UI: Radial control values get wrong color assigned #92800
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Reference: blender/blender#92800
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System Information
Operating system: Linux-5.13.0-7620-generic-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA RTX A5000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.82.00
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-01 15:52, hash:
adc540cf7c
Worked: Not sure as it was "hidden" by theme settings.
Short description of error
This is a very weird one. I just noticed that the radial control values (e.g.
Shift+F
in Sculpt or Weight Paint mode) in the 3D Viewport were using theme settings from the Dopesheet (Text Highlight
orTEXT_HI
in the code).If I switch the bottom editor to Graph Editor, the radial control values now use
TEXT_HI
from the Graph Editor theme settings.So it seems that the 3D Viewport is picking up theme settings from the editor below (Dopesheet and Timeline share the same theme settings). If the editor is removed and added again, this doesnt happen. I suspect it has something to do with a corrupt startup or memory issues.
Reporting this as it can be a sign of a deeper issue. Maybe the layouts need to be recreated again or reset?
Video showing the issue:
{F11700543, size=full}
Exact steps for others to reproduce the error
Text Highlight
inside Dopesheet ->Theme Space. Pick a strong color, like pinkShift+F
to change the brush strength, you should see the strength values in pinkThe expected result is to always use
TEXT_HI
from the 3D Viewport settings.Added subscriber: @pablovazquez
Added subscriber: @Garek
Can confirm on 2.92, 2.91.2, 2.90.1
Can't confirm on 2.80 and 2.83.16.
It's more complicated than that but somehow more or less consistent.
Order of priority in which
Text Highlight
in3D viewport area
are replaced by editor in other area is:timeline area
below;outliner area
in top tight corner;properties area
in bottom right;There is list of editors that trigger this bug. If one item on priority list changed to an editor that does not trigger bug, that item is ignored.
3D viewport area
does not affect other areas (except new ones, see below). In fact, you can change other areas to 3D viewport and they follow same order of priority except for the ones above them (hard to explain properly, hang in there, examples incoming).If you change
outliner area
to 3D viewport editor, it'll haveText Highlight
ofproperties area
.Timeline area
does not affect it since it's above it, but it affects3D viewport area
. So you can have differentText Highlight
in different 3D Viewport editor at the same time...New areas does not take part in this priority list as in there is still only 3 areas that can replace
Text Highlight
of other areas. But those new areas still affected by bug but their priority list looking like this:3D viewport area
;timeline area
;outliner area
;properties area
.So they have one extra item here, and they affected by this regardless where they are. Try this:
3D viewport area
to, say, Dope Sheet editor;timeline area
to 3D Viewport editor;outliner area
to Graph editor.Now on
Shift+F
Text Highlight
in all new areas is same as in Dope Sheet but for 3D Viewport intimeline area
it's same as in Graph editor.List of editors that can trigger this bug:
I could also check what other settings except
Text Highlight
are affected but nah, too muchAdded subscriber: @PratikPB2123
This issue was referenced by
c641107c95
Changed status from 'Needs Triage' to: 'Resolved'
Committed a fix to master now. We could backport this to the 3.0 release branch, but I'd prefer not to since it may affect the theme colors of other overlays.
Thanks Garek for the research and Julian for the quick fix!