Crash (memory use after free) on freeing RigidBody world #91959
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Reference: blender/blender#91959
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Reproducible with current master, probably there since forever.
Steps
With an ASAN build:
rigid.anim.blend
rigid.anim.blend
(Case found while working on #86379 (When using "Append" rigid body objects + empty constraint, none of its constraints work.))
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mont29
Preliminary investigations
Seems that order (i.e. names) of RBW operands (objects and constraints) is the issue here, afaiks
BKE_rigidbody_free_object
does remove the object from the RB world, andRB_body_delete
does remove object from constraints references. ButBKE_rigidbody_free_constraint
/RB_constraint_delete
does nothing like that, so it'd seem that when freeing the RBconstraint object first, freeing an RBobject object that uses that RBconstraint object does access freed memory?PS: tried this patch, but it does not do the work...
P2482: (An Untitled Masterwork)
Added subscriber: @Forest1
Not sure if this helps but I single stepped through the function and I think RB_world_remove_constraint in the patch is never called because the rigidbody world has already been freed before this function is called. And the constraints are not removed when the rigidbody world is freed (in source/blender/blenkernel/intern/rigidbody.c- BKE_rigidbody_free_world()) because rbw->constraints is set to null at
source/blender/blenkernel/intern/scene.c line 399, but I couldn't understand why that is necessary
Hi!
Would you like to check #108399 and see if anything is fixed?