The walk mode is stuck when it is enabled while using a tablet pen #94037
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Reference: blender/blender#94037
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System Information
Operating system: Windows 10
Blender Version
Broken: 3.0.0
Short description of error
The walk navigation mode goes does not trigger right away when it is used with a Wacom tablet in Windows Ink mode. The Win ink is set both in Blender and the Wacom properties.
Here I enable the walk mode, but it does not move at all until I lightly move the mouse. After that it works.
ClvNCLQx0H.mp4
Exact steps for others to reproduce the error
Use a Wacom pen
Enable Windows Ink in Wacom panel and in Blender
Enable Walk navigation
Added subscriber: @kursadk
The walk mode goes is stuck when it is enabled while using a wablet pento The walk mode is stuck when it is enabled while using a wablet penThe walk mode is stuck when it is enabled while using a wablet pento The walk mode is stuck when it is enabled while using a tablet penAdded subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
@kursadk Is this still an issue? can you check with latest alpha build from https://builder.blender.org/download/daily/?
This is still an issue for me.
Blender 3.1.0 Beta
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @PrototypeNM1
Thanks for update, will CC @PrototypeNM1 then.
Changed status from 'Needs Triage' to: 'Needs User Info'
@kursadk Just checking my understanding, walk navigation via pen is not working until the mouse is moved, for Windows Ink specifically?
@PrototypeNM1
I can activate the walk navigation while the pen is in use however I cant use it to navigate until I move my mouse, then the pen can navigate. This seems to happen with Windows Ink only.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
If this task is claimed I will at least change status to needs info from developer, so it isn't closed by accident if it is valid.
If we move this out of the triaging queue (by changing status label to
Needs Information from Developers
), this needs to be the responsibility of a module (so aModule
label must be added)