Basic builtin selection nodes/groups #91843

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opened 2021-09-30 15:41:15 +02:00 by Hans Goudey · 6 comments
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The idea is to provide a few basic selection nodes that cover some common use cases. The goal isn't to give a complete set of useful selection nodes, since they can be easily built and shared by users anyway, but having some examples should be helpful.

In the future, these nodes should be replaced by group nodes when it is possible to ship builtin node groups with Blender, but for now they can be hardcoded.

  • Normal Selection
    * An implicit normal input, direction, and a threshold angle value (with subtype PROP_ANGLE)
  • Plane Selection
    * Implicit position input, a Origin (plane center) and plane normal input
  • Cube Selection
    * An implicit position input
    * Two modes: center and size inputs, and min and max inputs

Selection Nodes.blend

The idea is to provide a few basic selection nodes that cover some common use cases. The goal isn't to give a complete set of useful selection nodes, since they can be easily built and shared by users anyway, but having some examples should be helpful. In the future, these nodes should be replaced by group nodes when it is possible to ship builtin node groups with Blender, but for now they can be hardcoded. * Normal Selection * An implicit normal input, direction, and a threshold angle value (with subtype `PROP_ANGLE`) * Plane Selection * Implicit position input, a Origin (plane center) and plane normal input * Cube Selection * An implicit position input * Two modes: center and size inputs, and min and max inputs [Selection Nodes.blend](https://archive.blender.org/developer/F12842263/Selection_Nodes.blend)
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Johnny Matthews self-assigned this 2021-10-29 16:58:02 +02:00
Hans Goudey changed title from Basic builtin selection nodes to Basic builtin selection nodes/groups 2021-11-19 04:55:55 +01:00
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I updated the title to reflect the fact that we're looking into whether we can ship these in a default asset bundle. That still needs clarification from the asset browser project though.

I updated the title to reflect the fact that we're looking into whether we can ship these in a default asset bundle. That still needs clarification from the asset browser project though.
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@guitargeek, I think you worked on some of these node groups, right? If so, could you upload the file here?

@guitargeek, I think you worked on some of these node groups, right? If so, could you upload the file here?

In #91843#1300323, @HooglyBoogly wrote:
@guitargeek, I think you worked on some of these node groups, right? If so, could you upload the file here?

Yup I'll clean it up and upload it soon

> In #91843#1300323, @HooglyBoogly wrote: > @guitargeek, I think you worked on some of these node groups, right? If so, could you upload the file here? Yup I'll clean it up and upload it soon
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#91843
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