Cycles: UV render pass corrupted in viewport #92986
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Reference: blender/blender#92986
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System Information
Operating system: Windows-10-10.0.18363-SP0 64 Bits
Graphics card: Intel(R) Iris(R) Plus Graphics Intel 4.5.0 - Build 27.20.100.9664
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-09 23:23, hash:
aa440923c8
Worked: 2.93 LTS
Short description of error
When switching the render passfrom normal to UV the UVs are not displayed correctly.
Exact steps for others to reproduce the error
Download bmw demo file.
in viewport switch to render mode
Enable the normal render pass. After that enable the uv render pass.
{F11785393 width=100%}
Film::update_passes
setsshader->need_update_uvs
. The problem is that in 3.0 this is called as part of scene update after all syncing, instead of immediately after updating the render passes. That means this information is not available when we sync the geometry.Note: you can get the proper UVs back if you click on the UVMap in the Property Editor
UV Maps
panelAdded subscriber: @Jeroen-Bakker
#102208 was marked as duplicate of this issue
#100235 was marked as duplicate of this issue
#100157 was marked as duplicate of this issue
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @gusdleon
Broken in 3.0.0 Beta too
Changing from renderpass "combined" to "UV", breaks the two render pases
Starting with Combined
Changing to UV
Returning to Combined
But if you change from workpase or even change
from object mode to edit mode the glitch is gone
Added subscriber: @leesonw
Did this work before 3.0?
Works as intended on 2.93.5
a791bdabd0
Tested in the same .blend of my past screenshots
Added subscriber: @brecht
Film::update_passes
setsshader->need_update_uvs
. The problem is that in 3.0 this is called as part of scene update after all syncing, instead of immediately after updating the render passes. That means this information is not available when we sync the geometry.Added subscribers: @3di, @mano-wii
Added subscribers: @IlyasseL, @PratikPB2123
Added subscribers: @ThatMash, @lichtwerk
Note: you can get the proper UVs back if you click on the UVMap in the Property Editor
UV Maps
panel