Regression: Make single User > Object Data Animation broken #95710
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Reference: blender/blender#95710
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84
Introduced in
d0c5c67e94
, then "broken" byc37121f16c
, so didnt even make a single official release :/Short description of error
I have several curves in a scene. One curve has Start/End Mapping animated. I link the other curves to the animated one, so they share the same Start/End Mapping values.
Then, I make the other curves single user, and I apply Object Data Animation.
At this point, I would expect to be able to adjust the key frames for the Start/End Mapping on the other curves individually, without affecting the previously linked ones. That's not the case if I do this via the f-curve in the Graph Editor.
The only way to adjust each Start/End Mapping animation individually, is to go through the NLA editor.
Exact steps for others to reproduce the error
#89369.blend
Object
>Relations
>Make Single User
>Object Data Animation
Exact steps for others to reproduce the error (original report)
Link Animation Data
({key Ctrl L}) of the animated curve to the non animated one (it shares the same Start/End Mapping values)Object Data Animation
.Note that both curves continue with the linked animation. What goes against description of "Object Data Animation": https://docs.blender.org/manual/en/dev/scene_layout/object/editing/relations/make_single_user.html#bpy-ops-object-make-single-user
curve link animation.blend
Added subscriber: @phoenixart
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
I edited the description to better follow the submission template and guidelines, but I don't understand the steps to replicate the bug, nor exactly which is the bug (maybe I need to get more familiar with animation).
How do you "adjust"? Which curve? Do you want to remove animation from a curve but can't?
To make sure it's really a bug, it's good to ask on the community websites first: https://www.blender.org/community/
@mano-wii What I meant is that, if I tweak the Start/End animated f-curve key-frames, it will affect all the other curves, even if I made those other curves "single user", and the object data animation has been applied.
For example, if I want to offset the other Start/End animation for the other curves, I cannot do it in the f-curve editor, they still share the same animation data, hence all curves will offset together, not individually.
Shouldn't Make Single User with Object Data Animation checked make it possible to tweak the animation of each curve individually even in the f-curve editor?
I asked in the Blender community already, that's where I got the advice to use NLA instead.
Sorry for taking so long to reply.
I see in the file that both objects share the same
BezierCurveAction
. So the result is expected?Anyway, I'm trying to replicate the steps described but I can't reproduce the same state seen in the file.
So could you give us more clear instructions on how to reproduce it from scratch?
@mano-wii The result is not expected.
Let's start from scratch.
Here's the scenario. I have multiple Bézier curves, and I want to animate the Start & End Mapping for each curve.
In order to speed up the process, I animate the Start & End Mapping on the first curve, then I link the animation data to transfer the Start & End Mapping animation to the other curves.
Lastly, I need to offset the Start & End Mapping animation for each curve. I assume I can do this by opening the f-curve editor, and offset the key frames, but it turns out this is not possible.
Here are the steps for you to follow (in our example, we will only use two curves to keep the process simpler).
Let's split the viewport window. In the second window, let's open the f-curve editor. With BezierCurve we can indeed see two key frames for Start & End Mapping have been created.
This is the first part of the process.
At this point, I need to add the same type of animation to the other curves. Let's continue with the second part.
Here comes the third part, where I need to offset the animation for BezierCurve.001. This is where things break.
Therefore, the only way to achieve this simple operation, is to use the NLA editor.
I hope the issue is now clear.
Other users have confirmed that this is not working on their end either.
If this is the way it's supposed to work, it's confusing. If it's broken, then I think it needs some attention.
Please, let me know if this helps.
Changed status from 'Needs User Info' to: 'Confirmed'
Thanks for the detailed information, now I was able to replicate it from scratch and in fact the result goes against the description in the manual.
Added subscriber: @BClark
Added subscribers: @mont29, @dr.sybren, @lichtwerk
Introduced in
d0c5c67e94
, then "broken" byc37121f16c
, so didnt even make a single official release :/@mont29, @dr.sybren : was there something wrong in the original design of {D11683}?
Start/End Mapping Make single user Object Data Animation only applies to NLA?to Regression: Make single User > Object Data Animation brokenNope, just something wrong in the implementation. When first checking the animation data of
ob->data
, we should also passob->data
toBKE_animdata_duplicate_id_action(...)
and notob
;-)This issue was referenced by
2001ee6251
@lichtwerk that's just a dummy typo in
c37121f16c
I think, insingle_objectdata_action_users
it callsBKE_animdata_duplicate_id_action(bmain, &ob->id, USER_DUP_ACT | USER_DUP_LINKED_ID);
, so duplicating action on the object, not its obdata...Changed status from 'Confirmed' to: 'Resolved'
Think it was
id_obdata
ind0c5c67e94
, so yeah, thx! That is the spirit of lightspeed bugfixing :)