Cycles Volume sometimes not 3D with glass #93358
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Reference: blender/blender#93358
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System Information
Operating system: Windows-10-10.0.22504-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.47
Blender Version
Broken: version: 3.1.0 + 3.0
Short description of error
When you have glass material and you have Voronoi as volume. it isn't Volume. It looks like the surface input but if you change some values it snaps back into volume (Maybe Glass material isn't necessary. It is only the was I found out the bug.
2021-11-24 16-55-26.mp4
Added subscriber: @Florian-10
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can't reproduce this issue. Does this happen with CPU renders? Can you try loading factory defaults?
Added subscriber: @Alaska
I believe you have to do the steps in a certain order. Probably something along the lines of:
And now you experience the bug. It is probably closely related, or the same as #92028 (Cycles: not updating for homogeneous to heterogeneous volume change in viewport render)
Yes looks very similar.
Has to be a servant order. Can only reproduce it sometimes (GPU Optix)
I think it's highly likely to be same as #92028, I can't reproduce that either
Added subscriber: @Wovchick
Closed as duplicate of #92028