API Design for IDType::foreach_external_file
#92315
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Reference: blender/blender#92315
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Goal/Usage
The goal of this change is to be able to 'walk' over external files that are associated with an ID block.
Problem areas:
BKE_bpath.h
finding and fixing missing files.Requirements
References
API
From the using side
BKE_idtype.h
IDTypeInfo
would gets aforeach_external_file
callback.The foreach_external_file has the next signature. (not complete)
NOTE: Should filter options be additive or subtractive. Personally I prefer additive as it shows what you want.
function_callback
is called for every found external file of the given ID block that matches the filter.The structure of IDTypeExternalFilePath isn't accessible. Data retrieval/Operations must be done via predefined functions. This makes the API clear and would eliminate duplicating complexity. We might consider a separate CPP/C API for clarity. The C API is a wrapper around the CPP API.
The struct is able to hide complexity like double pointers, free-ing/reallocating memory
From the implementing side
When implementing the
foreach_external_file
for an IDType there are additional functions/patterns to follow.Example for bSound
The above example is common for multiple IDTypes and could be hidden inside a centralized implementation.
Added subscriber: @Jeroen-Bakker
Changed status from 'Needs Triage' to: 'Confirmed'