Vertex Color doesn't show up (in Eevee using the Vertex Color shader node or in workbench vertex shading mode) #94898

Closed
opened 2022-01-14 10:43:56 +01:00 by Laurent Boucher · 28 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.09

Blender Version
Broken: version: 3.0.1 Release Candidate, branch: master, commit date: 2022-01-12 07:17, hash: aafbd74646
Worked: 2.93.7

The fail in Material Preview viewport shading mode as well as Eevee Rendered mode was caused by 03013d19d1
The fail in Solid viewport shading Vertex mode (both object mode and editmode) is probably not considered a "fail", see #83891 (Vertex Colors not displayed in object/edit/sculpt mode (if Sculpt Vertex Colors are enabled from Experimental))

Short description of error
If I create a simple shader using only vertex color input plugged in the surface output in 3.01 the result is black in Eevee., but works properly in 2.93.7

blender_8hpRCjEiIK.png

t5g1vKnHCW.png

8crCpe3NtK.png

Exact steps for others to reproduce the error
VertexColorEevee.blend

  • open blender and enable Experimental > Sculpt Vertex Colors
  • open .blend
  • change Solid viewport shading mode to Vertex : no vertex colors
  • change to Material Preview viewport shading : black
  • change renderer to Eevee and go to rendered viewport : black

You can open this scene in both 2.93.7 and 3.01 and switch from Cycles to Eevee to see the difference

Thanks in advance ;)

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.09 **Blender Version** Broken: version: 3.0.1 Release Candidate, branch: master, commit date: 2022-01-12 07:17, hash: `aafbd74646` Worked: 2.93.7 The fail in `Material Preview` viewport shading mode as well as Eevee `Rendered` mode was caused by 03013d19d1 The fail in `Solid` viewport shading `Vertex` mode (both object mode and editmode) is probably not considered a "fail", see #83891 (Vertex Colors not displayed in object/edit/sculpt mode (if Sculpt Vertex Colors are enabled from Experimental)) **Short description of error** If I create a simple shader using only vertex color input plugged in the surface output in 3.01 the result is black in Eevee., but works properly in 2.93.7 ![blender_8hpRCjEiIK.png](https://archive.blender.org/developer/F12805038/blender_8hpRCjEiIK.png) ![t5g1vKnHCW.png](https://archive.blender.org/developer/F12805036/t5g1vKnHCW.png) ![8crCpe3NtK.png](https://archive.blender.org/developer/F12805039/8crCpe3NtK.png) **Exact steps for others to reproduce the error** [VertexColorEevee.blend](https://archive.blender.org/developer/F12805045/VertexColorEevee.blend) - open blender and enable `Experimental` > `Sculpt Vertex Colors` - open .blend - change `Solid` viewport shading mode to `Vertex` : no vertex colors - change to `Material Preview` viewport shading : black - change renderer to Eevee and go to rendered viewport : black You can open this scene in both 2.93.7 and 3.01 and switch from Cycles to Eevee to see the difference Thanks in advance ;)

Added subscriber: @Tilapiatsu

Added subscriber: @Tilapiatsu

#96896 was marked as duplicate of this issue

#96896 was marked as duplicate of this issue

#95638 was marked as duplicate of this issue

#95638 was marked as duplicate of this issue
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Cannot reproduce here

**System Information**
Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44
version: 3.0.1 Release Candidate, branch: master, commit date: 2022-01-12 07:17, hash: `rBaafbd7464656`
Cannot reproduce here ``` **System Information** Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44 version: 3.0.1 Release Candidate, branch: master, commit date: 2022-01-12 07:17, hash: `rBaafbd7464656` ```
Member

Could this be related to the driver version 511.09?
If possible: could you check with an older version?

Could this be related to the driver version 511.09? If possible: could you check with an older version?
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Can not reproduce either on 3.0.1(aafbd7464656)

image.png

Graphics card: AMD Radeon(TM) 535 ATI Technologies Inc. 4.5.14831 Core Profile Context 21.5.2 27.20.21003.8013```
Can not reproduce either on 3.0.1(`aafbd7464656`) ![image.png](https://archive.blender.org/developer/F12805099/image.png) ```Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: AMD Radeon(TM) 535 ATI Technologies Inc. 4.5.14831 Core Profile Context 21.5.2 27.20.21003.8013```
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Added subscriber: @EAW

Added subscriber: @EAW
Member

If the vertex colors came from Geometry Nodes, this is a duplicate of #93179 (Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles).

The other possibility I can think of is that Sculpt colors are turned on under Experimental features, but those don’t ship in release builds, right?

If the vertex colors came from Geometry Nodes, this is a duplicate of #93179 (Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles). The other possibility I can think of is that Sculpt colors are turned on under Experimental features, but those don’t ship in release builds, right?

Thanks @PratikPB2123 and @EAW for investigation.
I have retired on another setup, Other CPU, GPU, OS and I got exactly the same result unfortunately :(

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Driver version : 320.49

I've also disable all the experimental features .

@EAW : The vertex color don't come from Geometry Nodes, but directly from few brush strokes made in the Vertex Paint mode.

Thanks @PratikPB2123 and @EAW for investigation. I have retired on another setup, Other CPU, GPU, OS and I got exactly the same result unfortunately :( **System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 Driver version : 320.49 I've also disable all the experimental features . @EAW : The vertex color don't come from Geometry Nodes, but directly from few brush strokes made in the Vertex Paint mode.

I've discover something else which I'm not sure is related to that, but Vertex color doesn't show up in Workbench when trying to show the data on 3.0, 3.01, but works fine in 2.93.7 or 3.1 alpha

image.png

image.png

I've discover something else which I'm not sure is related to that, but Vertex color doesn't show up in Workbench when trying to show the data on 3.0, 3.01, but works fine in 2.93.7 or 3.1 alpha ![image.png](https://archive.blender.org/developer/F12806555/image.png) ![image.png](https://archive.blender.org/developer/F12806557/image.png)
Member

In #94898#1288694, @Tilapiatsu wrote:
I've discover something else which I'm not sure is related to that, but Vertex color doesn't show up in Workbench when trying to show the data on 3.0, 3.01, but works fine in 2.93.7 or 3.1 alpha

image.png

image.png

This is all fine for me in 3.0 and 3.0.1 release candidate as well...

In #94898#1288573, @Tilapiatsu wrote:
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Driver version : 320.49

? is it 456.71 or 320.49?

> In #94898#1288694, @Tilapiatsu wrote: > I've discover something else which I'm not sure is related to that, but Vertex color doesn't show up in Workbench when trying to show the data on 3.0, 3.01, but works fine in 2.93.7 or 3.1 alpha > > ![image.png](https://archive.blender.org/developer/F12806555/image.png) > > ![image.png](https://archive.blender.org/developer/F12806557/image.png) This is all fine for me in 3.0 and 3.0.1 release candidate as well... > In #94898#1288573, @Tilapiatsu wrote: > Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 > Driver version : 320.49 ? is it 456.71 or 320.49?
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

My bad, It was really confusing indeed.
I have tried with both versions. I've tried first with 456.71, Then I have downgraded to 320.49 as you have suggested
image.png

My bad, It was really confusing indeed. I have tried with both versions. I've tried first with 456.71, Then I have downgraded to 320.49 as you have suggested ![image.png](https://archive.blender.org/developer/F12813562/image.png)

I think I have found where the issue come from.

I have reverted my preference to Factory Default and now it works correctly. I think I have enable the "use_sculpt_vertex_colors" in the experimental feature before and it stayed enabled in my userpref.

Now the option is not visible anymore in the Preference menu but you can still modify its value in Python with :

bpy.context.preferences.experimental.use_sculpt_vertex_colors = True

My issue is now solved but I still think something have to be done to avoid this.

What do you think @lichtwerk ?

I think I have found where the issue come from. I have reverted my preference to Factory Default and now it works correctly. I think I have enable the "use_sculpt_vertex_colors" in the experimental feature before and it stayed enabled in my userpref. Now the option is not visible anymore in the Preference menu but you can still modify its value in Python with : ``` bpy.context.preferences.experimental.use_sculpt_vertex_colors = True ``` My issue is now solved but I still think something have to be done to avoid this. What do you think @lichtwerk ?
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Ah, that again :/
Can confirm now.
This has had a long history (see studio/blender-studio#67437, #78225, #78369), will check when this broke yet again.

Ah, that again :/ Can confirm now. This has had a long history (see studio/blender-studio#67437, #78225, #78369), will check when this broke yet again.
Philipp Oeser changed title from Vertex Color doesn't show up in Eevee using the Vertex Color shader node to Vertex Color doesn't show up (in Eevee using the Vertex Color shader node or in workbench vertex shading mode) 2022-01-21 09:35:09 +01:00
Member

Added subscriber: @kevindietrich

Added subscriber: @kevindietrich
Member

The fail in Material Preview viewport shading mode as well as Eevee Rendered mode was caused by 03013d19d1
The fail in Solid viewport shading Vertex mode (both object mode and editmode) is probably not considered a "fail", see #83891 (Vertex Colors not displayed in object/edit/sculpt mode (if Sculpt Vertex Colors are enabled from Experimental))

CC @kevindietrich , will dare setting this to High prio, I know this is somewhat of a moving target, feel free to lower prio again.

The fail in `Material Preview` viewport shading mode as well as Eevee `Rendered` mode was caused by 03013d19d1 The fail in `Solid` viewport shading `Vertex` mode (both object mode and editmode) is probably not considered a "fail", see #83891 (Vertex Colors not displayed in object/edit/sculpt mode (if Sculpt Vertex Colors are enabled from Experimental)) CC @kevindietrich , will dare setting this to High prio, I know this is somewhat of a moving target, feel free to lower prio again.

Thanks for the followup @lichtwerk

Thanks for the followup @lichtwerk
Member

Added subscriber: @Gernot-Buder

Added subscriber: @Gernot-Buder

Added subscriber: @brecht

Added subscriber: @brecht

Marking with 3.2 since this relies on an experimental feature and so is not blocking for 3.1.

Marking with 3.2 since this relies on an experimental feature and so is not blocking for 3.1.

Added subscribers: @SimonThommes, @iss

Added subscribers: @SimonThommes, @iss

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Closing this as it appears that this was also fixed by a1d3521247. At least I cannot reproduce any of the misbehavior.

Closing this as it appears that this was also fixed by a1d3521247. At least I cannot reproduce any of the misbehavior.
Thomas Dinges added this to the 3.2 milestone 2023-02-08 15:51:08 +01:00
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Reference: blender/blender#94898
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