Viewport "World" Cavity Type Doesn't Render Anything #95284
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Reference: blender/blender#95284
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System Information
Operating system: macOS-12.2-x86_64-i386-64bit 64 Bits
Graphics card: AMD
Radeon R9 M370X
OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.7.103Blender Version
Broken: After bisecting it looks like
5b299e5999
caused this.Short description of error
The viewport's "World" cavity type doesn't work. 2 things that I think I should mention are that changing the cavity's sampling settings still slows down the viewport, and that the "Screen" cavity type still works.
Also the behaviour of this error is different between Windows and macOS M1 .
Was used
d29a079cb6
to compare both systems.While rotating the cube on Windows the world cavity is visible. As soon as the middle mouse button is released the world cavity disappears completely.
On Mac the world cavity disappears completely while rotating the cube. When the middle mouse button is released the world cavity flashes to its full brightness and then the brightness is diminished to half or less but still visible.
Exact steps for others to reproduce the error
broken_world_cavity.blend
Added subscriber: @PhlixFer
#95513 was marked as duplicate of this issue
#95473 was marked as duplicate of this issue
#95425 was marked as duplicate of this issue
#95399 was marked as duplicate of this issue
Added subscriber: @mano-wii
I can't replicate the problem. Must be MacOS related.
System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001
I should also mention, the Screen cavity type still works!
Added subscriber: @Pasang
I can replicate the bug in my Windows machine.
Added subscriber: @michael64
Can confirm on Windows and Mac. Jan 26 was the first daily build where the world cavity stopped working, while the daily build of Jan 25 still worked.
After bisecting it looks like
5b299e5999
caused this.Also the behaviour of this error is different between Windows and macOS M1 .
Because some things have changed since then I am using
d29a079cb6
to compare both systems.While rotating the cube on Windows the world cavity is visible. As soon as the middle mouse button is released the world cavity disappears completely.
On Mac the world cavity disappears completely while rotating the cube. When the middle mouse button is released the world cavity flashes to its full brightness and then the brightness is diminished to half or less but still visible.
I also attached the blend file. broken_world_cavity.blend
Changed status from 'Needs Triage' to: 'Confirmed'
In fact it was a slip in the test. I can confirm.
Added subscriber: @slowburn
I'm seeing a slightly different behaviour, but I think the cause might be related. For me World cavity still works but "Valley" effect (or AO) disappears once samples go over 18. Whereas "Ridge" effect gets progressively weaker with more samples and is basically invisible at 500 samples.
Also the Cavity is much noisier overall than before.
Maybe the result is different because of different GPU, I'm using rtx 3060ti on Windows for example.
Added subscriber: @EvertonSchneider
I was about to report this issue. Just want to mention and confirm that this isn't working on Linux also. It seems, visually, that the "Valley" is not working, I see that "Ridge" seems to be ok...
Added subscribers: @APEC, @iss
Added subscribers: @SpectreFirst, @PratikPB2123
Added subscriber: @fclem
@fclem , it appears to be your commit
5b299e5999
. Can you check?Added subscribers: @NahuelBelich, @lichtwerk
This issue was referenced by
e7b8871d3d
This issue was referenced by
8e0763827e
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @MarcoHoo-3