Rigidbody crash undoing while animation plays (which was started at frame 1 or below) #92915
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Reference: blender/blender#92915
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
blender_system_info.txt
blender_debug_output.txt
animation_john2.blend
System Information
Operating system: Windows 10
Graphics card: Nvidia 2070 Super
Blender Version
Worked: -
Short description of error
Blender crashes when object is rotated to a steep vertical angle and animation player is run.
Exact steps for others to reproduce the error
For animation_john2.blend
Repeat until crash. Occurs between 2-5 repeats.
Also occurs at other similar high angles.
Added subscriber: @Lagonazer
#97404 was marked as duplicate of this issue
#96418 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot reproduce here.
Maybe I am doing the reproduction steps wrong?
A screencast of the steps in action possibly helps understanding the issue.
Could also help to try this with Factory Defaults (
File
>Defaults
>Load Factory Settings
)Additionally it would be good to check if this error also occurs for you in a fresh build from https://builder.blender.org/download/daily/
Added subscriber: @PratikPB2123
Hi, I can reproduce the crash on master.
Will clarify reproducing steps.
Hi @lichtwerk , are you able to reproduce crash with these steps?
(Repeat last two steps until crash)
Changed status from 'Needs User Info' to: 'Confirmed'
Yes, can repro now too.
(2.93 crashes for me as well though -- is this working fine for you in 2.93?)
Seems to only be the case if we are starting the animation from frame 1 (or below), if I start the animation at frame 2, the undo does not return to these critical frames and I can do these steps without crashing.
(Tbh, I dont even know why the undo jumps back in frames?)
Animation Player Crash during gravity simulationto Rigidbody crash undoing while animation plays (which was started at frame 1 or below)Added subscriber: @ZedDB
@ZedDB might be interested?
This is a known issue with depsgraph and the rigidbody simulation system.
Undoing in certain cases will trigger a crash.
To solve this, we will new to rewrite the rigidbody code (and look into how to avoid this in depsgraph).
Added subscriber: @vinegarshots
Added subscriber: @Arthur54110
Added subscriber: @dfelinto
Thanks for the report. Marking this as known issue since it depends on the rigid body system which at the moment has no active developer. I'm tagging Sergej here anyways in case he wants to tackle any of those. Anyone wlse interested on that can also join the geometry nodes meetings to get onboarded.