Something wrong with the VRAM #92139

Closed
opened 2021-10-12 13:06:37 +02:00 by dawn · 34 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 2.93.3, branch: master, commit date: 2021-08-17 18:30, hash: 8b80d19f36

Short description of error
The VRAM occupies 4GIB when i set a new empty project with Cycles's Viewport Shading,Even if I delete all assets。
Except blender, no other program occupies the VRAM.
I have try to reset the blender,and reset the 3080 drive,but doesn't work.QQ图片20211012190323.png
Is same to the blender 3.0.

Exact steps for others to reproduce the error
Just creat a new project, and set the Cycles Viewport Shading work with GPU.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 2.93.3, branch: master, commit date: 2021-08-17 18:30, hash: `8b80d19f36` **Short description of error** The VRAM occupies 4GIB when i set a new empty project with Cycles's Viewport Shading,Even if I delete all assets。 Except blender, no other program occupies the VRAM. I have try to reset the blender,and reset the 3080 drive,but doesn't work.![QQ图片20211012190323.png](https://archive.blender.org/developer/F11005279/QQ图片20211012190323.png) Is same to the blender 3.0. **Exact steps for others to reproduce the error** Just creat a new project, and set the Cycles Viewport Shading work with GPU.
Author

Added subscriber: @dawn123

Added subscriber: @dawn123

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can't reproduce this VRAM usage is around 0.8GB by Blender here.

That said, Blender reports total VRAM usage (includes other apps) so please check if this is really exclusively used by Blender (close Blender and look at change in task manager)

Can't reproduce this VRAM usage is around 0.8GB by Blender here. That said, Blender reports total VRAM usage (includes other apps) so please check if this is really exclusively used by Blender (close Blender and look at change in task manager)
Author

Thank you for your reply!

The fluctuation of VRAM obviously comes from Blender,Before and after the test, I took screenshots. Please have a look。
And i found a user who had a 3080 ,and he reproduce this problem.
But the 2060's user or 3060's user,they are work in the right way.
I think it's probobly because of the 3080.before.png

after.png

Thank you for your reply! The fluctuation of VRAM obviously comes from Blender,Before and after the test, I took screenshots. Please have a look。 And i found a user who had a 3080 ,and he reproduce this problem. But the 2060's user or 3060's user,they are work in the right way. I think it's probobly because of the 3080.![before.png](https://archive.blender.org/developer/F11013050/before.png) ![after.png](https://archive.blender.org/developer/F11013046/after.png)
Author

By the way, our 3080 is limit hash rate version. I don't know if it's related。

By the way, our 3080 is limit hash rate version. I don't know if it's related。

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @Sergey

Added subscriber: @Sergey

@Sergey Do you know if different GPU models in same series can use significantly different amount of memory? Really not sure if this could be bug or how to tell even.

@Sergey Do you know if different GPU models in same series can use significantly different amount of memory? Really not sure if this could be bug or how to tell even.

Cycles requires a state for the paths to be allocated on the device, and this state is not really dependent on the scene complexity. A bit weird though to see 4GiB use, but maybe it's how the math based on the number of multiprocessors and threads on the device.

Run Blender from the command line: blender --debug-cycles --verbose 3 and look for the GPU queue concurrent states message. It will give number of states and approximate memory usage for them.

P.S. There is also memory used by the path tracing kernels themselves, but I am not sure if we can see how much of VRAM those are using.

Cycles requires a state for the paths to be allocated on the device, and this state is not really dependent on the scene complexity. A bit weird though to see 4GiB use, but maybe it's how the math based on the number of multiprocessors and threads on the device. Run Blender from the command line: `blender --debug-cycles --verbose 3` and look for the `GPU queue concurrent states` message. It will give number of states and approximate memory usage for them. P.S. There is also memory used by the path tracing kernels themselves, but I am not sure if we can see how much of VRAM those are using.
Author

I didn‘t find out the GPU queue concurrent states message.

c:\Program Files\Blender Foundation\Blender 2.93>blender.exe --debug-cycles --verbose 3
Read prefs: C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.93\config\userpref.blend
I1013 18:22:29.166474  9988 blender_python.cpp:195] Debug flags initialized to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : EMBREE
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
ENTERING RIGIFY LEGACY

I1013 18:22:29.805583  9988 device_cuda.cpp:41] CUEW initialization succeeded
I1013 18:22:29.805583  9988 device_cuda.cpp:43] Found precompiled kernels
I1013 18:22:29.820597  9988 device_cuda.cpp:177] Device has compute preemption or is not used for display.
I1013 18:22:29.820597  9988 device_cuda.cpp:180] Added device "NVIDIA GeForce RTX 3080" with id "CUDA_NVIDIA GeForce RTX 3080_0000:2d:00".
Megascans Plugin Error initializing the thread. Error:  [WinError 10048] 通常每个套接字地址(协议/网络地址/端口)只允许使 用一次。
I1013 18:22:33.748973  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:33.749974  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:33.750975  9988 device_cuda_impl.cpp:715] Mapped host memory limit set to 29,982,007,296 bytes. (27.92G)
I1013 18:22:33.840056  9988 device_optix.cpp:232] All knobs on default.
I1013 18:22:33.938145  9988 device_optix.cpp:232] Opened database: "C:\Users\Administrator\AppData\Local\NVIDIA\OptixCache\cache7.db"
I1013 18:22:33.938145  9988 device_optix.cpp:232]     Cache data size: "254.5 MiB"
I1013 18:22:33.939146  9988 device_cuda_impl.cpp:892] Buffer allocate: __params, 2,000 bytes. (1.95K) in device memory
I1013 18:22:33.940147  9988 device_cuda_impl.cpp:892] Buffer allocate: RenderBuffers, 91,636,240 bytes. (87.39M) in device memory
I1013 18:22:33.940147  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.137015  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.138016  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.140017  9988 blender_sync.cpp:281] Total time spent synchronizing data: 0.0003162
I1013 18:22:34.140017  2344 scene.cpp:554] Requested features:
Experimental features: On
Max nodes group: 0
Nodes features: 0
Use Hair: False
Use Object Motion: False
Use Camera Motion: False
Use Baking: False
Use Subsurface: False
Use Volume: False
Use Branched Integrator: False
Use Patch Evaluation: False
Use Transparent Shadows: False
Use Principled BSDF: True
Use Denoising: False
Use Displacement: False
Use Background Light: True
I1013 18:22:34.140017  2344 device_cuda_impl.cpp:383] Testing for pre-compiled kernel c:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cycles\lib/kernel_sm_86.cubin.
I1013 18:22:34.141018  2344 device_cuda_impl.cpp:385] Using precompiled kernel.
I1013 18:22:34.141018  2344 device_cuda_impl.cpp:383] Testing for pre-compiled kernel c:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cycles\lib/filter_sm_86.cubin.
I1013 18:22:34.141018  2344 device_cuda_impl.cpp:385] Using precompiled kernel.
I1013 18:22:34.189062  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.190063  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.208079  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.208079  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.224094  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.225095  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.226096  2344 device_cuda_impl.cpp:672] Local memory reserved 1,833,828,352 bytes. (1.71G)
I1013 18:22:34.240108  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.241109  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.256124  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.257124  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.262128  2344 device_optix.cpp:232] Cache hit for key: ptx-15539342-key90d0e2cbc754131eb122943bc05f838e-sm_86-rtc1-drv471.41
I1013 18:22:34.262128  2344 device_optix.cpp:232]
I1013 18:22:34.262128  2344 device_cuda_impl.cpp:892] Buffer allocate: __sbt, 416 bytes. (416) in device memory
I1013 18:22:34.272138  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.273139  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.284148  2344 device_optix.cpp:232] Info: Pipeline has 1 module(s), 5 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 9831 basic block(s) in entry functions, 122409 instruction(s) in entry functions, 15 non-entry function(s), 23553 basic block(s) in non-entry functions, 308627 instruction(s) in non-entry functions
I1013 18:22:34.288152  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.289155  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.304167  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.304167  2344 device_optix.cpp:232] Info: Pipeline has 1 module(s), 5 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 32 basic block(s) in entry functions, 390 instruction(s) in entry functions, 15 non-entry function(s), 23553 basic block(s) in non-entry functions, 308627 instruction(s) in non-entry functions
I1013 18:22:34.305168  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.305168  2344 svm.cpp:88] Total 7 shaders.
I1013 18:22:34.306169  7760 constant_fold.cpp:132] Discarding closure emission.
I1013 18:22:34.306169 12256 svm.cpp:67] Compilation summary:
Shader name: default_surface
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
Finalize:            0.000027
  Surface:           0.000015
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000017
Total:               0.000045
I1013 18:22:34.306169  2344 svm.cpp:67] Compilation summary:
Shader name: Material
Number of SVM nodes: 28
Peak stack usage:    23
Time (in seconds):
Finalize:            0.000025
  Surface:           0.000040
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000001
Generate:            0.000042
Total:               0.000068
I1013 18:22:34.306169 15880 svm.cpp:67] Compilation summary:
Shader name: default_volume
Number of SVM nodes: 3
Peak stack usage:    0
Time (in seconds):
Finalize:            0.000025
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000009
  Displacement:      0.000005
Generate:            0.000015
Total:               0.000041
I1013 18:22:34.306169  3912 svm.cpp:67] Compilation summary:
Shader name: default_empty
Number of SVM nodes: 3
Peak stack usage:    0
Time (in seconds):
Finalize:            0.000020
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000008
  Displacement:      0.000002
Generate:            0.000011
Total:               0.000032
I1013 18:22:34.306169 10112 svm.cpp:67] Compilation summary:
Shader name: default_background
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
Finalize:            0.000020
  Surface:           0.000014
  Bump:              0.000000
  Volume:            0.000006
  Displacement:      0.000001
Generate:            0.000021
Total:               0.000042
I1013 18:22:34.306169  3296 svm.cpp:67] Compilation summary:
Shader name: shader
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
Finalize:            0.000016
  Surface:           0.000012
  Bump:              0.000000
  Volume:            0.000007
  Displacement:      0.000002
Generate:            0.000020
Total:               0.000037
I1013 18:22:34.306169  7760 svm.cpp:67] Compilation summary:
Shader name: default_light
Number of SVM nodes: 3
Peak stack usage:    0
Time (in seconds):
Finalize:            0.000259
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000003
Total:               0.000263
I1013 18:22:34.309171  2344 device_cuda_impl.cpp:892] Buffer allocate: __svm_nodes, 992 bytes. (992) in device memory
I1013 18:22:34.309171  2344 device_cuda_impl.cpp:892] Buffer allocate: __shaders, 224 bytes. (224) in device memory
I1013 18:22:34.314177  2344 svm.cpp:164] Shader manager updated 7 shaders in 0.0082175 seconds.
I1013 18:22:34.314177  2344 object.cpp:628] Total 1 objects.
I1013 18:22:34.314177  2344 device_cuda_impl.cpp:892] Buffer allocate: __objects, 192 bytes. (192) in device memory
I1013 18:22:34.315177  2344 particles.cpp:121] Total 0 particle systems.
I1013 18:22:34.315177  2344 device_cuda_impl.cpp:892] Buffer allocate: __particles, 80 bytes. (80) in device memory
I1013 18:22:34.315177  2344 geometry.cpp:1757] Total 1 meshes.
I1013 18:22:34.316179  2344 device_cuda_impl.cpp:892] Buffer allocate: __attributes_map, 64 bytes. (64) in device memory
I1013 18:22:34.316179  2344 device_cuda_impl.cpp:892] Buffer allocate: __attributes_float3, 128 bytes. (128) in device memory
I1013 18:22:34.316179  2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp index data, 144 bytes. (144) in device memory
I1013 18:22:34.316179  2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp vertex data, 128 bytes. (128) in device memory
I1013 18:22:34.317179  2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp as build mem, 136 bytes. (136) in device memory
I1013 18:22:34.317179  2344 device_cuda_impl.cpp:892] Buffer allocate: optix blas, 1,280 bytes. (1.25K) in device memory
I1013 18:22:34.317179  2344 geometry.cpp:1978] Objects BVH build pool statistics:
Total time:    0.001123
Tasks handled: 1
I1013 18:22:34.317179  2344 geometry.cpp:1240] Using MULTI layout.
I1013 18:22:34.318179  2344 device_cuda_impl.cpp:892] Buffer allocate: optix tlas aabbs, 24 bytes. (24) in device memory
I1013 18:22:34.318179  2344 device_cuda_impl.cpp:892] Buffer allocate: optix tlas instances, 80 bytes. (80) in device memory
I1013 18:22:34.318179  2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp as build mem, 1,160 bytes. (1.13K) in device memory
I1013 18:22:34.319180  2344 device_cuda_impl.cpp:892] Buffer allocate: optix tlas, 1,408 bytes. (1.38K) in device memory
I1013 18:22:34.319180  2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_tri_index, 48 bytes. (48) in device memory
I1013 18:22:34.319180  2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_tri_verts, 576 bytes. (576) in device memory
I1013 18:22:34.319180  2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_type, 48 bytes. (48) in device memory
I1013 18:22:34.320181  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.320181  2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_visibility, 48 bytes. (48) in device memory
I1013 18:22:34.322183  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.322183  2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_index, 48 bytes. (48) in device memory
I1013 18:22:34.323184  2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_object, 48 bytes. (48) in device memory
I1013 18:22:34.323184  2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_shader, 48 bytes. (48) in device memory
I1013 18:22:34.324185  2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_vnormal, 128 bytes. (128) in device memory
I1013 18:22:34.325186  2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_vindex, 192 bytes. (192) in device memory
I1013 18:22:34.326187  2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_patch, 48 bytes. (48) in device memory
I1013 18:22:34.327188  2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_patch_uv, 64 bytes. (64) in device memory
I1013 18:22:34.327188  2344 device_cuda_impl.cpp:892] Buffer allocate: __object_flag, 4 bytes. (4) in device memory
I1013 18:22:34.328189  2344 device_cuda_impl.cpp:892] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory
I1013 18:22:34.329190  2344 tables.cpp:50] Total 1 lookup tables.
I1013 18:22:34.329190  2344 device_cuda_impl.cpp:892] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory
I1013 18:22:34.329190  2344 light.cpp:992] Total 2 lights.
I1013 18:22:34.329190  2344 light.cpp:240] Background MIS has been disabled.
I1013 18:22:34.329190  2344 light.cpp:971] Number of lights sent to the device: 1
I1013 18:22:34.330190  2344 light.cpp:973] Number of lights without contribution: 1
I1013 18:22:34.330190  2344 device_cuda_impl.cpp:892] Buffer allocate: __lights, 192 bytes. (192) in device memory
I1013 18:22:34.331192  2344 light.cpp:334] Total 1 of light distribution primitives.
I1013 18:22:34.331192  2344 device_cuda_impl.cpp:892] Buffer allocate: __light_distribution, 32 bytes. (32) in device memory
I1013 18:22:34.334194  2344 device_cuda_impl.cpp:892] Buffer allocate: __sample_pattern_lut, 1,335,552 bytes. (1.27M) in device memory
I1013 18:22:34.334194  2344 tables.cpp:50] Total 2 lookup tables.
I1013 18:22:34.334194  2344 device_cuda_impl.cpp:892] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory
I1013 18:22:34.334194  2344 scene.cpp:350] System memory statistics after full device sync:
  Usage: 139,327,412 (132.87M)
  Peak: 153,140,812 (146.05M)
I1013 18:22:34.336196  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.337198  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.400254  2344 scene.cpp:554] Requested features:
Experimental features: On
Max nodes group: 0
Nodes features: 0
Use Hair: False
Use Object Motion: False
Use Camera Motion: False
Use Baking: False
Use Subsurface: False
Use Volume: False
Use Branched Integrator: False
Use Patch Evaluation: False
Use Transparent Shadows: False
Use Principled BSDF: True
Use Denoising: False
Use Displacement: False
Use Background Light: False
I1013 18:22:34.400254  2344 device_cuda_impl.cpp:536] Skipping kernel reload, not currently supported.
I1013 18:22:34.433284  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
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  BVH layout : OPTIX
  Split      : False
CUDA flags:
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OptiX flags:
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OpenCL flags:
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  Debug          : False
  Memory limit   : 0
I1013 18:22:34.433284  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.448298  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
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OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.448298  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.449299  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.449299  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.462311  2344 device_optix.cpp:232] Cache hit for key: ptx-15539342-key90d0e2cbc754131eb122943bc05f838e-sm_86-rtc1-drv471.41
I1013 18:22:34.462311  2344 device_optix.cpp:232]
I1013 18:22:34.464313  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
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OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.465313  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.466315  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.466315  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.468317  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.468317  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:34.479326  2344 device_optix.cpp:232] Info: Pipeline has 1 module(s), 5 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 9831 basic block(s) in entry functions, 122409 instruction(s) in entry functions, 15 non-entry function(s), 23553 basic block(s) in non-entry functions, 308627 instruction(s) in non-entry functions
I1013 18:22:34.481328  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:34.482329  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:35.983132  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:35.999147  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:35.999147  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.001149  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.001149  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.016162  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.017163  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.033179  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.033179  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.049192  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.050194  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.066208  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.066208  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.083223  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.083223  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.099238  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.099238  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.126262  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.126262  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.132267  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.133270  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.149283  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.149283  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.166299  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.166299  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.182313  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.183315  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.197327  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.198328  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.199329  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.216344  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.216344  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.232359  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.233361  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.249374  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.249374  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.286408  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.286408  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.289412  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.289412  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.318437  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.318437  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.334452  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.334452  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.336453  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.336453  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.366482  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.366482  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.382495  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.382495  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.384497  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.384497  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.399511  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.400512  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.416527  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.416527  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.430539  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.432541  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.432541  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.462568  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.462568  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.466572  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.466572  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.482586  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.482586  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.499603  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.499603  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.516618  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.516618  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.532632  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.532632  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.549647  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.549647  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.565662  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.566663  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.590685  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.590685  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.599694  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.599694  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.622714  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.622714  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.638728  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.638728  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.647737  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.654743  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.655745  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.686772  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.686772  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.689775  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.689775  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.699784  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.699784  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.734817  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.734817  9988 device.cpp:651] CPU render threads disabled for interactive render.
I1013 18:22:36.750830  9988 blender_python.cpp:858] Debug flags set to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : OPTIX
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
I1013 18:22:36.750830  9988 device.cpp:651] CPU render threads disabled for interactive render.
Saved session recovery to 'C:\Users\ADMINI~1\AppData\Local\Temp\quit.blend'
I1013 18:22:41.528774  9988 device_optix.cpp:232] Closed database: "C:\Users\Administrator\AppData\Local\NVIDIA\OptixCache\cache7.db"
I1013 18:22:41.528774  9988 device_optix.cpp:232]     Cache data size: "254.5 MiB"
Megascans Plugin Error initializing thread checker. Error:  [WinError 10061] 由于目标计算机积极拒绝,无法连接。

Blender quit
Error: Not freed memory blocks: 16, total unfreed memory 0.001568 MB
I didn‘t find out the GPU queue concurrent states message. ``` c:\Program Files\Blender Foundation\Blender 2.93>blender.exe --debug-cycles --verbose 3 Read prefs: C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.93\config\userpref.blend I1013 18:22:29.166474 9988 blender_python.cpp:195] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 ENTERING RIGIFY LEGACY I1013 18:22:29.805583 9988 device_cuda.cpp:41] CUEW initialization succeeded I1013 18:22:29.805583 9988 device_cuda.cpp:43] Found precompiled kernels I1013 18:22:29.820597 9988 device_cuda.cpp:177] Device has compute preemption or is not used for display. I1013 18:22:29.820597 9988 device_cuda.cpp:180] Added device "NVIDIA GeForce RTX 3080" with id "CUDA_NVIDIA GeForce RTX 3080_0000:2d:00". Megascans Plugin Error initializing the thread. Error: [WinError 10048] 通常每个套接字地址(协议/网络地址/端口)只允许使 用一次。 I1013 18:22:33.748973 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:33.749974 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:33.750975 9988 device_cuda_impl.cpp:715] Mapped host memory limit set to 29,982,007,296 bytes. (27.92G) I1013 18:22:33.840056 9988 device_optix.cpp:232] All knobs on default. I1013 18:22:33.938145 9988 device_optix.cpp:232] Opened database: "C:\Users\Administrator\AppData\Local\NVIDIA\OptixCache\cache7.db" I1013 18:22:33.938145 9988 device_optix.cpp:232] Cache data size: "254.5 MiB" I1013 18:22:33.939146 9988 device_cuda_impl.cpp:892] Buffer allocate: __params, 2,000 bytes. (1.95K) in device memory I1013 18:22:33.940147 9988 device_cuda_impl.cpp:892] Buffer allocate: RenderBuffers, 91,636,240 bytes. (87.39M) in device memory I1013 18:22:33.940147 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.137015 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.138016 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.140017 9988 blender_sync.cpp:281] Total time spent synchronizing data: 0.0003162 I1013 18:22:34.140017 2344 scene.cpp:554] Requested features: Experimental features: On Max nodes group: 0 Nodes features: 0 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: True I1013 18:22:34.140017 2344 device_cuda_impl.cpp:383] Testing for pre-compiled kernel c:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cycles\lib/kernel_sm_86.cubin. I1013 18:22:34.141018 2344 device_cuda_impl.cpp:385] Using precompiled kernel. I1013 18:22:34.141018 2344 device_cuda_impl.cpp:383] Testing for pre-compiled kernel c:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cycles\lib/filter_sm_86.cubin. I1013 18:22:34.141018 2344 device_cuda_impl.cpp:385] Using precompiled kernel. I1013 18:22:34.189062 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.190063 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.208079 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.208079 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.224094 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.225095 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.226096 2344 device_cuda_impl.cpp:672] Local memory reserved 1,833,828,352 bytes. (1.71G) I1013 18:22:34.240108 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.241109 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.256124 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.257124 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.262128 2344 device_optix.cpp:232] Cache hit for key: ptx-15539342-key90d0e2cbc754131eb122943bc05f838e-sm_86-rtc1-drv471.41 I1013 18:22:34.262128 2344 device_optix.cpp:232] I1013 18:22:34.262128 2344 device_cuda_impl.cpp:892] Buffer allocate: __sbt, 416 bytes. (416) in device memory I1013 18:22:34.272138 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.273139 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.284148 2344 device_optix.cpp:232] Info: Pipeline has 1 module(s), 5 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 9831 basic block(s) in entry functions, 122409 instruction(s) in entry functions, 15 non-entry function(s), 23553 basic block(s) in non-entry functions, 308627 instruction(s) in non-entry functions I1013 18:22:34.288152 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.289155 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.304167 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.304167 2344 device_optix.cpp:232] Info: Pipeline has 1 module(s), 5 entry function(s), 0 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 32 basic block(s) in entry functions, 390 instruction(s) in entry functions, 15 non-entry function(s), 23553 basic block(s) in non-entry functions, 308627 instruction(s) in non-entry functions I1013 18:22:34.305168 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.305168 2344 svm.cpp:88] Total 7 shaders. I1013 18:22:34.306169 7760 constant_fold.cpp:132] Discarding closure emission. I1013 18:22:34.306169 12256 svm.cpp:67] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000027 Surface: 0.000015 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000017 Total: 0.000045 I1013 18:22:34.306169 2344 svm.cpp:67] Compilation summary: Shader name: Material Number of SVM nodes: 28 Peak stack usage: 23 Time (in seconds): Finalize: 0.000025 Surface: 0.000040 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000042 Total: 0.000068 I1013 18:22:34.306169 15880 svm.cpp:67] Compilation summary: Shader name: default_volume Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000025 Surface: 0.000001 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 0.000015 Total: 0.000041 I1013 18:22:34.306169 3912 svm.cpp:67] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000020 Surface: 0.000001 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000002 Generate: 0.000011 Total: 0.000032 I1013 18:22:34.306169 10112 svm.cpp:67] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000020 Surface: 0.000014 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000001 Generate: 0.000021 Total: 0.000042 I1013 18:22:34.306169 3296 svm.cpp:67] Compilation summary: Shader name: shader Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000016 Surface: 0.000012 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000002 Generate: 0.000020 Total: 0.000037 I1013 18:22:34.306169 7760 svm.cpp:67] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000259 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000263 I1013 18:22:34.309171 2344 device_cuda_impl.cpp:892] Buffer allocate: __svm_nodes, 992 bytes. (992) in device memory I1013 18:22:34.309171 2344 device_cuda_impl.cpp:892] Buffer allocate: __shaders, 224 bytes. (224) in device memory I1013 18:22:34.314177 2344 svm.cpp:164] Shader manager updated 7 shaders in 0.0082175 seconds. I1013 18:22:34.314177 2344 object.cpp:628] Total 1 objects. I1013 18:22:34.314177 2344 device_cuda_impl.cpp:892] Buffer allocate: __objects, 192 bytes. (192) in device memory I1013 18:22:34.315177 2344 particles.cpp:121] Total 0 particle systems. I1013 18:22:34.315177 2344 device_cuda_impl.cpp:892] Buffer allocate: __particles, 80 bytes. (80) in device memory I1013 18:22:34.315177 2344 geometry.cpp:1757] Total 1 meshes. I1013 18:22:34.316179 2344 device_cuda_impl.cpp:892] Buffer allocate: __attributes_map, 64 bytes. (64) in device memory I1013 18:22:34.316179 2344 device_cuda_impl.cpp:892] Buffer allocate: __attributes_float3, 128 bytes. (128) in device memory I1013 18:22:34.316179 2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp index data, 144 bytes. (144) in device memory I1013 18:22:34.316179 2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp vertex data, 128 bytes. (128) in device memory I1013 18:22:34.317179 2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp as build mem, 136 bytes. (136) in device memory I1013 18:22:34.317179 2344 device_cuda_impl.cpp:892] Buffer allocate: optix blas, 1,280 bytes. (1.25K) in device memory I1013 18:22:34.317179 2344 geometry.cpp:1978] Objects BVH build pool statistics: Total time: 0.001123 Tasks handled: 1 I1013 18:22:34.317179 2344 geometry.cpp:1240] Using MULTI layout. I1013 18:22:34.318179 2344 device_cuda_impl.cpp:892] Buffer allocate: optix tlas aabbs, 24 bytes. (24) in device memory I1013 18:22:34.318179 2344 device_cuda_impl.cpp:892] Buffer allocate: optix tlas instances, 80 bytes. (80) in device memory I1013 18:22:34.318179 2344 device_cuda_impl.cpp:892] Buffer allocate: optix temp as build mem, 1,160 bytes. (1.13K) in device memory I1013 18:22:34.319180 2344 device_cuda_impl.cpp:892] Buffer allocate: optix tlas, 1,408 bytes. (1.38K) in device memory I1013 18:22:34.319180 2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_tri_index, 48 bytes. (48) in device memory I1013 18:22:34.319180 2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_tri_verts, 576 bytes. (576) in device memory I1013 18:22:34.319180 2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_type, 48 bytes. (48) in device memory I1013 18:22:34.320181 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.320181 2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_visibility, 48 bytes. (48) in device memory I1013 18:22:34.322183 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.322183 2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_index, 48 bytes. (48) in device memory I1013 18:22:34.323184 2344 device_cuda_impl.cpp:892] Buffer allocate: __prim_object, 48 bytes. (48) in device memory I1013 18:22:34.323184 2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_shader, 48 bytes. (48) in device memory I1013 18:22:34.324185 2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_vnormal, 128 bytes. (128) in device memory I1013 18:22:34.325186 2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_vindex, 192 bytes. (192) in device memory I1013 18:22:34.326187 2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_patch, 48 bytes. (48) in device memory I1013 18:22:34.327188 2344 device_cuda_impl.cpp:892] Buffer allocate: __tri_patch_uv, 64 bytes. (64) in device memory I1013 18:22:34.327188 2344 device_cuda_impl.cpp:892] Buffer allocate: __object_flag, 4 bytes. (4) in device memory I1013 18:22:34.328189 2344 device_cuda_impl.cpp:892] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory I1013 18:22:34.329190 2344 tables.cpp:50] Total 1 lookup tables. I1013 18:22:34.329190 2344 device_cuda_impl.cpp:892] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory I1013 18:22:34.329190 2344 light.cpp:992] Total 2 lights. I1013 18:22:34.329190 2344 light.cpp:240] Background MIS has been disabled. I1013 18:22:34.329190 2344 light.cpp:971] Number of lights sent to the device: 1 I1013 18:22:34.330190 2344 light.cpp:973] Number of lights without contribution: 1 I1013 18:22:34.330190 2344 device_cuda_impl.cpp:892] Buffer allocate: __lights, 192 bytes. (192) in device memory I1013 18:22:34.331192 2344 light.cpp:334] Total 1 of light distribution primitives. I1013 18:22:34.331192 2344 device_cuda_impl.cpp:892] Buffer allocate: __light_distribution, 32 bytes. (32) in device memory I1013 18:22:34.334194 2344 device_cuda_impl.cpp:892] Buffer allocate: __sample_pattern_lut, 1,335,552 bytes. (1.27M) in device memory I1013 18:22:34.334194 2344 tables.cpp:50] Total 2 lookup tables. I1013 18:22:34.334194 2344 device_cuda_impl.cpp:892] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory I1013 18:22:34.334194 2344 scene.cpp:350] System memory statistics after full device sync: Usage: 139,327,412 (132.87M) Peak: 153,140,812 (146.05M) I1013 18:22:34.336196 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.337198 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.400254 2344 scene.cpp:554] Requested features: Experimental features: On Max nodes group: 0 Nodes features: 0 Use Hair: False Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: False Use Principled BSDF: True Use Denoising: False Use Displacement: False Use Background Light: False I1013 18:22:34.400254 2344 device_cuda_impl.cpp:536] Skipping kernel reload, not currently supported. I1013 18:22:34.433284 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.433284 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.448298 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.448298 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.449299 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.449299 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.462311 2344 device_optix.cpp:232] Cache hit for key: ptx-15539342-key90d0e2cbc754131eb122943bc05f838e-sm_86-rtc1-drv471.41 I1013 18:22:34.462311 2344 device_optix.cpp:232] I1013 18:22:34.464313 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.465313 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.466315 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.466315 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.468317 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.468317 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:34.479326 2344 device_optix.cpp:232] Info: Pipeline has 1 module(s), 5 entry function(s), 9 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 9831 basic block(s) in entry functions, 122409 instruction(s) in entry functions, 15 non-entry function(s), 23553 basic block(s) in non-entry functions, 308627 instruction(s) in non-entry functions I1013 18:22:34.481328 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:34.482329 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:35.983132 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:35.999147 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:35.999147 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.001149 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.001149 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.016162 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.017163 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.033179 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.033179 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.049192 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.050194 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.066208 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.066208 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.083223 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.083223 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.099238 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.099238 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.126262 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.126262 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.132267 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.133270 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.149283 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.149283 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.166299 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.166299 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.182313 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.183315 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.197327 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.198328 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.199329 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.216344 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.216344 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.232359 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.233361 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.249374 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.249374 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.286408 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.286408 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.289412 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.289412 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.318437 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.318437 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.334452 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.334452 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.336453 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.336453 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.366482 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.366482 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.382495 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.382495 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.384497 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.384497 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.399511 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.400512 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.416527 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.416527 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.430539 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.432541 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.432541 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.462568 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.462568 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.466572 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.466572 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.482586 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.482586 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.499603 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.499603 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.516618 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.516618 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.532632 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.532632 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.549647 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.549647 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.565662 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.566663 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.590685 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.590685 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.599694 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.599694 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.622714 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.622714 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.638728 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.638728 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.647737 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.654743 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.655745 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.686772 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.686772 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.689775 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.689775 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.699784 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.699784 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.734817 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.734817 9988 device.cpp:651] CPU render threads disabled for interactive render. I1013 18:22:36.750830 9988 blender_python.cpp:858] Debug flags set to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : OPTIX Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1013 18:22:36.750830 9988 device.cpp:651] CPU render threads disabled for interactive render. Saved session recovery to 'C:\Users\ADMINI~1\AppData\Local\Temp\quit.blend' I1013 18:22:41.528774 9988 device_optix.cpp:232] Closed database: "C:\Users\Administrator\AppData\Local\NVIDIA\OptixCache\cache7.db" I1013 18:22:41.528774 9988 device_optix.cpp:232] Cache data size: "254.5 MiB" Megascans Plugin Error initializing thread checker. Error: [WinError 10061] 由于目标计算机积极拒绝,无法连接。 Blender quit Error: Not freed memory blocks: 16, total unfreed memory 0.001568 MB ```

Please use file attachment, inlining logs converts conversation to be unreadable very quickly.

I didn't realize you are talking about 2.93 (i thought it's about latest Blender, where Cycles got a major re-write). In 2.93. it only will be memory allocated for the kernel by the driver. Don't think we have control over that.

Give it a try with the latest Blender 3.0 from the buildbot!

Please use file attachment, inlining logs converts conversation to be unreadable very quickly. I didn't realize you are talking about 2.93 (i thought it's about latest Blender, where Cycles got a major re-write). In 2.93. it only will be memory allocated for the kernel by the driver. Don't think we have control over that. Give it a try with the latest Blender 3.0 from the buildbot!
Author

sorry for that.
I just download the Blender3.0(2021-10-11) and test.
The VRAM Proportion is Same as the old version :(

sorry for that. I just download the Blender3.0(2021-10-11) and test. The VRAM Proportion is Same as the old version :(

Can you run same command with alpha version and upload output here?

Can you run same command with alpha version and upload output here?
Author
[Blender3.0 .txt](https://archive.blender.org/developer/F11056958/Blender3.0_.txt)

Don't see anything out of ordinary really. I thought that perhaps screen resolution would have impact, but I don't see much increase in memory usage when rendering on 4K monitor.

Don't see anything out of ordinary really. I thought that perhaps screen resolution would have impact, but I don't see much increase in memory usage when rendering on 4K monitor.
Author

I've tested in 2K or 1080p screen resolution and there's no improvement.
I think i should creat a huge project and test on the other Video card,Compare the VRAM on work.
I'll report lately.

I've tested in 2K or 1080p screen resolution and there's no improvement. I think i should creat a huge project and test on the other Video card,Compare the VRAM on work. I'll report lately.
Author

I created a project with some textrues and tested it, is compare 9.2G VRAM in 3080.
And compare 7.5G VRAM in 2060.

I created a project with some textrues and tested it, is compare 9.2G VRAM in 3080. And compare 7.5G VRAM in 2060.
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Added subscriber: @Alaska

Added subscriber: @Alaska
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In #92139#1235272, @dawn123 wrote:

I created a project with some textrues and tested it, is compare 9.2G VRAM in 3080.
And compare 7.5G VRAM in 2060.

The 2060 Super only has 6GB of VRAM. This means the value being reported is inaccurate. Maybe you're talking about a RTX 2060 Super which has 8GB of VRAM. But in that case, this is probably expected. You'll never utilize 9GB of VRAM on a 6GB or 8GB card.

It should also be noted that Ampere (RTX 30 series) has a bug in it's drivers which results in higher VRAM usage over previous generations when rendering with in Cycles with OptiX (and certain settings?). I'm not sure if this bug has been fixed yet. It was talked about here: #90143 (Failed to build OptiX acceleration structure when using Image Sequence instead of Single Image with Geometry Nodes (with Motion Blur))

As for your other issues with Blender and Cycles taking up 4GB of VRAM in a empty scene, I'm not sure what's causing that.

> In #92139#1235272, @dawn123 wrote: > > I created a project with some textrues and tested it, is compare 9.2G VRAM in 3080. > And compare 7.5G VRAM in 2060. The 2060 Super only has 6GB of VRAM. This means the value being reported is inaccurate. Maybe you're talking about a RTX 2060 Super which has 8GB of VRAM. But in that case, this is probably expected. You'll never utilize 9GB of VRAM on a 6GB or 8GB card. It should also be noted that Ampere (RTX 30 series) has a bug in it's drivers which results in higher VRAM usage over previous generations when rendering with in Cycles with OptiX (and certain settings?). I'm not sure if this bug has been fixed yet. It was talked about here: #90143 (Failed to build OptiX acceleration structure when using Image Sequence instead of Single Image with Geometry Nodes (with Motion Blur)) As for your other issues with Blender and Cycles taking up 4GB of VRAM in a empty scene, I'm not sure what's causing that.
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In #92139#1235283, @Alaska wrote:

In #92139#1235272, @dawn123 wrote:

I created a project with some textrues and tested it, is compare 9.2G VRAM in 3080.
And compare 7.5G VRAM in 2060.

The 2060 Super only has 6GB of VRAM. This means the value being reported is inaccurate. Maybe you're talking about a RTX 2060 Super which has 8GB of VRAM. But in that case, this is probably expected. You'll never utilize 9GB of VRAM on a 6GB or 8GB card.

It should also be noted that Ampere (RTX 30 series) has a bug in it's drivers which results in higher VRAM usage over previous generations when rendering with in Cycles with OptiX (and certain settings?). I'm not sure if this bug has been fixed yet. It was talked about here: #90143 (Failed to build OptiX acceleration structure when using Image Sequence instead of Single Image with Geometry Nodes (with Motion Blur))

As for your other issues with Blender and Cycles taking up 4GB of VRAM in a empty scene, I'm not sure what's causing that.

Sorry!That's my fault,is 2070 MQ with 8GB VRAM,not the 2060.
Thank's for your reply.

> In #92139#1235283, @Alaska wrote: >> In #92139#1235272, @dawn123 wrote: >> >> I created a project with some textrues and tested it, is compare 9.2G VRAM in 3080. >> And compare 7.5G VRAM in 2060. > > The 2060 Super only has 6GB of VRAM. This means the value being reported is inaccurate. Maybe you're talking about a RTX 2060 Super which has 8GB of VRAM. But in that case, this is probably expected. You'll never utilize 9GB of VRAM on a 6GB or 8GB card. > > It should also be noted that Ampere (RTX 30 series) has a bug in it's drivers which results in higher VRAM usage over previous generations when rendering with in Cycles with OptiX (and certain settings?). I'm not sure if this bug has been fixed yet. It was talked about here: #90143 (Failed to build OptiX acceleration structure when using Image Sequence instead of Single Image with Geometry Nodes (with Motion Blur)) > > As for your other issues with Blender and Cycles taking up 4GB of VRAM in a empty scene, I'm not sure what's causing that. Sorry!That's my fault,is 2070 MQ with 8GB VRAM,not the 2060. Thank's for your reply.
Member

It also looks like you have a collection of add-ons installed that might be impacting this in some way. Are you able to try loading Blender factory defaults, enabling your GPU, then testing again? To load factory defaults, select from the top of Blender File -> Defaults -> Load Factory Settings then enable your GPU and test your simple scene to see if that helped at all.


As a side note for @iss or @Sergey for you two to use as reference:
Here is a chart of VRAM usage for Blender + Cycles in various configurations as reported by nvidia-smi. This does NOT include VRAM used by other applications. In all cases, I am using the default scene for Blender obtained by loading factory settings

SETTINGS: Blender open - No rendering Viewport rendering with CUDA Viewport rendering with OptiX Viewport rendering with CUDA + OptiX denoiser Viewport rendering with OptiX + OptiX denoiser
VRAM USAGE: 159MiB 2115MiB 2179MiB 3710MiB 2549MiB

I also decided to grab the GPU queue concurrent states information for you to use as reference: GPU queue concurrent states: 2015232, using up to 1.04G

System Information
Operating system: Linux-5.14.0-2-amd64-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01
Monitor: 1920x1080 resolution at 120hz

Blender Version:
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-10-14 04:36, hash: 5fec6eda55

It also looks like you have a collection of add-ons installed that might be impacting this in some way. Are you able to try loading Blender factory defaults, enabling your GPU, then testing again? To load factory defaults, select from the top of Blender `File -> Defaults -> Load Factory Settings` then enable your GPU and test your simple scene to see if that helped at all. --- As a side note for @iss or @Sergey for you two to use as reference: Here is a chart of VRAM usage for Blender + Cycles in various configurations as reported by `nvidia-smi`. This does NOT include VRAM used by other applications. In all cases, I am using the default scene for Blender obtained by `loading factory settings` | **SETTINGS:** | Blender open - No rendering | Viewport rendering with CUDA | Viewport rendering with OptiX | Viewport rendering with CUDA + OptiX denoiser | Viewport rendering with OptiX + OptiX denoiser | | -- | -- | -- | -- | -- | -- | | **VRAM USAGE:** | 159MiB | 2115MiB | 2179MiB | 3710MiB | 2549MiB | I also decided to grab the `GPU queue concurrent states` information for you to use as reference: `GPU queue concurrent states: 2015232, using up to 1.04G ` **System Information** Operating system: Linux-5.14.0-2-amd64-x86_64-with-glibc2.33 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01 Monitor: 1920x1080 resolution at 120hz **Blender Version:** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-10-14 04:36, hash: `5fec6eda55`
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After loading Blender factory defaults.

SETTINGS Blender open - No rendering Viewport rendering with CUDA Viewport rendering with OptiX Viewport rendering with CUDA + OptiX denoiser Viewport rendering with OptiX + OptiX denoiser
VRAM USAGE 1471MiB 3052MiB 3056MiB 3202 MiB 3185MiB

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Monitor: 3840x2160 32bit 60hz

Blender Version:
3.0.0 Alpha, branch: master, commit date: 2021-10-11 23:14, hash: 4b31a21bcd

After loading Blender factory defaults. | SETTINGS | Blender open - No rendering | Viewport rendering with CUDA | Viewport rendering with OptiX | Viewport rendering with CUDA + OptiX denoiser | Viewport rendering with OptiX + OptiX denoiser | -- | -- | -- | -- | -- | -- | | VRAM USAGE | 1471MiB | 3052MiB | 3056MiB | 3202 MiB | 3185MiB System Information Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 Monitor: 3840x2160 32bit 60hz Blender Version: 3.0.0 Alpha, branch: master, commit date: 2021-10-11 23:14, hash: 4b31a21bcd19
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In #92139#1235313, @dawn123 wrote:
After loading Blender factory defaults.

| SETTINGS | Blender open - No rendering | Viewport rendering with CUDA | Viewport rendering with OptiX | Viewport rendering with CUDA + OptiX denoiser | Viewport rendering with OptiX + OptiX denoiser
| VRAM USAGE | 1471MiB | 3052MiB | 3056MiB | 3202 MiB | 3185MiB

Where did you get the VRAM usage from and what is it measuring? Is it measuring the VRAM used on your GPU (Blender + Everything else), or is it measuring the VRAM used by just Blender?

> In #92139#1235313, @dawn123 wrote: > After loading Blender factory defaults. > > | SETTINGS | Blender open - No rendering | Viewport rendering with CUDA | Viewport rendering with OptiX | Viewport rendering with CUDA + OptiX denoiser | Viewport rendering with OptiX + OptiX denoiser > | VRAM USAGE | 1471MiB | 3052MiB | 3056MiB | 3202 MiB | 3185MiB Where did you get the VRAM usage from and what is it measuring? Is it measuring the VRAM used on your GPU (Blender + Everything else), or is it measuring the VRAM used by just Blender?
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This comment was removed by @dawn123

*This comment was removed by @dawn123*
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In #92139#1235438, @Alaska wrote:

In #92139#1235313, @dawn123 wrote:
After loading Blender factory defaults.

| SETTINGS | Blender open - No rendering | Viewport rendering with CUDA | Viewport rendering with OptiX | Viewport rendering with CUDA + OptiX denoiser | Viewport rendering with OptiX + OptiX denoiser
| VRAM USAGE | 1471MiB | 3052MiB | 3056MiB | 3202 MiB | 3185MiB

Where did you get the VRAM usage from and what is it measuring? Is it measuring the VRAM used on your GPU (Blender + Everything else), or is it measuring the VRAM used by just Blender?

I get it from nvidia-smi , is Blender + Everything else.
Before I open the Blender,the VRAM is 0.5G.

> In #92139#1235438, @Alaska wrote: >> In #92139#1235313, @dawn123 wrote: >> After loading Blender factory defaults. >> >> | SETTINGS | Blender open - No rendering | Viewport rendering with CUDA | Viewport rendering with OptiX | Viewport rendering with CUDA + OptiX denoiser | Viewport rendering with OptiX + OptiX denoiser >> | VRAM USAGE | 1471MiB | 3052MiB | 3056MiB | 3202 MiB | 3185MiB > > Where did you get the VRAM usage from and what is it measuring? Is it measuring the VRAM used on your GPU (Blender + Everything else), or is it measuring the VRAM used by just Blender? I get it from nvidia-smi , is Blender + Everything else. Before I open the Blender,the VRAM is 0.5G.
Member

In that case, it seems VRAM scaling as you enable the Cycles viewport is similar to my computer. And unless we're both experiencing the same bug, then it seems Cycles is working as expected.

The main issue seems to come from the fact Blender uses roughly 900MiB after loading factory defaults. And I'm not really sure what's causing that. Hopefully others can help you in figuring that out?

In that case, it seems VRAM scaling as you enable the Cycles viewport is similar to my computer. And unless we're both experiencing the same bug, then it seems Cycles is working as expected. The main issue seems to come from the fact Blender uses roughly 900MiB after loading factory defaults. And I'm not really sure what's causing that. Hopefully others can help you in figuring that out?
Author

In #92139#1235484, @Alaska wrote:
In that case, it seems VRAM scaling as you enable the Cycles viewport is similar to my computer. And unless we're both experiencing the same bug, then it seems Cycles is working as expected.

The main issue seems to come from the fact Blender uses roughly 900MiB after loading factory defaults. And I'm not really sure what's causing that. Hopefully others can help you in figuring that out?

Yes,I don't know if this is a bug,
I thought it was preloaded VRAM, but when I added assets, VRAM will still improve.
I'm a technical rookie, but I think the default scene occupies 3G VRAM, which is a little strange compared with other graphics cards.
Thank you,bro.

> In #92139#1235484, @Alaska wrote: > In that case, it seems VRAM scaling as you enable the Cycles viewport is similar to my computer. And unless we're both experiencing the same bug, then it seems Cycles is working as expected. > > The main issue seems to come from the fact Blender uses roughly 900MiB after loading factory defaults. And I'm not really sure what's causing that. Hopefully others can help you in figuring that out? Yes,I don't know if this is a bug, I thought it was preloaded VRAM, but when I added assets, VRAM will still improve. I'm a technical rookie, but I think the default scene occupies 3G VRAM, which is a little strange compared with other graphics cards. Thank you,bro.
Member

One thing that should be noted, increasing my resolution to 3840x2160 results in the VRAM usage for Blender while it is open in the default scene prior to enabling viewport rendering has nvidia-smi reporting Blenders VRAM usage to be 477MiB ()As would be expected when you increase the pixel count). This means Blender running on @dawn123 s computer is taking up an extra 400ish MiB compared to mine. Still not sure what's causing that? Maybe it's just a difference between Linux and Windows?

One thing that should be noted, increasing my resolution to 3840x2160 results in the VRAM usage for Blender while it is open in the default scene prior to enabling viewport rendering has `nvidia-smi` reporting Blenders VRAM usage to be `477MiB` ()As would be expected when you increase the pixel count). This means Blender running on @dawn123 s computer is taking up an extra 400ish MiB compared to mine. Still not sure what's causing that? Maybe it's just a difference between Linux and Windows?
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Just to be sure (since this has been lying around for so long -- sorry about that): this is still happening in fresh 3.1 / 3.2 builds from https://builder.blender.org/download/daily/ with updated drivers?

Just to be sure (since this has been lying around for so long -- sorry about that): this is still happening in fresh 3.1 / 3.2 builds from https://builder.blender.org/download/daily/ with updated drivers?
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Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
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No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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