Long bake computing time material to vertex color for selected objects #94576

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opened 2022-01-02 15:02:23 +01:00 by Mike · 4 comments

Long bake computing time for multi selected objects
i5-4570, 8gb ram

windows 10 pro 21h1 x64
intel(R) hd graphics 4600

blender 3.0.0 hash: f1cca30557 branch: master

I try to bake material to vertex color layer for simple selected objects this produce long wait computing time. Pls see attached blend.
color_bake_to_vertex.blend

Long bake computing time for multi selected objects **i5-4570, 8gb ram** windows 10 pro 21h1 x64 intel(R) hd graphics 4600 blender 3.0.0 hash: f1cca3055776 branch: master I try to bake material to vertex color layer for simple selected objects this produce long wait computing time. Pls see attached blend. [color_bake_to_vertex.blend](https://archive.blender.org/developer/F12785266/color_bake_to_vertex.blend)
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Added subscriber: @Pushy

Added subscriber: @Pushy
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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This is very much related to #88011 (Baking emissive still calculates all scene instead 1 object) -- if I understand correctly, this is in fact a duplicate I think.

Baking is not optimized here at all, could be improved, but it is not considered a bug, see discussion in #88011 as well.
So will merge these reports, but feel free to comment again if this is a misunderstanding (e.g. if rendertimes got even worse from 2.93 to 3.0 or so (we can always reopen in such case).

This is very much related to #88011 (Baking emissive still calculates all scene instead 1 object) -- if I understand correctly, this is in fact a duplicate I think. Baking is not optimized here at all, could be improved, but it is not considered a bug, see discussion in #88011 as well. So will merge these reports, but feel free to comment again if this is a misunderstanding (e.g. if rendertimes got even worse from 2.93 to 3.0 or so (we can always reopen in such case).
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Closed as duplicate of #88011

Closed as duplicate of #88011
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Reference: blender/blender#94576
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