Improve upon the automatic weight paint assignment by using Bone Glow #93341

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opened 2021-11-24 00:57:19 +01:00 by Daniel Salazar · 8 comments
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Blender currently uses the Bone Heatalgorithm to automatically assign bone weights to a mesh.

The proposed Bone Glow algorithm improves over Bone Heat by fixing cases where it behaves poorly.

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.156.4787&rep=rep1&type=pdf

The provided example images should look very familiar to anyone that has used Blender's Bone Heat.

image.png

Blender currently uses the *Bone Heat*algorithm to automatically assign bone weights to a mesh. The proposed *Bone Glow* algorithm improves over *Bone Heat* by fixing cases where it behaves poorly. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.156.4787&rep=rep1&type=pdf The provided example images should look very familiar to anyone that has used Blender's Bone Heat. ![image.png](https://archive.blender.org/developer/F11934411/image.png)
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Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
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@dr.sybren : is this something you want to keep as a reference?

@dr.sybren : is this something you want to keep as a reference?
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In #93341#1320090, @lichtwerk wrote:
@dr.sybren : is this something you want to keep as a reference?

Hi, this is something we discussed in an animation module meeting hence the addition to the module board

> In #93341#1320090, @lichtwerk wrote: > @dr.sybren : is this something you want to keep as a reference? Hi, this is something we discussed in an animation module meeting hence the addition to the module board
Daniel Salazar changed title from Improve upon the automatic weight paint assignment using Bone Glow to Improve upon the automatic weight paint assignment by using Bone Glow 2022-05-16 07:57:13 +02:00

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Reference: blender/blender#93341
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