Frame node: Increase font size range for label #95105
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Reference: blender/blender#95105
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System Information
Operating system: macOS-12.2-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.7.103
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2022-01-15 05:40, hash:
e69020ad0f
Worked: (newest version of Blender that worked as expected)
Short description of error
Font size for Label is limited (up to 64pt)
Exact steps for others to reproduce the error
Please remove limit number pt. change to 1000pt and more unlimit numbers. Thanks
I can't read on label text. I have low vision I really can't read on label with FRAME NODEs
Test File:
#95105.blend
Added subscriber: @Kent-Davis
Added subscriber: @PratikPB2123
@PratikPB2123
Check there.
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. I can confirm. Those limits were included from the very first revision:
53b01d9002
Did not see any specific reason why range is between 8-64.
May be this can be improved. So I am confirming.
Something like this will work but I am not sure.
Added subscriber: @lone_noel
@PratikPB2123 I tested your diff and it works except that the text (screen space) size for the frame label is still clamped in the drawing function.
In
node_draw.cc
inside offrame_node_draw_label
it says:And as a matter of fact, after removing the clamping and changing the font size rapidly with the slider makes Blender quickly take up over 6 GB of memory... (I guess something to do with caching the different font sizes?)
Anyway, we could simply clamp the screen space size at a higher value (e.g. 48) to make it is easier to read for people with low vision, while keeping the range constrained enough to not make memory too much of an issue?
Another option I tried ( P2753 ) is making the label size an enum to reduce the number of sizes we have. I don't think this option really needs the granular control of the slider, anyway. Something around ten values feels like it would be enough:
Though I assume fixing the memory issue all together would be preferred.
Please do not use Windows. Only focus for Macintosh.
I show you my screenshot on Blender 3.1.0 Alpha.
Macintosh is RETINA DISPLAY 5K 27".
@lone_noel
@Kent-Davis I understand your problem.
My screenshot is not about what Blender does right now, but to show a possible fix for the issue. :)
@lone_noel Ok thanks
I am still wait for you to repair code font size.
Frame nodes too small text label up to 64ptto Frame node: Increase font size range for labelHi @lone_noel , thanks for testing that diff. I was quite sure that the solution is incorrect.
Can you submit the patch to fix this?
@PratikPB2123 Sure! Will do it over the course of the weekend.
Added subscriber: @Harley
Sorry for the dumb question, but I'd love to recreate this issue myself. In Kent's capture...
{F12838648,width=100%}
It is showing a label size of "64" but the arrow is pointing at something miniscule. I would love to have exact instructions on how to recreate that myself.
I open the supplied blend file and I see this:
{F12838652,width=100%}
When I then change the local zoom of this area I see that the text size of the panel title is not changing with the rest of the text. Why is this just not a fixed size like the other text? If we need more control shouldn't it be a multiplier instead? If a size, should it still not be multiplied by the local zoom?
At maximum zoom the label is only slightly smaller than the maximum size of the node text, but close, at 64. But it is still huge. So not seeing a time when it could be much larger.
Again, I'd just like to see exactly what is illustrated in Kent's original capture so I can perhaps lend a hand.
@Harley Thanks for taking a look! :)
Since Kent is using Mac OS I assume he has a device with a very high dpi screen. When calculating the text size in
frame_node_draw_label
and clamping it, we don't respect the dpi.As a result the labels are smaller relative to the rest of the interface when viewed on my retina screen vs. my external 1080p monitor:
The text size is multiplied by the local zoom, but then it is clamped to an absolute size referring to the issue of the increased cache. See
frame_node_draw_label
:I hope that clarifies, what is happening.
D13954 fixes the differences between different dpi screens and removes both the size limit in the RNA property and the text size clamping when drawing.
Changing the property to an enum was was originally motivated as a workaround to avoid having to cache too many text sizes. But I see by you comment there that that can be solved properly, which I'll try to do!
Me Retina Display 5K 27"
There size display
6400 px x 3600 px
@lone_noel and @Harley
See my youtube:
https://youtu.be/cQulhQ_FN8s
Only for Mac. Do not use Windows please.
Come on. I am still wait for you on Blender 3.2.0 Alpha fix font size.
I am still wait for you to fix bug please.
Added subscriber: @dfelinto
Kent if you can't contribute to the module with a patch or helping the other standing tasks, please be patient. Marking this as known issue since it is not clear if it will be tackled by any developer in the upcoming six months.
@dfelinto Yes only for Mac. Do not use Windows. I already show screenshot you can tell.
I am not good english to explain text only. I am full deaf and low vision.
I believe you surely understand screenshot on below. "Label Size"
I am still wait for you too long to fix resolve nodes group.
Hi @Kent-Davis I believe you will have to wait a bit longer. In case the patch that addresses this doesn't get reviewed earlier and you want to revive the attention on this task, I recommend waiting a few months (2-3) to do so between every attempt.
@dfelinto
Thanks and I can't find previous history when I send report a ticket (OPEN) I don't know where. Long time years and years ago.
I am not good english text only. I am full deaf and I do know ASL.
See my youtube to show you about join frame font size. Look seem a little better but still not.
Only for Mac.
https://youtu.be/84acX5MN-qQ
@dfelinto There pass 9 months.
@lone_noel
No there is not resolve. They need to fix some more to exactly zoom in and out.
https://youtu.be/kBS7IkfbNp4
I got download
System Information
Operating system: macOS-13.3-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 575 1.2
Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-03-10 19:54, hash:
3baccee0afaf
Worked: (newest version of Blender that worked as expected)
Display more space with 5000K Retina Display.
Hi @Kent-Davis,
yes, the fix is not part of version 3.5.
This is a very visible change in the UI and we're already pretty late in the 3.5 release cycle (bcon 3), so I felt more comfortable with this fix going into 3.6.
You can try the fix with the 3.6.0 - Alpha build from here: https://builder.blender.org/download/daily/
@lone_noel
Thank you for let me know about 3.6.0 is resolve.
Now next my other report a ticket:
#86974