scaled object, mirror, applay scale -> result do have a unexpected face orientation #92366
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Reference: blender/blender#92366
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{F11322410}System Information
Operating system: Linux-5.13.19-2-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01
Blender Version
Broken: version: 2.93.5, branch: makepkg (modified), commit date: 2021-10-05 12:04, hash:
a791bdabd0
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Mirroring a scaled object and apply the scale after mirroring. The apply scale flip also the faceorientation. A untouched faceorientation is expected, cause only the scale is to apply, not a apply mirro faceorientation.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Start with default settings.
delete cam and light,
Viewport overlays -> check the Faceorientation field in the menu
(I've done this for you in the uploaded blend file. It's needed to see what is not expected.)
click on cube
Please note the face orientation is flipped xyz local or global mirroring over the main menu bar after apply scale i do not test other apply possibilities.
Thank you for the very cool blender program.
Have a nice day
Jan
Added subscriber: @de_bugger
Added subscriber: @lichtwerk
Hi and thx for the report!
This has come up quite often before (but was never considered a bug (it is basically the same as applying scale on a negative scaled object):
So for now, you have to flip afterwards (or use other stuff mentioned in the other reports).
This could be changed of course, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Closed as duplicate of #78512
Hi Philipp,
thx for your fast replay. Yes, it's easy to fix with a flip. If you don't know the workflow first apply and use the mirror. If this happen with many more than a hand full and the work goes on. At the end you have a inconsistent data set. Isn't it a pitfall?
This is not a bug - accept. What about the documentation. Isn't it a missing information?
Your report list shows, I'm not the only one. I don't want to now how many artist trap into and do not report a bug. It waste your time and dos not help artists. For myself and case, I do expect note here
https://docs.blender.org/manual/en/2.93/scene_layout/object/editing/mirror.html?highlight=mirro%20object
(Before report a bug, RTFM :)
I would like to make a proposal to add some notes to the documentation. A link to a pitfall page cause this effect appears also at some other tools. In myimagination is the pitfallpage a page where you can find unexpected things and how to avoid, solve and find correct workflows for surprising effects.
regards Jan
Added subscriber: @Blendify
@Blendify might be interested in adding that to the documentation