GizmoAPI: Lines appear between triangles using "DEPTH_3D" option. #94791
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Reference: blender/blender#94791
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System Information
Operating system: Linux-5.8.0-7642-generic-x86_64-with-glibc2.32 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.56
Blender Version
Broken: version: 3.1.0 Alpha, branch: master (modified), commit date: 2022-01-10 10:40, hash:
101fadcf6b
Short description of error
Whether using the built-in
draw_preset_facemap()
to draw face maps or thedraw_custom_shape()
function to draw based on a list of arbitrary vectors, as long as the GizmoGroup has the "DEPTH_3D" option to enable depth culling, see-through lines appear between the drawn triangles:This doesn't seem to be affected by the widget's alpha color, and doesn't seem to be related to z-fighting, because it still happens when using a second mesh that has a Displace modifier and is hidden. But, it is purely cosmetic.
Exact steps for others to reproduce the error
CC @ideasman42
Added subscriber: @Mets
Added subscriber: @ideasman42
GizmoAPI: Mouse interacts with back-most widget instead of front-most one.to GizmoAPI: Lines appear between triangles using "DEPTH_3D" option.Added subscriber: @lichtwerk
Hm, two things:
Are you affected by some other drawing glitch (not sure why your mesh is all black?)
Changed status from 'Needs Triage' to: 'Needs User Info'
Could you check this again in a fresh build from https://builder.blender.org/download/daily/?
(just wanting to make sure we are on the same page)
I am on
Changed status from 'Needs User Info' to: 'Confirmed'
Nevermind, looking closer I can reproduce actually, sorry
Has this worked in previous versions btw.?
Yes, this used to work in 2.8x: http://members.iinet.net.au/~ideasman42/random/facemap_28.ogv
The current the method of drawing causes some overlap that makes the edges increase in alpha, setting this as a known issue, while not ideal it's not preventing the feature from being usable.