Adding animation data on instanced objects crashes the blender #91835

Closed
opened 2021-09-30 11:23:05 +02:00 by Vas · 9 comments

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68

Blender Version
Broken: 3.0.0 Alpha, branch: master, commit date: 2021-06-27, hash: 7223a0348f
Worked: 3.0.0 Alpha, branch: master, commit date: 2021-06-21, hash: 6afafc46f6
Worked: 2.93.5 Release Candidate, branch: master, commit date: 2021-09-06 07:37, hash: 597d9518ef

Short description of error
There seems to be a bug that crashes blender when an instanced object gain animation data (via adding a keyframe)
I tested this issue on all Blender 3.0 versions and problem seems to persist

Exact steps for others to reproduce the error

  • Default file
  • Duplicate linked the cube
  • Add animation on that instanced cube
  • Crash
Blender 3.0 Master Blender 2.93.5 Candidate
2021-09-30 08-57-57.mp4 2021-09-30 08-59-10.mp4
Crash report:
blender_system_info.txt blender_debug_output.txt

Stack trace:

blender.exe         :0x00007FF6F35CEF80  DRW_mesh_batch_cache_validate
blender.exe         :0x00007FF6F35A1CF0  drw_engines_cache_populate
blender.exe         :0x00007FF6F359E780  DRW_draw_render_loop_ex
blender.exe         :0x00007FF6F359F810  DRW_draw_view
blender.exe         :0x00007FF6F3EA28C0  view3d_main_region_draw
blender.exe         :0x00007FF6F39DEDB0  ED_region_do_draw
blender.exe         :0x00007FF6F34ADC70  wm_draw_window_offscreen
blender.exe         :0x00007FF6F34ADAC0  wm_draw_window
blender.exe         :0x00007FF6F34AD5C0  wm_draw_update
blender.exe         :0x00007FF6F3488620  WM_main
blender.exe         :0x00007FF6F310F0C0  main
blender.exe         :0x00007FF6F855F888  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFA55A87020  BaseThreadInitThunk
ntdll.dll           :0x00007FFA572E2630  RtlUserThreadStart```
**System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68 **Blender Version** Broken: 3.0.0 Alpha, branch: master, commit date: 2021-06-27, hash: `7223a0348f` Worked: 3.0.0 Alpha, branch: master, commit date: 2021-06-21, hash: `6afafc46f6` Worked: 2.93.5 Release Candidate, branch: master, commit date: 2021-09-06 07:37, hash: `597d9518ef` **Short description of error** There seems to be a bug that crashes blender when an instanced object gain animation data (via adding a keyframe) I tested this issue on all Blender 3.0 versions and problem seems to persist **Exact steps for others to reproduce the error** - Default file - Duplicate linked the cube - Add animation on that instanced cube - Crash | Blender 3.0 Master | Blender 2.93.5 Candidate | | -- | -- | |[2021-09-30 08-57-57.mp4](https://archive.blender.org/developer/F10687672/2021-09-30_08-57-57.mp4) |[2021-09-30 08-59-10.mp4](https://archive.blender.org/developer/F10687678/2021-09-30_08-59-10.mp4) | Crash report: [blender_system_info.txt](https://archive.blender.org/developer/F10688732/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F10688731/blender_debug_output.txt) Stack trace: ```lines blender.exe :0x00007FF6F35CEF80 DRW_mesh_batch_cache_validate blender.exe :0x00007FF6F35A1CF0 drw_engines_cache_populate blender.exe :0x00007FF6F359E780 DRW_draw_render_loop_ex blender.exe :0x00007FF6F359F810 DRW_draw_view blender.exe :0x00007FF6F3EA28C0 view3d_main_region_draw blender.exe :0x00007FF6F39DEDB0 ED_region_do_draw blender.exe :0x00007FF6F34ADC70 wm_draw_window_offscreen blender.exe :0x00007FF6F34ADAC0 wm_draw_window blender.exe :0x00007FF6F34AD5C0 wm_draw_update blender.exe :0x00007FF6F3488620 WM_main blender.exe :0x00007FF6F310F0C0 main blender.exe :0x00007FF6F855F888 __scrt_common_main_seh KERNEL32.DLL :0x00007FFA55A87020 BaseThreadInitThunk ntdll.dll :0x00007FFA572E2630 RtlUserThreadStart```
Author

Added subscriber: @Alumx

Added subscriber: @Alumx
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Hi, thanks for the report. Can confirm on master

I will try to find the commit which has introduced this issue

Hi, thanks for the report. Can confirm on master I will try to find the commit which has introduced this issue
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

Hi, @Alumx , could you please try again with fresh builds?: https://builder.blender.org/download/daily

I can no more reproduce this on master: e1bd4bbb6668b7fa4ac1badfe72d8904a559eb99

(Fix for this crash lies between 75f5edcaf3 - d3328fabc982.)

Hi, @Alumx , could you please try again with fresh builds?: https://builder.blender.org/download/daily I can no more reproduce this on master: `e1bd4bbb6668b7fa4ac1badfe72d8904a559eb99` (Fix for this crash lies between 75f5edcaf338 - d3328fabc982.)
Author

Hey @PratikPB2123 , yeah I just tested and it seems like this bug isn't happening anymore 🎉 everything works fine now
like you said ,i can confirm that it was broken in 75f5edcaf3 and in my case, fixed in 4f387e66ac

Hey @PratikPB2123 , yeah I just tested and it seems like this bug isn't happening anymore 🎉 everything works fine now like you said ,i can confirm that it was broken in 75f5edcaf338 and in my case, fixed in 4f387e66ac85
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Vas was assigned by Pratik Borhade 2021-11-11 13:54:27 +01:00
Member

Will close then. Thanks for checking :)

And thanks again for the report! (Feel free to submit a new report or comment here if issue reappears)

Will close then. Thanks for checking :) And thanks again for the report! (Feel free to submit a new report or comment here if issue reappears)
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Reference: blender/blender#91835
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