Mirror clipping is not properly placed in sculpt mode #94564

Closed
opened 2022-01-02 08:19:10 +01:00 by Nahuel Belich · 9 comments

System Information
Operating system: Linux-5.11.0-43-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.82.01

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-28 08:36, hash: e28222966b
Worked: (newest version of Blender that worked as expected)

Short description of error
The origin of the object its on the red line, however im using an empty as mirror object to offset the mirror center,thats the green line.
in edit mode this works fine but in sculpt mode using the grab brush it doesn't really know where the clipping plane should be so it produces those artifacs on the red line.
image.png
image.png

Exact steps for others to reproduce the error

mirror clipping sculpt.blend
Use sculpt brush grab and drag left to right in the blue circle, do this with clipping disable and enable in the mirror modifier

**System Information** Operating system: Linux-5.11.0-43-generic-x86_64-with-glibc2.31 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.82.01 **Blender Version** Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-28 08:36, hash: `e28222966b` Worked: (newest version of Blender that worked as expected) **Short description of error** The origin of the object its on the red line, however im using an empty as mirror object to offset the mirror center,thats the green line. in edit mode this works fine but in sculpt mode using the grab brush it doesn't really know where the clipping plane should be so it produces those artifacs on the red line. ![image.png](https://archive.blender.org/developer/F12784996/image.png) ![image.png](https://archive.blender.org/developer/F12784998/image.png) **Exact steps for others to reproduce the error** [mirror clipping sculpt.blend](https://archive.blender.org/developer/F12785001/mirror_clipping_sculpt.blend) Use sculpt brush grab and drag left to right in the blue circle, do this with clipping disable and enable in the mirror modifier
Author

Added subscriber: @NahuelBelich

Added subscriber: @NahuelBelich
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm, it is not taking the mirror_ob into account in sculpt mode.
Would be worth to check edbm_do_smooth_vertex_execas well [which also does not seem to take this into account]

Can confirm, it is not taking the `mirror_ob` into account in sculpt mode. Would be worth to check `edbm_do_smooth_vertex_exec`as well [which also does not seem to take this into account]
Philipp Oeser self-assigned this 2022-01-03 10:31:43 +01:00
Member

Will check

Will check

This issue was referenced by b61a912128

This issue was referenced by b61a9121282937b6d56f00a63fb6c6d78a7ddd86

This issue was referenced by 3a79c1d8f5

This issue was referenced by 3a79c1d8f5987375df0aaa796d684f54b0791ea7

This issue was referenced by 13e7065dd2

This issue was referenced by 13e7065dd2177aae99fc113f47a8b8debbda551c
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#94564
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