Geometry node Modifier panel Color input: color picker behaves erratically #95213
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Reference: blender/blender#95213
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 680/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2022-01-25 23:03, hash:
c4bedeb018
Worked: broken since added in 3.0
Geometry node input type:Color. When using the color picker for a color type input in the geonode modifier panel, certain values have incorect ranges that make the color picker wrong. R, G, B, and also V from hsv range from -10000 to 10000 instead of 0 to 1. The hsv Value slider to the right of the wheel behaves differently with a range from about 0 to 41 and the visual dot doesn't reflect the current value and stays stuck in the middle.
Bug_GeoNodeModifier_ColorPicker.blend
Added subscriber: @Peter-Sampson
Geonode Modifier panel Color input: color picker behaves erraticallyto Geometry node Modifier panel Color input: color picker behaves erraticallyAdded subscriber: @lichtwerk
This has been reported before, see #93873 (GeoNode color attribute swatch on modifier frontend behaves wrong), will merge these reports.
Closed as duplicate of #93873
Added subscriber: @PratikPB2123
Hi, very similar to this report: #93873 (GeoNode color attribute swatch on modifier frontend behaves wrong)
Will mark this as duplicate. Thanks for the report!
Don't hesitate to comment if issue is different, I probably have missed something.
Ignore my comment- I again forgot to refresh :/