Regression: Multi-view images fail to display properly in the Image Editor #95298
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Reference: blender/blender#95298
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: AMD FirePro W2100 ATI Technologies Inc. 4.5.14831 Core Profile Context FireGL 21.Q2.1 27.20.21026.2006
Blender Version
Broken: version: 3.2 (master)
Worked: version: 3.1 release
Initially caused by
8355ac97b4
Short description of error
It looks like a recent refactor may have caused a regression where multi-view / stereo images are not displayed properly.
Exact steps for others to reproduce the error
Multi-view loading is somewhat broken (different bug) so you'll have to follow the steps below closely.
Adjuster.exr
from https://github.com/AcademySoftwareFoundation/openexr-images/tree/master/MultiViewAdded subscriber: @deadpin
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Jeroen-Bakker
Not bisected but I assume issue came with either of
bdd74e1e93
and0a32ac02e9
cc @Jeroen-Bakker
A bisect points to
bdd74e1e93
as the culprit.poke @Jeroen-Bakker as I wouldn't want this one to slip through the release.
This issue was referenced by
cb736d2f03
Changed status from 'Confirmed' to: 'Resolved'
@Jeroen-Bakker This issue might still be present as I'm only able to see the cyan/green portion of the image now for some reason:
version: 3.2.0 Alpha, branch: master, commit date: 2022-03-01 00:18, hash:
eb0f8317e2
Think I should find a GCN1 card....
The above was actually on my other device which has a nVidia 1070. So probably not too related to hardware.
Changed status from 'Resolved' to: 'Confirmed'
Added subscriber: @dfelinto
@Jeroen-Bakker I can reproduce it in my computer:
Multi-view images fail to display properly in the Image Editorto Regression: Multi-view images fail to display properly in the Image EditorI think we need a new bisect since 3.1 has no commit that is not in master.
I'm not able to make a good bisect since master never worked since January. However, one of the more likely commits that has caused the deviations between 3.1 and 3.2 is
8355ac97b4
. It removed the 2 uniforms required for the stereo shader:image_texture
andoverlays_texture
are not bound insidegpu_viewport.c
any longer.Notice how 2 of the uniforms are now missing
Good finding. If I revert
8355ac97b4
this work again.Added subscriber: @fclem
Added subscriber: @lichtwerk
@fclem: back to you then
This issue was referenced by
061995775f
Changed status from 'Confirmed' to: 'Resolved'