New Curves data block #95355

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opened 2022-01-31 13:25:49 +01:00 by Jacques Lucke · 20 comments
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This is a follow up task based on discussions we had about #94193.

Currently, the curve object contains three distinct object types: curves, surfaces and text. We want to split those up into separate types, because there is no real reason for why they are combined into a single type.
This task focuses on introducing a new Curves data type which we will also need for hair and geometry nodes processing of curves.

Initial steps:

    • Rename existing (experimental) Hair data block to Curves. In the ui it will be called Hair Curves for now to distinguish it from the old curve type.
    • Decide on and implement exact data structure used for curves.
    • Should be stored compactly in continuous arrays.
    • Should support arbitrary attributes on points and splines.
    • Ideally, the actual curve data structure is embedded into the Curves data block as a separate struct, so that the same struct could e.g. be used for grease pencil.
    • Refactor geometry nodes to use the Curves data block instead of CurveEval. (#95443)
    • Remove the runtime-only CurveEval data structure added for geometry nodes.
    • Render geometry nodes curves as with the new type in Cycles and Eevee (#96455)
    • Curves sculpt mode that is mostly focused on hair use cases
    • Curves edit mode, similar to existing curve edit mode

Further in the future:

    • Add existing necessary features from the legacy curve object (features like shape keys may add complexity)
    • Use versioning to convert legacy curve objects to the new curves object
    • Add support for simulations through a generic simulation system involving geometry nodes
    • Use versioning to convert hair particle systems to the new curves object
This is a follow up task based on discussions we had about #94193. Currently, the curve object contains three distinct object types: curves, surfaces and text. We want to split those up into separate types, because there is no real reason for why they are combined into a single type. This task focuses on introducing a new `Curves` data type which we will also need for hair and geometry nodes processing of curves. Initial steps: * - [x] Rename existing (experimental) `Hair` data block to `Curves`. In the ui it will be called `Hair Curves` for now to distinguish it from the old curve type. * - [x] Decide on and implement exact data structure used for curves. * Should be stored compactly in continuous arrays. * Should support arbitrary attributes on points and splines. * Ideally, the actual curve data structure is embedded into the `Curves` data block as a separate struct, so that the same struct could e.g. be used for grease pencil. * - [x] Refactor geometry nodes to use the `Curves` data block instead of `CurveEval`. (#95443) * - [x] Remove the runtime-only `CurveEval` data structure added for geometry nodes. * - [ ] Render geometry nodes curves as with the new type in Cycles and Eevee (#96455) * - [x] Curves sculpt mode that is mostly focused on hair use cases * - [ ] Curves edit mode, similar to existing curve edit mode Further in the future: * - [ ] Add existing necessary features from the legacy curve object (features like shape keys may add complexity) * - [ ] Use versioning to convert legacy curve objects to the new curves object * - [ ] Add support for simulations through a generic simulation system involving geometry nodes * - [ ] Use versioning to convert hair particle systems to the new curves object
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Hans Goudey changed title from New Curves data block. to New Curves data block 2022-02-02 17:38:46 +01:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

This issue was referenced by f59767ff97

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Bastien Montagne added this to the Core project 2023-02-09 15:42:54 +01:00
Bastien Montagne removed this from the Core project 2023-02-09 18:20:37 +01:00
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Reference: blender/blender#95355
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