Specular Lighting Produce Flat Shade Light #95540

Closed
opened 2022-02-05 22:34:56 +01:00 by Abdulla Al Saif · 8 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: AMD Radeon R7 M440 ATI Technologies Inc. 4.5.14831 Core Profile Context 21.5.2 27.20.21003.8013

Blender Version
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: dc2d180181
Worked: 2.92

Short description of error
I was trying to follow a Toon Shader Tutorial from Lightning Boy Studio when I notice the weird behavior of the shader after changing the offset x and offset z values I tried to investigate when this problem started and it seems to be started after version 2.92.0 that means from 2.93.0 this weird behavior started showing up

Exact steps for others to reproduce the error
to produce this bug you will have to be in the rendered view or material preview
2022_02_05_23_54_49_Bug.png
change the value of the x offset and z offset
2022_02_05_23_38_46_Bug.png

this is the expected results from checking it on 2.93.0+ including the 3.0.1 and the newest alpha version of 3.2.0-alpha
2022_02_05_15_07_02_Bug.png
2022_02_05_15_41_53_Bug.png

From version 2.92.0 to 2.8 this is the behavior you get from the shader
2022_02_05_23_33_43_Bug.png
Bug.blend

Thanks!

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: AMD Radeon R7 M440 ATI Technologies Inc. 4.5.14831 Core Profile Context 21.5.2 27.20.21003.8013 **Blender Version** Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: `dc2d180181` Worked: 2.92 **Short description of error** I was trying to follow a Toon Shader Tutorial from Lightning Boy Studio when I notice the weird behavior of the shader after changing the offset x and offset z values I tried to investigate when this problem started and it seems to be started after version 2.92.0 that means from 2.93.0 this weird behavior started showing up **Exact steps for others to reproduce the error** to produce this bug you will have to be in the rendered view or material preview ![2022_02_05_23_54_49_Bug.png](https://archive.blender.org/developer/F12849135/2022_02_05_23_54_49_Bug.png) change the value of the x offset and z offset ![2022_02_05_23_38_46_Bug.png](https://archive.blender.org/developer/F12849107/2022_02_05_23_38_46_Bug.png) this is the expected results from checking it on 2.93.0+ including the 3.0.1 and the newest alpha version of 3.2.0-alpha ![2022_02_05_15_07_02_Bug.png](https://archive.blender.org/developer/F12849070/2022_02_05_15_07_02_Bug.png) ![2022_02_05_15_41_53_Bug.png](https://archive.blender.org/developer/F12849071/2022_02_05_15_41_53_Bug.png) From version 2.92.0 to 2.8 this is the behavior you get from the shader ![2022_02_05_23_33_43_Bug.png](https://archive.blender.org/developer/F12849095/2022_02_05_23_33_43_Bug.png) [Bug.blend](https://archive.blender.org/developer/F12849075/Bug.blend) Thanks!

Added subscriber: @Abdulla563

Added subscriber: @Abdulla563
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Thanks for the report, I can replicate that. Can you try simplify the file as much as possible? Try to remove all nodes and materials that are not relevant to the bug.

Thanks for the report, I can replicate that. Can you try simplify the file as much as possible? Try to remove all nodes and materials that are not relevant to the bug.

image.png

ok here is most simplified version of the file that I can possibly do anymore than that the specular wouldn't work because it requires the Geometry, Combine XYZand a Specular BSDF for it to be produced.

you only need to change the value of the x, y and z to see the result now.

Bug.blend

Thanks for the reply.

![image.png](https://archive.blender.org/developer/F12852365/image.png) ok here is most simplified version of the file that I can possibly do anymore than that the specular wouldn't work because it requires the **Geometry**, **Combine XYZ**and a **Specular BSDF** for it to be produced. you only need to change the value of the x, y and z to see the result now. [Bug.blend](https://archive.blender.org/developer/F12852371/Bug.blend) Thanks for the reply.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This is a duplicate of #88368 (Regression: broken normal shading, sharp edges appear on smooth surfaces.), will merge reports

This is a duplicate of #88368 (Regression: broken normal shading, sharp edges appear on smooth surfaces.), will merge reports
Member

Closed as duplicate of #88368

Closed as duplicate of #88368
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Reference: blender/blender#95540
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