Undo bone rotation after previous frame/keyframe jump operators undoes frame jump as well (frame in UI is still the same though) #95246
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Reference: blender/blender#95246
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.09
Blender Version
Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash:
a791bdabd0
Broken: 2.91
Worked: 2.90
Caused by
263148dbac
Short description of error
Undo bone rotation after previous frame/keyframe jump operators undoes frame jump as well (frame in UI is still the same though)
Exact steps for others to reproduce the error
undo-test.blend
note this is true for all jump operators:
Undo_3.gif:
Note #66913 (Issue with Undoing after using next/previous keyframe shortcut.) might be related (but for one, I cannot reproduce that report in current master, and that issue seems to have been there for much longer, whereas this issue was caused by
263148dbac
)Thanks for an otherwise wonderful software.
Best, Jesper Colding
http://www.jespercolding.dk
(27 years as a 3D-Animator)
Added subscriber: @Njesper
Added subscriber: @TKColding
Hi Blender people,
This is exactly what I am experiencing on a daily basis working professionally as an animator... in blender.
Especially situation #3 I "hit" all the time.
This is super frustrating that each time you undo a pose change you get a temporary different result visually.
Especially working with stepped keys early in the animation stages - when going back one key can mean a completely different pose of the character... so the change is huge when you undo.
Hope it makes sense... nevertheless super frustrating - especially in a program that on a lot of other areas are deeply satisfying to work with.
Cheers - Thomas
Added subscriber: @JakobBaldwin
+1. I have also run into all 3 examples in blender 2.93 & 3.0.1, pretty weird undo behaviour overall, where it seems certain editor settings are being pushed to the undo stack, when I'd say they shouldn't be/shouldn't get undone along with other actions.
Added subscriber: @lichtwerk
First case is the same as #69760 (Undo/Adjust Last Operation: vertex and weightpaint operators/strokes undo more then they should (change back any setting changed prior to execution))
Changed status from 'Needs Triage' to: 'Confirmed'
Situation 3 I can confirm, too (quite bad...), this broke between 2.90 and 2.91, will check...
For the time being: @JakobBaldwin , @Njesper : would you agree that the first two scenarios could be merged with #69760?
(This way we could remove those from this report and concentrate on the 3rd scenario here)
Interestingly, this only happens with the
screen.frame_jump
action.frame_jump
graph.frame_jump
andscreen.frame_jump
operators, changing frames with mouse clicks in the timeline does not expose this glitch.I recall this might have been reported before, too, will check if I can find the duplicate...
Added subscriber: @PratikPB2123
@lichtwerk : {#66913}?
Also happens with screen.keyframe_jump which I use all the time :)
#66913 (Issue with Undoing after using next/previous keyframe shortcut.) might be related (cannot reproduce that one in current master tbh.).
This one here seems to be a regression from
263148dbac
though.So what I will do is to remove the first two issues from this report (since they are duplicates of #69760) and update the description so it only handles the third scenario.
Undo, undo's TWO user-performed tasks, if the two tasks differ, tool-wise (and in 3.0.1 it even undo's 3 steps back)!to Undo bone rotation after previous frame/keyframe jump operators undoes frame jump as well (frame in UI is still the same though)Added subscriber: @JacquesLucke
@JacquesLucke : since it was your commit, mind having a look?
Wow - I am deeply humbled by the reaction time and effort you already are putting into this... any other 3d package manufacturer would have MAYBE commented once like in weeks or months. Good job guys.. and thanks for looking into the matter! Looking forward to see what you figure out :D
Added subscriber: @ideasman42
Thanks for the high quality bug report, this is a duplicate of #66913, but worth linking from the other report as these steps are clearer.
Closed as duplicate of #66913
Changed status from 'Duplicate' to: 'Resolved'