AMD GPU: Crash on startup #95237

Closed
opened 2022-01-27 02:41:17 +01:00 by Luciano · 16 comments

System Information
Operating system: windows 10
Graphics card:AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G 2.90 GHz

Blender Version
Broken: current master
Caused by 5b299e5999

Short description of error
it instantly crashes when i try to open it, the crashlog says theres some permission that its missing but i already tried to use it with admin perms,
Exact steps for others to reproduce the error

  • open blender

blender.crash.txt
blender_system_info.txt
blender_debug_output.txt

ERROR (gpu.shader): workbench_opaque_mesh_tex_none_no_clip Linking:
      | Vertex shader(s) failed to link, fragment shader(s) failed to link.
      | Vertex link error: INVALID_OPERATION.
      | (#276) Symbol "alpha_interp" usage doesn't match between two stages
      | (#276) Symbol "uv_interp" usage doesn't match between two stages
      | Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined.
      | fragment link error: INVALID_OPERATION.
      | (#276) Symbol "alpha_interp" usage doesn't match between two stages
      | (#276) Symbol "uv_interp" usage doesn't match between two stages
      | Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined.```
**System Information** Operating system: windows 10 Graphics card:AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G 2.90 GHz **Blender Version** Broken: current master Caused by 5b299e5999 **Short description of error** it instantly crashes when i try to open it, the crashlog says theres some permission that its missing but i already tried to use it with admin perms, **Exact steps for others to reproduce the error** - open blender [blender.crash.txt](https://archive.blender.org/developer/F12826483/blender.crash.txt) [blender_system_info.txt](https://archive.blender.org/developer/F12826556/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F12826555/blender_debug_output.txt) ``` ERROR (gpu.shader): workbench_opaque_mesh_tex_none_no_clip Linking: | Vertex shader(s) failed to link, fragment shader(s) failed to link. | Vertex link error: INVALID_OPERATION. | (#276) Symbol "alpha_interp" usage doesn't match between two stages | (#276) Symbol "uv_interp" usage doesn't match between two stages | Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined. | fragment link error: INVALID_OPERATION. | (#276) Symbol "alpha_interp" usage doesn't match between two stages | (#276) Symbol "uv_interp" usage doesn't match between two stages | Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined.```
Author

Added subscriber: @Buddie

Added subscriber: @Buddie
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report.

Broken: Last version

Which version you are using?
Please provide crash logs generated after the crash: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#crash-log

Hi, thanks for the report. > Broken: Last version Which version you are using? Please provide crash logs generated after the crash: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#crash-log

Added subscriber: @dvi

Added subscriber: @dvi

crash at startup 3.1

blender.crash.txt

crash at startup 3.1 [blender.crash.txt](https://archive.blender.org/developer/F12826483/blender.crash.txt)
Member

@dvi , thanks. Please also upload blender_debug_output.txt and blender_system_info.txt

I can reproduce but just to wanted to confirm if you also have the same error.

| Vertex shader(s) failed to link, fragment shader(s) failed to link.
| Vertex link error: INVALID_OPERATION.
| (#276) Symbol "alpha_interp" usage doesn't match between two stages
| (#276) Symbol "uv_interp" usage doesn't match between two stages
| Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined.
| fragment link error: INVALID_OPERATION.
| (#276) Symbol "alpha_interp" usage doesn't match between two stages
| (#276) Symbol "uv_interp" usage doesn't match between two stages
| Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined.```

---
```System Information
Operating system : Windows-10-10.0.18362-SP0 64 Bits
Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
@dvi , thanks. Please also upload `blender_debug_output.txt` and `blender_system_info.txt` I can reproduce but just to wanted to confirm if you also have the same error. ```ERROR (gpu.shader): workbench_opaque_mesh_tex_none_no_clip Linking: ``` | Vertex shader(s) failed to link, fragment shader(s) failed to link. | Vertex link error: INVALID_OPERATION. | (#276) Symbol "alpha_interp" usage doesn't match between two stages | (#276) Symbol "uv_interp" usage doesn't match between two stages | Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined. | fragment link error: INVALID_OPERATION. | (#276) Symbol "alpha_interp" usage doesn't match between two stages | (#276) Symbol "uv_interp" usage doesn't match between two stages | Error: (#468) Link error : the number of uniform symbols exceeds the maximum of system defined.``` ``` --- ```System Information Operating system : Windows-10-10.0.18362-SP0 64 Bits Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
[blender_system_info.txt](https://archive.blender.org/developer/F12826556/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F12826555/blender_debug_output.txt)
Pratik Borhade changed title from strange bug that happens when i open blender to AMD GPU: Crash on startup 2022-01-27 04:40:45 +01:00
Member

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member

Bisecting points me to- {5b299e5999e2b59e30edd4e770f64aa700e482d6}
cc @fclem

Bisecting points me to- {5b299e5999e2b59e30edd4e770f64aa700e482d6} cc @fclem

Added subscriber: @De3n

Added subscriber: @De3n
Clément Foucault self-assigned this 2022-01-27 08:28:25 +01:00

I have commited 5abab0a41a which should also fix this issue. However since I cannot reproduce the issue, I would like to know if someone can test the newer version and report back.

I have commited 5abab0a41a which should also fix this issue. However since I cannot reproduce the issue, I would like to know if someone can test the newer version and report back.

it woks now

it woks now

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

Thanks for reporting!

Thanks for reporting!
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Reference: blender/blender#95237
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