Blender crashes if the subdivision resolution is increased #92913
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Reference: blender/blender#92913
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System Information
Operating system: Windows 10
Graphics card: RTX 2070
Blender Version
Broken:
e7e3431b29
Short description of error
Increasing the subdivision resolution of the subd modifier in the scene crashes Blender.
19304_autosave.crash.txt
Exact steps for others to reproduce the error
Load the .blend file
Select Suzanne
Increase the viewport subdivision level to 9
19304_autosave.zip
Added subscriber: @kursadk
Added subscriber: @rboxman
You are most likely out of memory, a condition for which blender is not designed to recover from in many situations. A level 9 subdivided suzanne is 128million faces and requires just over 32gb of memory here. The UI already attempts to stop you from going so high by forcing you to type numbers larger than 6 into the property. The old 2.7 series of versions has the same issue and partial mitigation.
Also, please try not to upload such large files.
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Archived'
Thanks for the report. It appears this crashes because Blender ran out of memory.
While we want to improve Blender to handle such cases memory gracefully, this is not currently considered a bug.
You can try to implement more RAM memory in your device.
Some modifiers deal with this by raising a warning instead of crashing. This could be implemented in the subdivision modifier in some near future as well.