Naming attribute in multiple geometry nodes modifier causes blender to crash #93782
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Reference: blender/blender#93782
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash:
f1cca30557
Worked: (newest version of Blender that worked as expected)
Short description of error
When I stack up multiple geometry node modifiers with node groups similar to the one below and try to rename the output attributes then blender crashes.
this is the error from the console
Exact steps for others to reproduce the error
Some things to note about this bug:
Added subscriber: @Astronet-4
#94106 was marked as duplicate of this issue
Added subscriber: @PratikPB2123
Added subscriber: @JacquesLucke
I can reproduce it in 3.0 but not in master. It seems to be a problem with joining curves.
Backtrace: P2657.
It asserts when calling
assert_valid_point_attributes
.In master that was probably fixed by
506d672524
, can someone confirm that?Added subscriber: @JoseConseco
@JacquesLucke , sure. I will check
Fix lies between
88e9e97ee9
-fed4fc9c42
so probably506d672524
has fixed the crash? I will confirm with git bisect.Yes, on master crash was fixed by
506d672524
3.0.0 is still broken.
Changed status from 'Needs Triage' to: 'Confirmed'
@JacquesLucke , would it be safe to backport 506d672524?
Confirming for now because crash persists on 3.0.0 branch. (Feel free to reset status)
Yes, I think backporting this commit should be safe. It would only not be safe if the realize-instances code in 3.0 has a bug as well (which we haven't found yet afaik). However, if such a bug exists, it should be fixed anyway.
The same "EXCEPTION_ACCESS_VIOLATION" error seems to show up in a geometry nodes bug I just reported: #94659. This time it is triggered when the collection Info node and the Separate Geometry node are connected together under certain conditions
Added subscriber: @mont29
Changed status from 'Confirmed' to: 'Resolved'
Will consider this issue as resolved since it is fixed in master. Unfortunately it seems it missed the 3.0.1 corrective release though?