Crash/deadlock with animation playback #92857

Closed
opened 2021-11-05 16:40:46 +01:00 by Behe eddine · 13 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39

Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-10-27 22:07, hash: b838eaf2b9
Worked: (newest version of Blender that worked as expected)

Short description of error
when I render with persistent data enabled and disabled I get different results when it's disabled it doesn't look right
more specifically just for the geometry nodes it's like using old data from a previous frame for some character in the text
well I got that idea from when the frame starts there are frames that the same character get above each other the other is smaller than the above one
so it's clear that it's taking data from frames that are maybe 25 frames before this problem magically disappear when I render all these false frames persistent data disabled
I'm not that sure
BTW for this specific file when I launch the render it just crashes I have the two files that got created when blender crashes here they are
11 cube for saying the dimension is a unit of length.crash1.txt

11 cube for saying the dimension is a unit of length.crash.txt

Exact steps for others to reproduce the error
the only thing you have to do to reproduce that error is to enable disable persistent data
I tried simplifying the scene but it looks like when I delete objects persistent data reset or something
I'll send the whole file
I'm really sorry for that
this is the file persistent data bug.blend

and these are some pictures:
what I get: 0586 getted.png 0591 persistant data enabled.png
what I want: 0586.png

0591 persistant data diaabled.png

thanks! have a nice day

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39 **Blender Version** Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-10-27 22:07, hash: `b838eaf2b9` Worked: (newest version of Blender that worked as expected) **Short description of error** when I render with persistent data enabled and disabled I get different results when it's disabled it doesn't look right more specifically just for the geometry nodes it's like using old data from a previous frame for some character in the text well I got that idea from when the frame starts there are frames that the same character get above each other the other is smaller than the above one so it's clear that it's taking data from frames that are maybe 25 frames before this problem magically disappear when I render all these false frames persistent data disabled I'm not that sure BTW for this specific file when I launch the render it just crashes I have the two files that got created when blender crashes here they are [11 cube for saying the dimension is a unit of length.crash1.txt](https://archive.blender.org/developer/F11732858/11_cube_for_saying_the_dimension_is_a_unit_of_length.crash1.txt) [11 cube for saying the dimension is a unit of length.crash.txt](https://archive.blender.org/developer/F11732857/11_cube_for_saying_the_dimension_is_a_unit_of_length.crash.txt) **Exact steps for others to reproduce the error** the only thing you have to do to reproduce that error is to enable disable persistent data I tried simplifying the scene but it looks like when I delete objects persistent data reset or something I'll send the whole file I'm really sorry for that this is the file [persistent data bug.blend](https://archive.blender.org/developer/F11732678/persistent_data_bug.blend) and these are some pictures: what I get: ![0586 getted.png](https://archive.blender.org/developer/F11732704/0586_getted.png) ![0591 persistant data enabled.png](https://archive.blender.org/developer/F11732720/0591_persistant_data_enabled.png) what I want: ![0586.png](https://archive.blender.org/developer/F11732730/0586.png) ![0591 persistant data diaabled.png](https://archive.blender.org/developer/F11732733/0591_persistant_data_diaabled.png) thanks! have a nice day
Author

Added subscriber: @BEHE

Added subscriber: @BEHE
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Please do not mark a report as a bug until it is confirmed to be one.

Please do not mark a report as a bug until it is confirmed to be one.
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

This file appears to have many issues when rendering or playing back the animation. With the system described at the end of this comment I experience these issues:

  1. On the second frame of rendering with Persistent Data enabled the main object shading is distorted:
    Persistent Data Off.png Persistent Data On.png
    Persistent Data off (expected result) Persistent Data on
  2. When rendering I frequently face freezes, with Persistent Data on or off. For example, the animation will stop rendering at frame 60 and Blender just freezes. Or in another case, the Blender UI will freeze on frame 6, but the animation continues to render up to frame 58 and then freezes.
  3. When playing back the animation in the viewport Blender will freeze.

Testing with Blender 3.0 the same issues appear. And these issues appear to be mostly tied to the "text" object.

As for the original reported bug with parts of the text disappearing when re-rendering the scene with persistent data on. I can confirm this.

System Information
Operating system: Linux-5.14.0-3-amd64-x86_64-with-glibc2.32 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-05 22:22, hash: a804a11db1

This file appears to have many issues when rendering or playing back the animation. With the system described at the end of this comment I experience these issues: 1. On the second frame of rendering with `Persistent Data` enabled the main object shading is distorted: |![Persistent Data Off.png](https://archive.blender.org/developer/F11740254/Persistent_Data_Off.png)|![Persistent Data On.png](https://archive.blender.org/developer/F11740252/Persistent_Data_On.png)| | -- | -- | |Persistent Data off (expected result)|Persistent Data on| 2. When rendering I frequently face freezes, with Persistent Data on or off. For example, the animation will stop rendering at frame 60 and Blender just freezes. Or in another case, the Blender UI will freeze on frame 6, but the animation continues to render up to frame 58 and then freezes. 3. When playing back the animation in the viewport Blender will freeze. Testing with Blender 3.0 the same issues appear. And these issues appear to be mostly tied to the "text" object. As for the original reported bug with parts of the text disappearing when re-rendering the scene with persistent data on. I can confirm this. **System Information** Operating system: Linux-5.14.0-3-amd64-x86_64-with-glibc2.32 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44 **Blender Version** Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-05 22:22, hash: `a804a11db1`
Author

In #92857#1249553, @Alaska wrote:
Please do not mark a report as a bug until it is confirmed to be one.

thanks for the information well I'm still new to this website is there a way or a guide to know what should I do to help as a normal user

In #92857#1249566, @Alaska wrote:
This file appears to have many issues when rendering or playing back the animation. With the system described at the end of this comment I experience these issues:

  1. On the second frame of rendering with Persistent Data enabled the main object shading is distorted:
    |Persistent Data Off.png|Persistent Data On.png|
    |Persistent Data off (expected result)|Persistent Data on|
  2. When rendering I frequently face freezes, with Persistent Data on or off. For example, the animation will stop rendering at frame 60 and Blender just freezes. Or in another case, the Blender UI will freeze on frame 6, but the animation continues to render up to frame 58 and then freezes.
  3. When playing back the animation in the viewport Blender will freeze.

Testing with Blender 3.0 the same issues appear. And these issues appear to be mostly tied to the "text" object.

As for the original reported bug with parts of the text disappearing when re-rendering the scene with persistent data on. I can confirm this.

System Information
Operating system: Linux-5.14.0-3-amd64-x86_64-with-glibc2.32 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-05 22:22, hash: a804a11db1

all of this happened but the persistent data never messed with shaders at least in blender 3.0

> In #92857#1249553, @Alaska wrote: > Please do not mark a report as a bug until it is confirmed to be one. thanks for the information well I'm still new to this website is there a way or a guide to know what should I do to help as a normal user > In #92857#1249566, @Alaska wrote: > This file appears to have many issues when rendering or playing back the animation. With the system described at the end of this comment I experience these issues: > 1. On the second frame of rendering with `Persistent Data` enabled the main object shading is distorted: > |![Persistent Data Off.png](https://archive.blender.org/developer/F11740254/Persistent_Data_Off.png)|![Persistent Data On.png](https://archive.blender.org/developer/F11740252/Persistent_Data_On.png)| > |Persistent Data off (expected result)|Persistent Data on| > 2. When rendering I frequently face freezes, with Persistent Data on or off. For example, the animation will stop rendering at frame 60 and Blender just freezes. Or in another case, the Blender UI will freeze on frame 6, but the animation continues to render up to frame 58 and then freezes. > 3. When playing back the animation in the viewport Blender will freeze. > > Testing with Blender 3.0 the same issues appear. And these issues appear to be mostly tied to the "text" object. > > As for the original reported bug with parts of the text disappearing when re-rendering the scene with persistent data on. I can confirm this. > > **System Information** > Operating system: Linux-5.14.0-3-amd64-x86_64-with-glibc2.32 64 Bits > Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44 > > **Blender Version** > Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-05 22:22, hash: `a804a11db1` all of this happened but the persistent data never messed with shaders at least in blender 3.0
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

I don't really understand why, but I saw this fix used elsewhere, and it seems to fix at least one of the issues (deadlock in animation playback in the viewport (even without Cycles))

diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index cd1bafe445a..f9cf1057483 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -589,8 +589,9 @@ void GeometrySet::modify_geometry_sets(ForeachSubGeometryCallback callback)
 {
   Vector<GeometrySet *> geometry_sets;
   gather_mutable_geometry_sets(*this, geometry_sets);
-  blender::threading::parallel_for_each(
-      geometry_sets, [&](GeometrySet *geometry_set) { callback(*geometry_set); });
+  blender::threading::parallel_for_each(geometry_sets, [&](GeometrySet *geometry_set) {
+    blender::threading::isolate_task([&] { callback(*geometry_set); });
+  });
 }
 
 /** \} */
I don't really understand why, but I saw this fix used elsewhere, and it seems to fix at least one of the issues (deadlock in animation playback in the viewport (even without Cycles)) ``` diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc index cd1bafe445a..f9cf1057483 100644 --- a/source/blender/blenkernel/intern/geometry_set.cc +++ b/source/blender/blenkernel/intern/geometry_set.cc @@ -589,8 +589,9 @@ void GeometrySet::modify_geometry_sets(ForeachSubGeometryCallback callback) { Vector<GeometrySet *> geometry_sets; gather_mutable_geometry_sets(*this, geometry_sets); - blender::threading::parallel_for_each( - geometry_sets, [&](GeometrySet *geometry_set) { callback(*geometry_set); }); + blender::threading::parallel_for_each(geometry_sets, [&](GeometrySet *geometry_set) { + blender::threading::isolate_task([&] { callback(*geometry_set); }); + }); } /** \} */ ```
Hans Goudey changed title from crash with render when persistent data enabled to Crash/deadlock with animation playback 2021-11-11 21:13:58 +01:00
Member

My call stacks, at least the ones I think are relevant:

libc.so.6!sched_yield (Unknown Source:0)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::receive_or_steal_task(long&, long) (Unknown Source:0)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) (Unknown Source:0)
tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&) (Unknown Source:0)
tbb::task::spawn_root_and_wait(tbb::task & root) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/task.h:809)
tbb::interface9::internal::start_for<tbb::blocked_range<GeometrySet**>, tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**>, const tbb::auto_partitioner>::run(const tbb::blocked_range<GeometrySet**> &, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> &, const tbb::auto_partitioner &)(const tbb::blocked_range<GeometrySet**> & range, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> & body, const tbb::auto_partitioner & partitioner) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:95)
tbb::parallel_for<tbb::blocked_range<GeometrySet**>, tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> >(const tbb::blocked_range<GeometrySet**> &, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> &)(const tbb::blocked_range<GeometrySet**> & range, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> & body) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:201)
tbb::internal::parallel_for_each_impl<GeometrySet**, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, std::random_access_iterator_tag>::doit(GeometrySet **, GeometrySet **, const struct {...} &)(GeometrySet **first, GeometrySet** last, const struct {...} & f) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for_each.h:79)
tbb::parallel_for_each<GeometrySet**, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)> >(GeometrySet **, GeometrySet **, const struct {...} &)(GeometrySet **first, GeometrySet** last, const struct {...} & f) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for_each.h:114)
tbb::parallel_for_each<blender::Vector<GeometrySet*>, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)> >(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> &, const struct {...} &)(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> & rng, const struct {...} & f) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for_each.h:120)
blender::threading::parallel_for_each<blender::Vector<GeometrySet*>, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)> >(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> &, const struct {...} &)(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> & range, const struct {...} & function) (/home/hans/Blender-Git/blender/source/blender/blenlib/BLI_task.hh:55)
GeometrySet::modify_geometry_sets(blender::FunctionRef<void (GeometrySet&)>)(GeometrySet * const this, GeometrySet::ForeachSubGeometryCallback callback) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/geometry_set.cc:592)
blender::nodes::geo_node_curve_to_mesh_exec(blender::nodes::GeoNodeExecParams params) (/home/hans/Blender-Git/blender/source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc:64)
blender::modifiers::geometry_nodes::GeometryNodesEvaluator::execute_geometry_node(blender::modifiers::geometry_nodes::GeometryNodesEvaluator * const this, const blender::nodes::DNode node, blender::modifiers::geometry_nodes::NodeState & node_state) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:929)
blender::modifiers::geometry_nodes::GeometryNodesEvaluator::execute_node(blender::modifiers::geometry_nodes::GeometryNodesEvaluator * const this, const blender::nodes::DNode node, blender::modifiers::geometry_nodes::NodeState & node_state) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:905)
blender::modifiers::geometry_nodes::GeometryNodesEvaluator::node_task_run(blender::modifiers::geometry_nodes::GeometryNodesEvaluator * const this, const blender::nodes::DNode node, blender::modifiers::geometry_nodes::NodeState & node_state) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:723)
blender::modifiers::geometry_nodes::GeometryNodesEvaluator::run_node_from_task_pool(TaskPool * task_pool, void * task_data) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:707)
Task::operator()(const Task * const this) (/home/hans/Blender-Git/blender/source/blender/blenlib/intern/task_pool.cc:178)
tbb::internal::function_task<Task>::execute(tbb::internal::function_task<Task> * const this) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/task.h:1059)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) (Unknown Source:0)
libpthread.so.0!__lll_lock_wait (Unknown Source:0)
libpthread.so.0!pthread_mutex_lock (Unknown Source:0)
__gthread_mutex_lock(__gthread_mutex_t * __mutex) (/usr/include/c++/11/x86_64-redhat-linux/bits/gthr-default.h:749)
std::mutex::lock(std::mutex * const this) (/usr/include/c++/11/bits/std_mutex.h:100)
std::lock_guard<std::mutex>::lock_guard(std::lock_guard<std::mutex> * const this, std::lock_guard<std::mutex>::mutex_type & __m) (/usr/include/c++/11/bits/std_mutex.h:229)
BezierSpline::evaluated_positions(const BezierSpline * const this) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/spline_bezier.cc:614)
blender::bke::spline_extrude_to_mesh_data(const blender::bke::ResultInfo & info, const bool fill_caps, blender::MutableSpan<MVert> r_verts, blender::MutableSpan<MEdge> r_edges, blender::MutableSpan<MLoop> r_loops, blender::MutableSpan<MPoly> r_polys) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/curve_to_mesh_convert.cc:225)
operator()(const struct {...} * const __closure, blender::IndexRange profiles_range) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/curve_to_mesh_convert.cc:749)
operator()(const struct {...} * const __closure, const tbb::blocked_range<long> & subrange) (/home/hans/Blender-Git/blender/source/blender/blenlib/BLI_task.hh:72)
tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>::run_body(tbb::blocked_range<long> &)(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> * const this, tbb::blocked_range<long> & r) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:115)
tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> >::work_balance<tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>, tbb::blocked_range<long int> >(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> &, tbb::blocked_range<long> &)(tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> > * const this, tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> & start, tbb::blocked_range<long> & range) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/partitioner.h:423)
tbb::interface9::internal::partition_type_base<tbb::interface9::internal::auto_partition_type>::execute<tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>, tbb::blocked_range<long int> >(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> &, tbb::blocked_range<long> &)(tbb::interface9::internal::partition_type_base<tbb::interface9::internal::auto_partition_type> * const this, tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> & start, tbb::blocked_range<long> & range) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/partitioner.h:256)
tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>::execute(void)(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> * const this) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:142)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) (Unknown Source:0)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) (Unknown Source:0)
tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&) (Unknown Source:0)
tbb::task::spawn_root_and_wait(tbb::task & root) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/task.h:809)
tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>::run(const tbb::blocked_range<long> &, const struct {...} &, const tbb::auto_partitioner &)(const tbb::blocked_range<long> & range, const struct {...} & body, const tbb::auto_partitioner & partitioner) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:95)
tbb::parallel_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)> >(const tbb::blocked_range<long> &, const struct {...} &)(const tbb::blocked_range<long> & range, const struct {...} & body) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:201)
blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const struct {...} &)(blender::IndexRange range, int64_t grain_size, const struct {...} & function) (/home/hans/Blender-Git/blender/source/blender/blenlib/BLI_task.hh:70)
My call stacks, at least the ones I think are relevant: ```lines=5 libc.so.6!sched_yield (Unknown Source:0) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::receive_or_steal_task(long&, long) (Unknown Source:0) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) (Unknown Source:0) tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&) (Unknown Source:0) tbb::task::spawn_root_and_wait(tbb::task & root) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/task.h:809) tbb::interface9::internal::start_for<tbb::blocked_range<GeometrySet**>, tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**>, const tbb::auto_partitioner>::run(const tbb::blocked_range<GeometrySet**> &, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> &, const tbb::auto_partitioner &)(const tbb::blocked_range<GeometrySet**> & range, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> & body, const tbb::auto_partitioner & partitioner) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:95) tbb::parallel_for<tbb::blocked_range<GeometrySet**>, tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> >(const tbb::blocked_range<GeometrySet**> &, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> &)(const tbb::blocked_range<GeometrySet**> & range, const tbb::internal::parallel_for_each_body_for<GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, GeometrySet**> & body) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:201) tbb::internal::parallel_for_each_impl<GeometrySet**, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)>, std::random_access_iterator_tag>::doit(GeometrySet **, GeometrySet **, const struct {...} &)(GeometrySet **first, GeometrySet** last, const struct {...} & f) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for_each.h:79) tbb::parallel_for_each<GeometrySet**, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)> >(GeometrySet **, GeometrySet **, const struct {...} &)(GeometrySet **first, GeometrySet** last, const struct {...} & f) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for_each.h:114) tbb::parallel_for_each<blender::Vector<GeometrySet*>, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)> >(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> &, const struct {...} &)(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> & rng, const struct {...} & f) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for_each.h:120) blender::threading::parallel_for_each<blender::Vector<GeometrySet*>, GeometrySet::modify_geometry_sets(GeometrySet::ForeachSubGeometryCallback)::<lambda(GeometrySet*)> >(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> &, const struct {...} &)(blender::Vector<GeometrySet*, 4, blender::GuardedAllocator> & range, const struct {...} & function) (/home/hans/Blender-Git/blender/source/blender/blenlib/BLI_task.hh:55) GeometrySet::modify_geometry_sets(blender::FunctionRef<void (GeometrySet&)>)(GeometrySet * const this, GeometrySet::ForeachSubGeometryCallback callback) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/geometry_set.cc:592) blender::nodes::geo_node_curve_to_mesh_exec(blender::nodes::GeoNodeExecParams params) (/home/hans/Blender-Git/blender/source/blender/nodes/geometry/nodes/node_geo_curve_to_mesh.cc:64) blender::modifiers::geometry_nodes::GeometryNodesEvaluator::execute_geometry_node(blender::modifiers::geometry_nodes::GeometryNodesEvaluator * const this, const blender::nodes::DNode node, blender::modifiers::geometry_nodes::NodeState & node_state) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:929) blender::modifiers::geometry_nodes::GeometryNodesEvaluator::execute_node(blender::modifiers::geometry_nodes::GeometryNodesEvaluator * const this, const blender::nodes::DNode node, blender::modifiers::geometry_nodes::NodeState & node_state) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:905) blender::modifiers::geometry_nodes::GeometryNodesEvaluator::node_task_run(blender::modifiers::geometry_nodes::GeometryNodesEvaluator * const this, const blender::nodes::DNode node, blender::modifiers::geometry_nodes::NodeState & node_state) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:723) blender::modifiers::geometry_nodes::GeometryNodesEvaluator::run_node_from_task_pool(TaskPool * task_pool, void * task_data) (/home/hans/Blender-Git/blender/source/blender/modifiers/intern/MOD_nodes_evaluator.cc:707) Task::operator()(const Task * const this) (/home/hans/Blender-Git/blender/source/blender/blenlib/intern/task_pool.cc:178) tbb::internal::function_task<Task>::execute(tbb::internal::function_task<Task> * const this) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/task.h:1059) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) (Unknown Source:0) ``` ```lines=5 libpthread.so.0!__lll_lock_wait (Unknown Source:0) libpthread.so.0!pthread_mutex_lock (Unknown Source:0) __gthread_mutex_lock(__gthread_mutex_t * __mutex) (/usr/include/c++/11/x86_64-redhat-linux/bits/gthr-default.h:749) std::mutex::lock(std::mutex * const this) (/usr/include/c++/11/bits/std_mutex.h:100) std::lock_guard<std::mutex>::lock_guard(std::lock_guard<std::mutex> * const this, std::lock_guard<std::mutex>::mutex_type & __m) (/usr/include/c++/11/bits/std_mutex.h:229) BezierSpline::evaluated_positions(const BezierSpline * const this) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/spline_bezier.cc:614) blender::bke::spline_extrude_to_mesh_data(const blender::bke::ResultInfo & info, const bool fill_caps, blender::MutableSpan<MVert> r_verts, blender::MutableSpan<MEdge> r_edges, blender::MutableSpan<MLoop> r_loops, blender::MutableSpan<MPoly> r_polys) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/curve_to_mesh_convert.cc:225) operator()(const struct {...} * const __closure, blender::IndexRange profiles_range) (/home/hans/Blender-Git/blender/source/blender/blenkernel/intern/curve_to_mesh_convert.cc:749) operator()(const struct {...} * const __closure, const tbb::blocked_range<long> & subrange) (/home/hans/Blender-Git/blender/source/blender/blenlib/BLI_task.hh:72) tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>::run_body(tbb::blocked_range<long> &)(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> * const this, tbb::blocked_range<long> & r) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:115) tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> >::work_balance<tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>, tbb::blocked_range<long int> >(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> &, tbb::blocked_range<long> &)(tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> > * const this, tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> & start, tbb::blocked_range<long> & range) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/partitioner.h:423) tbb::interface9::internal::partition_type_base<tbb::interface9::internal::auto_partition_type>::execute<tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>, tbb::blocked_range<long int> >(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> &, tbb::blocked_range<long> &)(tbb::interface9::internal::partition_type_base<tbb::interface9::internal::auto_partition_type> * const this, tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> & start, tbb::blocked_range<long> & range) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/partitioner.h:256) tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>::execute(void)(tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner> * const this) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:142) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) (Unknown Source:0) tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) (Unknown Source:0) tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&) (Unknown Source:0) tbb::task::spawn_root_and_wait(tbb::task & root) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/task.h:809) tbb::interface9::internal::start_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)>, const tbb::auto_partitioner>::run(const tbb::blocked_range<long> &, const struct {...} &, const tbb::auto_partitioner &)(const tbb::blocked_range<long> & range, const struct {...} & body, const tbb::auto_partitioner & partitioner) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:95) tbb::parallel_for<tbb::blocked_range<long int>, blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)>&)::<lambda(const tbb::blocked_range<long int>&)> >(const tbb::blocked_range<long> &, const struct {...} &)(const tbb::blocked_range<long> & range, const struct {...} & body) (/home/hans/Blender-Git/lib/linux_centos7_x86_64/tbb/include/tbb/parallel_for.h:201) blender::threading::parallel_for<blender::bke::curve_to_mesh_sweep(const CurveEval&, const CurveEval&, bool)::<lambda(blender::IndexRange)>::<lambda(blender::IndexRange)> >(blender::IndexRange, int64_t, const struct {...} &)(blender::IndexRange range, int64_t grain_size, const struct {...} & function) (/home/hans/Blender-Git/blender/source/blender/blenlib/BLI_task.hh:70) ```
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Added subscriber: @JacquesLucke
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I was not able to reproduce the deadlock myself. It's possible that the bug is in BezierSpline::evaluated_positions. It locks a mutex and then starts threading while the mutex is locked. This is a recipe for a deadlock without task-isolation as mentioned in the comment about BLI_task_isolate.

I was not able to reproduce the deadlock myself. It's possible that the bug is in `BezierSpline::evaluated_positions`. It locks a mutex and then starts threading while the mutex is locked. This is a recipe for a deadlock without task-isolation as mentioned in the comment about `BLI_task_isolate`.

This issue was referenced by 25d30e6c99

This issue was referenced by 25d30e6c99a2d89bf7babfacb24a8c8aa61b3b3b
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Hans Goudey self-assigned this 2021-11-16 21:50:21 +01:00
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Reference: blender/blender#92857
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