baking to low res textures with cycles produces artifacts (esp. gpu adaptive sampling) #95172
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Reference: blender/blender#95172
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System Information
Operating system: windows 10 21h2
Graphics card: nvidia geforce rtx 2070, studio driver 511.09
Blender Version
Broken: 3.0.0
Worked: (newest version of Blender that worked as expected)
Short description of error
baking to low res texture (sth. like 1024x1 px) not working as expected
context: i'm trying to bake some 1-dimension gradients into textures, and load them with external applications
expect: getting a smooth 1d gradient texture, like the ref below
bake.blend
result on:
none of them really works well..
(btw gpu baking also outputs trashes time to time in my real scenes. restarting blender will temporarily solve it. since it's failing randomly i cannot get a reliable reproducing. this is possibly another topic tho)
Exact steps for others to reproduce the error
Added subscriber: @lictex_1
Added subscribers: @brecht, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
I think this boils down to being the same as #81710 (Artifacts appear in texture bakes [stripe pattern]), workaround here is
I am getting completely black results with this (this might have been reported before, will check for duplicates)
#94355 (GPU+Adaptive sampling Bakes incomplete textures) might have the same roots
baking to low res textures with cycles produces artifactsto baking to low res textures with cycles produces artifacts (esp. gpu adaptive sampling)this works, so it seems to be the same issue, sorry for the duplicate
and after trying hundreds of loop cuts, i found that simply subdivide the plane once works really well on this particular case...
for #94355
not works, either.
might still have same roots though, as i'm also getting random baking results with that file..
Closed as duplicate of #94355