Shader Node Graph is stuck in a strange incorrect state. Making a change that forces a refresh and then undoing the change returns it to a different state! #92433
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Reference: blender/blender#92433
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA TITAN X (Pascal)/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
Also tested on 2015 Macbook Pro running MacOs/Blender 2.93.5, same bug occurs
Blender Version
Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash:
a791bdabd0
Short description of error
This shader node graph is not evaluating correctly in EEVEE, although it displays correctly in Cycles. After making changes to the shader node graph and then undoing those changes, it displays correctly in both EEVEE and Cycles. Seems like it must be a bug?
Exact steps for others to reproduce the error
bug_shaderProblem_020.blend
and switch the viewport to render view.See attached video for demonstration.
blender_shader_bug_2021-10-22 18-20-24.mp4
I have no idea what caused it to get into this weird state - the only thing I did recently that may be related is use a python script to add and configure a load of Attribute nodes and object properties, and it appears that some of those are evaluating incorrectly. Hard to see what's going on without debugging but I thinkthe values for
TestPlane['lip_halfSize_scale_x']
andTestPlane['lip_outer_halfSize_scale_x']
may be coming through wrongly? Might be totally unrelated, but thought it was worth mentioning!bug_shaderProblem_020.blend
Added subscriber: @df-1
After exploring this further, I suspect this issue is caused by the limitation described here: https://developer.blender.org/T92448
Added subscriber: @lichtwerk
Can confirm, but since the problem really goes away if 8 (or less) attribute nodes are used will assume the underlying problem is indeed a duplicate of blender/documentation#92448 (Attribute Node in Object Mode seems to have undocumented limit of 8 attributes in EEVEE, and exhibits unpredictable behaviour when more are used), will merge these reports.
Closed as duplicate of blender/documentation#92448