New object exporter not save as right name #95044
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Reference: blender/blender#95044
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2022-01-18 22:23, hash:
2e5aecf557
Worked: (newest version of Blender that worked as expected)
Short description of error
export an object call
测试.obj
and it save as
娴嬭瘯.obj
export
中文.obj
return
涓枃.obj
I think it cause by the encoding of the win system(China use gbk on win by default)
Exact steps for others to reproduce the error
use the new c++ obj to export with non-English name
Added subscriber: @1029910278
Added subscriber: @howardt
Added subscriber: @lichtwerk
I am getting this on linux with the new exporter (displayed in Gnome Files 41.1) -- which sounds about right:
Added subscriber: @deadpin
Here on Windows (en-us defaults), I'm seeing something that is probably related but different at the same time. It looks like the filepath used in the exporter is fed directly into the
fopen
api without regard to Window's UTF16 setup.Trying to export
测试.obj
will yield the following for me:Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @ankitm
I'll take this confirmed for now.
CC @ankitm
CC @howardt
Added subscriber: @LazyDodo
If someone wants an easy issue,
FileHandler
's ctor insource\blender\io\wavefront_obj\exporter\obj_export_io.hh
needs to callBLI_fopen
rather thanstd::fopen
and this should be resolved.Added subscriber: @aras_p
I can take this as an exercise in how to make a codebase change
what a nice crossover
context: https:*github.com/aras-p/ClangBuildAnalyzer/issues/79 https:*github.com/z-aki/buildanalyzeronblender
This issue was referenced by
9350005d8b
Changed status from 'Confirmed' to: 'Resolved'
9350005d8b