Blender crashes when using image sequences for displacement after playing 250 frames #95095

Closed
opened 2022-01-20 20:53:36 +01:00 by Hector · 8 comments

System Information
Operating system: Windows 10
Graphics card: RTX3090
RAM: 64GB
CPU: Intel i7-11700K

Blender Version
Broken: 3.0.0

Short description of error
Animating an object with a displacement modifier that uses an image sequence for the displacement texture crashes Blender after playing about 250 frames.
See crash log below.

Exact steps for others to reproduce the error

  1. Create a UV sphere
  2. Add a Displacement modifier
  3. Set an image sequence (larger than 255 frames) as the displacement texture. Set to cyclic and auto refresh. Set the Frames count to anything larger than 255.
  4. Set the Timeline to about 500 frames
  5. Play the Timeline from frame 1 (also crashes if playing from another position)
  6. Blender crashes after playing around 250 frames

Blender 3.0.0, Commit date: 2021-12-02 18:35, Hash f1cca30557

backtrace

Exception Record:

ExceptionCode : EXCEPTION_ACCESS_VIOLATION
Exception Address : 0x00007FF7DFE94560
Exception Module : blender.exe
Exception Flags : 0x00000000
Exception Parameters : 0x2
Parameters- [x] : 0x0000000000000000
Parameters- [x] : 0x0000000000000010

Stack trace:
blender.exe :0x00007FF7DFE94560 MEM_CacheLimiter_unmanage
blender.exe :0x00007FF7DF2C9BD0 moviecache_valfree
blender.exe :0x00007FF7E415A750 ghash_remove_ex
blender.exe :0x00007FF7E4159950 BLI_ghash_remove
blender.exe :0x00007FF7DF2C98A0 check_unused_keys
blender.exe :0x00007FF7DF2C9940 do_moviecache_put
blender.exe :0x00007FF7DEDBAD80 imagecache_put
blender.exe :0x00007FF7DEDB9DA0 image_load_sequence_file
blender.exe :0x00007FF7DEDB85E0 image_acquire_ibuf
blender.exe :0x00007FF7DEDB4950 BKE_image_pool_acquire_ibuf
blender.exe :0x00007FF7DF312530 displaceModifier_do
blender.exe :0x00007FF7DF3123C0 deformVerts
blender.exe :0x00007FF7DF0AFF20 mesh_calc_modifiers
blender.exe :0x00007FF7DF0AFC20 mesh_build_data
blender.exe :0x00007FF7DF0B2270 makeDerivedMesh
blender.exe :0x00007FF7DF060280 BKE_object_handle_data_update
blender.exe :0x00007FF7DF060010 BKE_object_eval_uber_data
blender.exe :0x00007FF7DF2256E0 blender::deg::anonymous namespace'::evaluate_node blender.exe :0x00007FF7DF225690 blender::deg::anonymous namespace'::deg_task_run_func
blender.exe :0x00007FF7E418A1B0 tbb::internal::function_task::execute
tbb.dll :0x00007FFCB0CAF690 tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll :0x00007FFCB0CAF690 tbb::recursive_mutex::scoped_lock::internal_try_acquire
blender.exe :0x00007FF7DF370420 tbb::internal::task_group_base::wait
blender.exe :0x00007FF7DF225210 blender::deg::deg_evaluate_on_refresh
blender.exe :0x00007FF7DEF3A5C0 BKE_scene_graph_update_for_newframe
blender.exe :0x00007FF7DF6D9FD0 screen_animation_step_invoke
blender.exe :0x00007FF7DF137EE0 wm_operator_invoke
blender.exe :0x00007FF7DF135AF0 wm_handler_operator_call
blender.exe :0x00007FF7DF1372F0 wm_handlers_do_keymap_with_keymap_handler
blender.exe :0x00007FF7DF136AC0 wm_handlers_do_intern
blender.exe :0x00007FF7DF136110 wm_handlers_do
blender.exe :0x00007FF7DF1331D0 wm_event_do_handlers
blender.exe :0x00007FF7DF11D330 WM_main
blender.exe :0x00007FF7DED9F190 main
blender.exe :0x00007FF7E42B7208 __scrt_common_main_seh
KERNEL32.DLL :0x00007FFCB8307020 BaseThreadInitThunk
ntdll.dll :0x00007FFCB93A2630 RtlUserThreadStart

**System Information** Operating system: Windows 10 Graphics card: RTX3090 RAM: 64GB CPU: Intel i7-11700K **Blender Version** Broken: 3.0.0 **Short description of error** Animating an object with a displacement modifier that uses an image sequence for the displacement texture crashes Blender after playing about 250 frames. See crash log below. **Exact steps for others to reproduce the error** 1. Create a UV sphere 2. Add a Displacement modifier 3. Set an image sequence (larger than 255 frames) as the displacement texture. Set to cyclic and auto refresh. Set the Frames count to anything larger than 255. 4. Set the Timeline to about 500 frames 5. Play the Timeline from frame 1 (also crashes if playing from another position) 6. Blender crashes after playing around 250 frames # Blender 3.0.0, Commit date: 2021-12-02 18:35, Hash f1cca3055776 # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FF7DFE94560 Exception Module : blender.exe Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters- [x] : 0x0000000000000000 Parameters- [x] : 0x0000000000000010 Stack trace: blender.exe :0x00007FF7DFE94560 MEM_CacheLimiter_unmanage blender.exe :0x00007FF7DF2C9BD0 moviecache_valfree blender.exe :0x00007FF7E415A750 ghash_remove_ex blender.exe :0x00007FF7E4159950 BLI_ghash_remove blender.exe :0x00007FF7DF2C98A0 check_unused_keys blender.exe :0x00007FF7DF2C9940 do_moviecache_put blender.exe :0x00007FF7DEDBAD80 imagecache_put blender.exe :0x00007FF7DEDB9DA0 image_load_sequence_file blender.exe :0x00007FF7DEDB85E0 image_acquire_ibuf blender.exe :0x00007FF7DEDB4950 BKE_image_pool_acquire_ibuf blender.exe :0x00007FF7DF312530 displaceModifier_do blender.exe :0x00007FF7DF3123C0 deformVerts blender.exe :0x00007FF7DF0AFF20 mesh_calc_modifiers blender.exe :0x00007FF7DF0AFC20 mesh_build_data blender.exe :0x00007FF7DF0B2270 makeDerivedMesh blender.exe :0x00007FF7DF060280 BKE_object_handle_data_update blender.exe :0x00007FF7DF060010 BKE_object_eval_uber_data blender.exe :0x00007FF7DF2256E0 blender::deg::`anonymous namespace'::evaluate_node blender.exe :0x00007FF7DF225690 blender::deg::`anonymous namespace'::deg_task_run_func blender.exe :0x00007FF7E418A1B0 tbb::internal::function_task<Task>::execute tbb.dll :0x00007FFCB0CAF690 tbb::recursive_mutex::scoped_lock::internal_try_acquire tbb.dll :0x00007FFCB0CAF690 tbb::recursive_mutex::scoped_lock::internal_try_acquire blender.exe :0x00007FF7DF370420 tbb::internal::task_group_base::wait blender.exe :0x00007FF7DF225210 blender::deg::deg_evaluate_on_refresh blender.exe :0x00007FF7DEF3A5C0 BKE_scene_graph_update_for_newframe blender.exe :0x00007FF7DF6D9FD0 screen_animation_step_invoke blender.exe :0x00007FF7DF137EE0 wm_operator_invoke blender.exe :0x00007FF7DF135AF0 wm_handler_operator_call blender.exe :0x00007FF7DF1372F0 wm_handlers_do_keymap_with_keymap_handler blender.exe :0x00007FF7DF136AC0 wm_handlers_do_intern blender.exe :0x00007FF7DF136110 wm_handlers_do blender.exe :0x00007FF7DF1331D0 wm_event_do_handlers blender.exe :0x00007FF7DF11D330 WM_main blender.exe :0x00007FF7DED9F190 main blender.exe :0x00007FF7E42B7208 __scrt_common_main_seh KERNEL32.DLL :0x00007FFCB8307020 BaseThreadInitThunk ntdll.dll :0x00007FFCB93A2630 RtlUserThreadStart
Author

Added subscriber: @HectorCenteno

Added subscriber: @HectorCenteno

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please check if this happens with latest alpha build from https://builder.blender.org/download/daily/

There is one such issue resolved, one is still open but we are missing good example file. If these issues persist, please upload sample file.

Please check if this happens with latest alpha build from https://builder.blender.org/download/daily/ There is one such issue resolved, one is still open but we are missing good example file. If these issues persist, please upload sample file.
Author

In #95095#1292086, @iss wrote:
Please check if this happens with latest alpha build from https://builder.blender.org/download/daily/

There is one such issue resolved, one is still open but we are missing good example file. If these issues persist, please upload sample file.

It's fixed! I can confirm that this issue is not present in the current alpha (3.1.0). Thank you for the quick response!

> In #95095#1292086, @iss wrote: > Please check if this happens with latest alpha build from https://builder.blender.org/download/daily/ > > There is one such issue resolved, one is still open but we are missing good example file. If these issues persist, please upload sample file. It's fixed! I can confirm that this issue is not present in the current alpha (3.1.0). Thank you for the quick response!
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

In #95095#1292104, @HectorCenteno wrote:

In #95095#1292086, @iss wrote:
Please check if this happens with latest alpha build from https://builder.blender.org/download/daily/

There is one such issue resolved, one is still open but we are missing good example file. If these issues persist, please upload sample file.

It's fixed! I can confirm that this issue is not present in the current alpha (3.1.0). Thank you for the quick response!

If it is fixed, it is a duplicate of #92838 (Crash when exceeding memory_cache_limit in the viewport), will merge reports then, thx getting back!

> In #95095#1292104, @HectorCenteno wrote: >> In #95095#1292086, @iss wrote: >> Please check if this happens with latest alpha build from https://builder.blender.org/download/daily/ >> >> There is one such issue resolved, one is still open but we are missing good example file. If these issues persist, please upload sample file. > > It's fixed! I can confirm that this issue is not present in the current alpha (3.1.0). Thank you for the quick response! If it is fixed, it is a duplicate of #92838 (Crash when exceeding memory_cache_limit in the viewport), will merge reports then, thx getting back!
Member

Closed as duplicate of #92838

Closed as duplicate of #92838
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Reference: blender/blender#95095
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