Collect node groups to ship in possible asset bundle #95445
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Reference: blender/blender#95445
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While it's not clear when Blender will ship an asset bundle, it does seem to be planned.
In that case, shipping a set of node groups is a natural thing to include.
We have already decided not to include some nodes as built-in C++ implementations
because shipping them as node groups would reduce complexity.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Added subscriber: @sozap
Added subscriber: @guitargeek
Catenary Node:
Catenary.blend
Selection Nodes:
Selection Nodes.blend
Edge Selection Nodes:
Edge Input Selections.blend
Added subscriber: @Garek
Added subscriber: @dupoxy
I think this should merge with https://developer.blender.org/T55239 with a new Asset Category or a new Meshes Asset Category. Don't get me wrong a task to track this is nice but it need to be kept in sync.
Added subscriber: @RedMser
Added subscriber: @Erindale
Distribute Points in Volume
Distribute Points in Volume.blend
Added subscriber: @JulianEisel
Note that there are different kind of bundles we could be talking about:
Standard asset library: Basic building blocks to put Blender into a more usable state out-of-the-box. Default brushes, matcaps, studio lights, typical node groups (e.g. vignette compositing node group, geometry node groups replacing current modifiers, ...), quick effects, etc. This would come bundled with Blender.
Basically if something is a basic building block, that fits into #3. Assets that go into the final render more or less as-is, go to #2.
I think this task is talking more about #3, the standard asset library.
Yes, this is about #3. There's probably some room for the other two, but the third is much higher priority I think. So these mostly fall into two categories I think:
Do you know if something like the standard asset library is planned for 3.2? If not, would it be reasonable to do it just for geometry nodes?
Added subscriber: @Bradley_G
Question, can community participate in this project. If so, what's the criteria of participation? Do we need to write out a manual for the node we present or?
It's not planned and I won't have the time to do much work for it. But if the nodes team or somebody else is willing to pick this up, I'm happy to help with some input, e.g. to find out what needs to be done exactly.
Added subscriber: @cmzw
Yes, for sure! Thing is, we need to decide which kinds of nodes we actually want to include. Taking @Erindale's node group as an example (thanks for sharing it here!), I'm actually not sure we'd want to include it, since we have a builtin node with that functionality planned (D12636).
It would be helpful if someone wanted to start an initial list, it would be really helpful to make progress on that.
Added subscriber: @ChristopheMermoud
Grouped sort node group
The blend file also includes:
Point to faces, as a use case for the Sort node group
Bisect, as a use case for the Point to face node group
gn_sort.blend
Added subscriber: @Dangry
Added subscriber: @daydreamer_mosh
Added subscriber: @sampotter
Added subscriber: @Caner-Aslan
3 node groups to help bridge the gap between spreadsheet and viewport. Also creates quick masking possibilities.
"Index Inspector"
"Compare"
"Expand Selection"
compare0001-1310.mp4
inspect0001-0888.mp4
index-selector.blend
Added subscriber: @Kuboa
Added subscriber: @HyunBinKim