Regression: object.local_view_get and object.visible_in_viewport_get() always returns False #95197

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opened 2022-01-25 14:03:18 +01:00 by Michael Soluyanov · 9 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38

Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca30557
Broken: 2.81
Worked: 2.80

Caused by 1954723635

Short description of error
object.local_view_get() and object.visible_in_viewport_get() always returns False

Exact steps for others to reproduce the error

  1. Set Viewport in Local View.
  2. Get 3D view space, that's in the local view, (in my case C.workspace.screens- .areas- .spaces[0])
  3. Get local view state by command C.object.local_view_get. Observe that the result is False, but the object is in local view.
  4. Remove object from local View by command C.object.local_view_set. Observe that the object is hidden now.
  5. Get local view state by command C.object.local_view_get. Observe that the result is False, as expected.

{F12823064, size=full}

object.visible_in_viewport_get() have same behavior.

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38 **Blender Version** Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: `f1cca30557` Broken: 2.81 Worked: 2.80 Caused by 1954723635 **Short description of error** object.local_view_get() and object.visible_in_viewport_get() always returns False **Exact steps for others to reproduce the error** 1. Set Viewport in Local View. 2. Get 3D view space, that's in the local view, (in my case C.workspace.screens- [x].areas- [x].spaces[0]) 3. Get local view state by command C.object.local_view_get. Observe that the result is False, but the object is in local view. 4. Remove object from local View by command C.object.local_view_set. Observe that the object is hidden now. 5. Get local view state by command C.object.local_view_get. Observe that the result is False, as expected. {[F12823064](https://archive.blender.org/developer/F12823064/image.png), size=full} object.visible_in_viewport_get() have same behavior.
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Added subscriber: @crantisz

Added subscriber: @crantisz
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Added subscribers: @Jeroen-Bakker, @brecht, @lichtwerk

Added subscribers: @Jeroen-Bakker, @brecht, @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Can confirm, caused by 1954723635

CC @Jeroen-Bakker, @brecht

Can confirm, caused by 1954723635 CC @Jeroen-Bakker, @brecht
Philipp Oeser changed title from object.local_view_get always returns False to Regression: object.local_view_get always returns False 2022-01-25 14:48:00 +01:00

Added subscriber: @APEC

Added subscriber: @APEC
Author
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object.visible_in_viewport_get() also returns False then the object is visible

object.visible_in_viewport_get() also returns False then the object is visible
Michael Soluyanov changed title from Regression: object.local_view_get always returns False to Regression: object.local_view_get and object.visible_in_viewport_get() always returns False 2022-01-26 10:23:51 +01:00

Added subscriber: @unwave

Added subscriber: @unwave

local_view_get and visible_in_viewport_get work if the object is evaluated. object.local_view_get(None) and object.visible_in_viewport_get(None) will crash Blender with EXCEPTION_ACCESS_VIOLATION Object_local_view_get_call and Object_visible_in_viewport_get_call -> BKE_object_is_visible_in_viewport.

local_view_get_test.blend

I use:

def get_local_view_objects(context):
    - Regression: object.local_view_get and object.visible_in_viewport_get() always returns False
    - https://developer.blender.org/T95197

space_view_3d = context.space_data


if type(space_view_3d) != bpy.types.SpaceView3D: # will crash if space_view_3d is None
raise TypeError(f'The context is incorrect. For context.space_data expected a SpaceView3D type, not {type(space_view_3d)}')


depsgraph = context.evaluated_depsgraph_get()


if bpy.data.objects and hasattr(bpy.data.objects[0], 'visible_in_viewport_get'):
return [object for object in bpy.data.objects if object.evaluated_get(depsgraph).visible_in_viewport_get(space_view_3d)]
else:
return [object for object in bpy.data.objects if object.evaluated_get(depsgraph).local_view_get(space_view_3d)]

`local_view_get` and `visible_in_viewport_get` work if the object is evaluated. `object.local_view_get(None)` and `object.visible_in_viewport_get(None)` will crash Blender with `EXCEPTION_ACCESS_VIOLATION` `Object_local_view_get_call` and `Object_visible_in_viewport_get_call` -> `BKE_object_is_visible_in_viewport`. [local_view_get_test.blend](https://archive.blender.org/developer/F13129278/local_view_get_test.blend) I use: ```lang=py def get_local_view_objects(context): - Regression: object.local_view_get and object.visible_in_viewport_get() always returns False - https://developer.blender.org/T95197 ``` space_view_3d = context.space_data ``` ``` if type(space_view_3d) != bpy.types.SpaceView3D: # will crash if space_view_3d is None raise TypeError(f'The context is incorrect. For context.space_data expected a SpaceView3D type, not {type(space_view_3d)}') ``` ``` depsgraph = context.evaluated_depsgraph_get() ``` ``` if bpy.data.objects and hasattr(bpy.data.objects[0], 'visible_in_viewport_get'): return [object for object in bpy.data.objects if object.evaluated_get(depsgraph).visible_in_viewport_get(space_view_3d)] else: return [object for object in bpy.data.objects if object.evaluated_get(depsgraph).local_view_get(space_view_3d)] ```
Bastien Montagne added this to the Core project 2023-02-09 15:42:54 +01:00
Bastien Montagne removed this from the Core project 2023-02-09 18:20:37 +01:00
Philipp Oeser removed the
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label 2023-02-10 09:22:16 +01:00

Please fix this, thank you.

edit: Actually yes, it does work, when we fetch it from the evaluated object. Thanks @unwave

Please fix this, thank you. edit: Actually yes, it does work, when we fetch it from the evaluated object. Thanks @unwave
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Reference: blender/blender#95197
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