Compositing - Mix Node #95568
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Reference: blender/blender#95568
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
Blender Version
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash:
dc2d180181
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Mix node (Compositing) displays the image correctly (Viewer Node) however whenever if it is connect to a File Output node it only saves the image that is connected to the first socket of the Mix node.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
I was on the compositing tab doing some post-processing work. I had an alpha and two different images that I would like to mix. I added a mix node to the node setup and connected each image (Alpha, Image 1, Image 2) to the corresponding inputs. I used the Viewer Node to have an idea on what I was doing. Everything was fine however when I connected a File Output node and rendered the animation again only the image on the first input was being saved into the folder that I selected (the alpha was applied as well). Inside Blender everything was still great and working accordingly.
I tryed to open the same blend file in another computer and the same happened.
Added subscriber: @Rui_Martins
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
Please upload an example Blend file.
Added subscriber: @PratikPB2123
I will have to upload the file that I was working with since I could not find a way to reproduce the bug on a new empty file.d_bosstv_Day.001.blend
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @mano-wii
I investigated the huge file (which could be simplified) and I was able to detect the problem.
It's the same problem as #81199 (Some effects [bloom, smoke, fire, ..] still don't save in PNG with transparent background (occlusion vs. emission)).
In the file, the environment works as an emission with alpha 0%.
PNG does not support emission, so anything with alpha 0% is pre-multiplied and discarded.
Try to work with image formats other than PNG.
Closed as duplicate of #81199
Added subscriber: @lichtwerk
Changed status from 'Duplicate' to: 'Archived'
Not sure I understand correctly:
Use Alpha
on the viewer.{F12855346 size=full}
{F12855373 size=full}
There are of course other methods to handle the alpha (e.g.
Set Alpha
on the renderlayer, ...)This does not look like a bug to me, will archive.
(but of course feel free to comment again if this is a misunderstanding or if issues persist).
Well yep, that on top is also true
Alright. Thank you very much. I will use other methods