Texture Baking in Cycles causes lines noise #93887

Closed
opened 2021-12-09 07:46:21 +01:00 by Damian · 7 comments

System Information
Operating system: Windows 10/11
Graphics card: GTX 1080 / RTX 3060

Blender Version
Broken: Persisting from 2.8 to the 3.0

Short description of error
Baking textures creates artifacts.
obraz.png

Exact steps for others to reproduce the error
Nodes: texture coordinate -> object output to musgrave texture, plug that into principled bsdf and bake.
Textures is baked in 1024x1024 but increasing resolution as far as 4k still produces noise.

In provided file I tried to have uv island in similar size as what they would be on image provided above.BakeBug.blend
Issue also exists even if I scale island in file above to take up whole available width.

**System Information** Operating system: Windows 10/11 Graphics card: GTX 1080 / RTX 3060 **Blender Version** Broken: Persisting from 2.8 to the 3.0 **Short description of error** Baking textures creates artifacts. ![obraz.png](https://archive.blender.org/developer/F12717385/obraz.png) **Exact steps for others to reproduce the error** Nodes: texture coordinate -> object output to musgrave texture, plug that into principled bsdf and bake. Textures is baked in 1024x1024 but increasing resolution as far as 4k still produces noise. In provided file I tried to have uv island in similar size as what they would be on image provided above.[BakeBug.blend](https://archive.blender.org/developer/F12717437/BakeBug.blend) Issue also exists even if I scale island in file above to take up whole available width.
Author

Added subscriber: @Koniotaur

Added subscriber: @Koniotaur
Member

Added subscribers: @brecht, @lichtwerk

Added subscribers: @brecht, @lichtwerk
Member

In #81710#1249339, @brecht wrote:
It's a problem with long thin triangles, the workaround is to add a few loopcuts.

So this is a duplicate of #81710 (Artifacts appear in texture bakes [stripe pattern]), will merge these reports

> In #81710#1249339, @brecht wrote: > It's a problem with long thin triangles, the workaround is to add a few loopcuts. So this is a duplicate of #81710 (Artifacts appear in texture bakes [stripe pattern]), will merge these reports
Member

Closed as duplicate of #81710

Closed as duplicate of #81710

Added subscriber: @deadpin

Added subscriber: @deadpin

This looks very similar to a previous problem: #81710

Using the workaround from that bug, if you add more loopcuts to create more even geometry and reduce long faces, the lines go away. Will mark as a duplicate for now.

This looks very similar to a previous problem: #81710 Using the workaround from that bug, if you add more loopcuts to create more even geometry and reduce long faces, the lines go away. Will mark as a duplicate for now.

Closed as duplicate of #81710

Closed as duplicate of #81710
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Reference: blender/blender#93887
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