Particle don't emit curves/text in 3.0 beta #93159

Open
opened 2021-11-17 16:36:03 +01:00 by Massimo Moneta · 17 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39

Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-16 22:49, hash: f829b86039

Caused by b9febb54a4.

Short description of error
Particle don't emit TEXT

Exact steps for others to reproduce the error
No particles text from 3.0 Particle_Text_NOT_Working.blend

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39 **Blender Version** Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-16 22:49, hash: `f829b86039` Caused by b9febb54a4. **Short description of error** Particle don't emit TEXT **Exact steps for others to reproduce the error** No particles text from 3.0 [Particle_Text_NOT_Working.blend](https://archive.blender.org/developer/F11819859/Particle_Text_NOT_Working.blend)
Author

Added subscriber: @Insertcoin.tv

Added subscriber: @Insertcoin.tv

#97410 was marked as duplicate of this issue

#97410 was marked as duplicate of this issue

#94996 was marked as duplicate of this issue

#94996 was marked as duplicate of this issue

#93644 was marked as duplicate of this issue

#93644 was marked as duplicate of this issue

#93615 was marked as duplicate of this issue

#93615 was marked as duplicate of this issue
Member

Added subscribers: @HooglyBoogly, @lichtwerk

Added subscribers: @HooglyBoogly, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Caused by b9febb54a4.

Not sure if this can be restored easily and considering the "old" particle system is marked EOL I am a bit hesitant, but will still sset to High priority since it is a recent regression

CC @HooglyBoogly

Caused by b9febb54a4. Not sure if this can be restored easily and considering the "old" particle system is marked EOL I am a bit hesitant, but will still sset to High priority since it is a recent regression CC @HooglyBoogly
Author

Do we have any particles alternative inside 3.0 that we missed out?
We know the "old" particle system is marked EOL, but we will have node particles in 3.0 ?
Otherwise we still need it to work for work... sadly 😄

Do we have any particles alternative inside 3.0 that we missed out? We know the "old" particle system is marked EOL, but we will have node particles in 3.0 ? Otherwise we still need it to work for work... sadly 😄
Member

Eek, this is a bit ugly. The "dupli generator" for particle systems doesn't consider that the instance object might have its own instances, they are just ignored. Previously this wasn't really a problem, but now text/curve object meshes are handled internally as instances for the dependency graph.

Theoretically the same make_recursive_duplis function could be used to get this working. Though personally I would rather treat EOL as EOL and not sink time into fixing broken to-be-replaced code. I guess I'm biased though.

Eek, this is a bit ugly. The "dupli generator" for particle systems doesn't consider that the instance object might have its own instances, they are just ignored. Previously this wasn't really a problem, but now text/curve object meshes are handled internally as instances for the dependency graph. Theoretically the same `make_recursive_duplis` function could be used to get this working. Though personally I would rather treat EOL as EOL and not sink time into fixing broken to-be-replaced code. I guess I'm biased though.
Jacques Lucke was assigned by Dalai Felinto 2021-11-25 12:37:24 +01:00

Added subscriber: @dfelinto

Added subscriber: @dfelinto

After deliberating with Jacques and Hans we decided to accept that the old particle system is end-of-line for emission (while still support for hair combing and dynamics).

The patch Jacques made to fix this is very limited, so it would still frustrate users.

Note to developers: We still need to document this limitation in the wiki and user manual.

After deliberating with Jacques and Hans we decided to accept that the old particle system is end-of-line for emission (while still support for hair combing and dynamics). The patch Jacques made to fix this is very limited, so it would still frustrate users. Note to developers: We still need to document this limitation in the wiki and user manual.
Member

Added subscriber: @flayio

Added subscriber: @flayio
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Added subscribers: @Gandarufu, @PratikPB2123

Added subscribers: @Gandarufu, @PratikPB2123
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Added subscriber: @Staz-Lincord

Added subscriber: @Staz-Lincord
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Added subscriber: @MirceaKitsune

Added subscriber: @MirceaKitsune

I'd note the same issue exists with paths as I described in #97410 earlier. Initially I thought it was a separate bug, text is a form of path however so internally it's likely the same cause. If you create a path with depth and instance it via hair particles, the geometry of the path will not appear over the hairs, they'll only show up if you convert to mesh which isn't always what the artist wants but for now serves as a workaround.

I'd note the same issue exists with paths as I described in #97410 earlier. Initially I thought it was a separate bug, text is a form of path however so internally it's likely the same cause. If you create a path with depth and instance it via hair particles, the geometry of the path will not appear over the hairs, they'll only show up if you convert to mesh which isn't always what the artist wants but for now serves as a workaround.
Hans Goudey changed title from Particle don't emit TEXT in 3.0 beta to Particle don't emit curves/text in 3.0 beta 2022-04-18 00:34:15 +02:00
Philipp Oeser removed the
Interest
Nodes & Physics
label 2023-02-10 08:44:23 +01:00
Jacques Lucke removed their assignment 2023-02-22 18:09:05 +01:00
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Reference: blender/blender#93159
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