and lighting where there is no light] **Exact steps for others to reproduce the error** [just render] [Based on the default startup or an attached .blend file (as simple as possible)] [totem.blend](https://archive.blender.org/developer/F10441496/totem.blend) ![v_3_0.png](https://archive.blender.org/developer/F10441497/v_3_0.png) ![v_2_93.png](https://archive.blender.org/developer/F10441498/v_2_93.png)
Author

Added subscriber: @Xevipl

Added subscriber: @Xevipl
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Added subscriber: @Alaska

Added subscriber: @Alaska
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Worked: version: 3.0.0 Alpha, branch: cycles-x

If it's working in the Cycles-X branch, then it will be fixed once the Cycles-X branch is merged into master.

>Worked: version: 3.0.0 Alpha, branch: cycles-x If it's working in the Cycles-X branch, then it will be fixed once the Cycles-X branch is merged into master.

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Just to make sure. It works in the cycles-x branch but not in master?

Just to make sure. It works in the cycles-x branch but not in master?
Member

If you wish to "fix" this issue for normal Cycles, then you need to select the object that's emitting light (blanc) and stop it from being visible to the "shadow catcher" object. This can be done with various methods (Ray visibility, Node tree, View layer compositing, just to name a few.)

If you wish to "fix" this issue for normal Cycles, then you need to select the object that's emitting light (`blanc`) and stop it from being visible to the "shadow catcher" object. This can be done with various methods (`Ray visibility`, `Node tree`, `View layer compositing`, just to name a few.)
Member

Just to make sure. It works in the cycles-x branch but not in master?

@ThomasDinges , not sure about the Cycles-X build but it's showing the same results on older versions:

2.83.17 2.92 3.0.0
#91479-2.83.17.png #91479-2.92.png #91479-3.0.0.png
>Just to make sure. It works in the cycles-x branch but not in master? @ThomasDinges , not sure about the Cycles-X build but it's showing the same results on older versions: | 2.83.17 | 2.92 | 3.0.0 | | -- | -- | -- | | ![#91479-2.83.17.png](https://archive.blender.org/developer/F10442311/T91479-2.83.17.png) | ![#91479-2.92.png](https://archive.blender.org/developer/F10442317/T91479-2.92.png) | ![#91479-3.0.0.png](https://archive.blender.org/developer/F10442324/T91479-3.0.0.png) |
Member

Added subscriber: @leesonw

Added subscriber: @leesonw
Member

Can not reproduce as described after the Cycles-X merge so I think we can close this report.

@ThomasDinges , @Alaska do you agree with that?

Can not reproduce as described after the Cycles-X merge so I think we can close this report. @ThomasDinges , @Alaska do you agree with that?

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Thomas Dinges self-assigned this 2022-02-04 11:20:25 +01:00

Yes, can be closed.

Yes, can be closed.
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Reference: blender/blender#91479
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