Automated performance benchmarks for geometry nodes/modifiers #92969
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Reference: blender/blender#92969
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We should have a way to make sure we avoid performance regressions, and a simpler way to test performance improvements for further work
There is now a system for automated performance benchmarks:
A similar system shouldn't be too hard for modifiers. It should measure the time that the modifier stack takes to run.
We could add many of the files created for Nodevember to have an initial set of "real world" files.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Added subscriber: @GeorgiaPacific
Added subscriber: @mod_moder
Added subscriber: @Garek
I can give the same way to this:
Addon for automated testing of groups of nodes and modifiers
Also, for groups, this would require not only the upper speed measurement, but also the calculation of the operating time of all nodes.
There is a reason for this - the execution times of nodes do not add up correctly, like the time of parallel processes
So, for a more reliable result, a separate output would be preferable
I also think that if this addon would create output in the form of text, then it would be more convenient to make charts and tables.
Also, this is a smaller codebase for c++
And such a tool can be used by users
But since the evaluator is being updated now, the structure for logging (new)
GeoTreeLog
is also changing.I think when this is completed, it will be possible to pay attention to accessing node logging from the api.
But I'm not sure about modifiers.
This issue was referenced by
3a41e0f611