does not process the composer #91506

Closed
opened 2021-09-18 21:15:21 +02:00 by Alexey · 4 comments

Lava.blend
System Information
Operating system: Windows 10 Home 64
Graphics card: 3080ti 12g

Blender Version
Broken:
2.93.4, branch: master, commit date: 2021-08-31 09:23, hash: b7205031ce, type: release
3.0.0 Alpha, branch: master, commit date: 2021-09-06 16:56, hash: d7d8eb7de4, type: release
Worked: (newest version of Blender that worked as expected)

Short description of error
does not process the composer
F12 - on Open Project - OK
Ctrl-F12 - output files without composer processing
image.png

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

[Lava.blend](https://archive.blender.org/developer/F10475770/Lava.blend) **System Information** Operating system: **Windows 10 Home 6**4 Graphics card: **3080ti 12g** **Blender Version** Broken: 2.93.4, branch: master, commit date: 2021-08-31 09:23, hash: b7205031cec4, type: release 3.0.0 Alpha, branch: master, commit date: 2021-09-06 16:56, hash: d7d8eb7de468, type: release Worked: (newest version of Blender that worked as expected) **Short description of error** does not process the composer F12 - on Open Project - OK Ctrl-F12 - output files without composer processing ![image.png](https://archive.blender.org/developer/F10476016/image.png) **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @pseudoua

Added subscriber: @pseudoua

Added subscriber: @iss

Added subscriber: @iss

There are 2 issues - you are writing output image with node to same location as render, but ths is not causing problems. The problem is caused by glare node with combination of PNG output format. Glare node causes image to have pure emissive colors which are not supported by PNG. You should use format like OpenEXR.

Alternatively you can mask this area and override alpha yourself, or apply greenscreen to convert pure emissive colors to normal transparency.

There are 2 issues - you are writing output image with node to same location as render, but ths is not causing problems. The problem is caused by glare node with combination of PNG output format. Glare node causes image to have pure emissive colors which are not supported by PNG. You should use format like OpenEXR. Alternatively you can mask this area and override alpha yourself, or apply greenscreen to convert pure emissive colors to normal transparency.

Closed as duplicate of #81199

Closed as duplicate of #81199
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Reference: blender/blender#91506
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