Vertex Color doesn't show up (in Eevee using the Vertex Color shader node or in workbench vertex shading mode) #94898
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Reference: blender/blender#94898
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.09
Blender Version
Broken: version: 3.0.1 Release Candidate, branch: master, commit date: 2022-01-12 07:17, hash:
aafbd74646
Worked: 2.93.7
The fail in
Material Preview
viewport shading mode as well as EeveeRendered
mode was caused by03013d19d1
The fail in
Solid
viewport shadingVertex
mode (both object mode and editmode) is probably not considered a "fail", see #83891 (Vertex Colors not displayed in object/edit/sculpt mode (if Sculpt Vertex Colors are enabled from Experimental))Short description of error
If I create a simple shader using only vertex color input plugged in the surface output in 3.01 the result is black in Eevee., but works properly in 2.93.7
Exact steps for others to reproduce the error
VertexColorEevee.blend
Experimental
>Sculpt Vertex Colors
Solid
viewport shading mode toVertex
: no vertex colorsMaterial Preview
viewport shading : blackYou can open this scene in both 2.93.7 and 3.01 and switch from Cycles to Eevee to see the difference
Thanks in advance ;)
Added subscriber: @Tilapiatsu
#96896 was marked as duplicate of this issue
#95638 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Cannot reproduce here
Could this be related to the driver version 511.09?
If possible: could you check with an older version?
Added subscriber: @PratikPB2123
Can not reproduce either on 3.0.1(
aafbd7464656
)Added subscriber: @EAW
If the vertex colors came from Geometry Nodes, this is a duplicate of #93179 (Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles).
The other possibility I can think of is that Sculpt colors are turned on under Experimental features, but those don’t ship in release builds, right?
Thanks @PratikPB2123 and @EAW for investigation.
I have retired on another setup, Other CPU, GPU, OS and I got exactly the same result unfortunately :(
System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Driver version : 320.49
I've also disable all the experimental features .
@EAW : The vertex color don't come from Geometry Nodes, but directly from few brush strokes made in the Vertex Paint mode.
I've discover something else which I'm not sure is related to that, but Vertex color doesn't show up in Workbench when trying to show the data on 3.0, 3.01, but works fine in 2.93.7 or 3.1 alpha
This is all fine for me in 3.0 and 3.0.1 release candidate as well...
? is it 456.71 or 320.49?
Changed status from 'Needs Triage' to: 'Needs User Info'
My bad, It was really confusing indeed.
I have tried with both versions. I've tried first with 456.71, Then I have downgraded to 320.49 as you have suggested
I think I have found where the issue come from.
I have reverted my preference to Factory Default and now it works correctly. I think I have enable the "use_sculpt_vertex_colors" in the experimental feature before and it stayed enabled in my userpref.
Now the option is not visible anymore in the Preference menu but you can still modify its value in Python with :
My issue is now solved but I still think something have to be done to avoid this.
What do you think @lichtwerk ?
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Confirmed'
Ah, that again :/
Can confirm now.
This has had a long history (see studio/blender-studio#67437, #78225, #78369), will check when this broke yet again.
Vertex Color doesn't show up in Eevee using the Vertex Color shader nodeto Vertex Color doesn't show up (in Eevee using the Vertex Color shader node or in workbench vertex shading mode)Added subscriber: @kevindietrich
The fail in
Material Preview
viewport shading mode as well as EeveeRendered
mode was caused by03013d19d1
The fail in
Solid
viewport shadingVertex
mode (both object mode and editmode) is probably not considered a "fail", see #83891 (Vertex Colors not displayed in object/edit/sculpt mode (if Sculpt Vertex Colors are enabled from Experimental))CC @kevindietrich , will dare setting this to High prio, I know this is somewhat of a moving target, feel free to lower prio again.
Thanks for the followup @lichtwerk
Added subscriber: @Gernot-Buder
Added subscriber: @brecht
Marking with 3.2 since this relies on an experimental feature and so is not blocking for 3.1.
Added subscribers: @SimonThommes, @iss
Changed status from 'Confirmed' to: 'Archived'
Closing this as it appears that this was also fixed by a1d3521247. At least I cannot reproduce any of the misbehavior.