Baking normal maps for transformed objects is broken (3.0) #91894
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Reference: blender/blender#91894
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System Information
Operating system: openSUSE Tumbleweed
Graphics card: N/A, using CPU rendering
Blender Version
Broken: 3.0 alpha
12e8c783535c
(official build) — didn't bisect, but pretty sure it was broken in the cycles-x branch even before the merge.Worked: Prior to Cycles-X merge
Short description of error
When baking a normal map for an object that has transformations, the result is heavily distorted and unusable. This seems to manifest most prominently with rotations. Clearing or applying the transforms before baking produces correct results.
Exact steps for others to reproduce the error
Test File:
normalbug.blend
Added subscriber: @Akaricchi
Added subscriber: @SteffenD
This somehow reminds me of a bug that I reported some time ago https://developer.blender.org/T90854
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Hi, thanks for the report. This is actually working with the builds prior to Cycles-X merge.
Will set it to High priority for now
13a4bccdb1
4d881d9dad
This issue was referenced by blender/cycles@89c83bef09
This issue was referenced by
fc4886a314
Changed status from 'Confirmed' to: 'Resolved'
@brecht Unfortunately, this is still not fully resolved. It looks like the "Geometry" shader node, specifically its "Position" output, is also sensitive to object transformations.
Here is an example taken from a real project: roof.blend
Baking the untransformed object results in this (good):
But baking the transformed object results in this (bad):
(The difference may be hard to see on the thumbnails)
Also, apparently this affects all bake types, not just normals. Should I open a separate bug for this?
Added subscriber: @Alaska
Yes you should.