Weird padding and scaling of menu items #92646

Closed
opened 2021-10-30 13:41:51 +02:00 by slwk1d · 9 comments

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-10-29 14:55, hash: dcdbaf89bd
Worked: (newest version of Blender that worked as expected)

Short description of error
Weird padding and scaling of menu items.
weird.png

Exact steps for others to reproduce the error
Open blender 3.0 and open the Viewport Shading Lighting menu or the Sculpt brush browsing menu
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68 **Blender Version** Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-10-29 14:55, hash: `dcdbaf89bd` Worked: (newest version of Blender that worked as expected) **Short description of error** Weird padding and scaling of menu items. ![weird.png](https://archive.blender.org/developer/F11620121/weird.png) **Exact steps for others to reproduce the error** Open blender 3.0 and open the Viewport Shading Lighting menu or the Sculpt brush browsing menu [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @Slowwkidd

Added subscriber: @Slowwkidd
slwk1d changed title from weird padding and scale of menu itme to Weird padding and scaling of menu items 2021-10-30 13:44:04 +02:00

Added subscriber: @antoniov

Added subscriber: @antoniov

IIRC this is not a bug. There is a patch that changed the theme and this is part of the change.

The patch is D13008

IIRC this is not a bug. There is a patch that changed the theme and this is part of the change. The patch is [D13008](https://archive.blender.org/developer/D13008)
Author

I imagined this was after that patch, but IMO it's not an expected behavior: first, this specific change, if I'm correct, is not mentioned in the commit or the task. Secondly, what issue is this trying to solve? I can't find a reason for this change. Finally, but this is more personal, I don't find it aesthetically pleasing, especially the lighting items in the shading menu, what is that excessive padding and space of the background for? Anyway, if this is an expected behavior, then close the report, but maybe Pablo Vazquez can tell us what he thinks.

I imagined this was after that patch, but IMO it's not an expected behavior: first, this specific change, if I'm correct, is not mentioned in the commit or the task. Secondly, what issue is this trying to solve? I can't find a reason for this change. Finally, but this is more personal, I don't find it aesthetically pleasing, especially the lighting items in the shading menu, what is that excessive padding and space of the background for? Anyway, if this is an expected behavior, then close the report, but maybe Pablo Vazquez can tell us what he thinks.

Added subscriber: @Wovchick

Added subscriber: @Wovchick
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Similar to

  • #92278 (Small size of thumbnails in the shading popover)
  • #92562 (UI: template_ID_preview reduced preview size)

This can be merged in #92278 :)

Similar to - #92278 (Small size of thumbnails in the shading popover) - #92562 (UI: template_ID_preview reduced preview size) This can be merged in `#92278` :)

Agree this can be improved,

Agree this can be improved,
Member

Closed as duplicate of #92278

Closed as duplicate of #92278
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Reference: blender/blender#92646
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