Cone node outputs wrong "Bottom" selection, when creating cone with no base fill #95738
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Reference: blender/blender#95738
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System Information
Operating system: macOS-11.6.2-x86_64-i386-64bit 64 Bits
Graphics card: Intel Iris OpenGL Engine Intel Inc. 4.1 INTEL-16.5.7
Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-11 22:58, hash:
35c261dfcf
Worked: never (also broken in 3.1.0 when the feature was introduced by
431524aebc
)Short description of error
The "Bottom" selection output of the Cone node only selects one vertex, when the "Radius Top" is set to 0 and the "Fill Type" to None.
The entire bottom rim should be selected.
Exact steps for others to reproduce the error
Open the attached blend file with the scene shown in the screenshot. Only one vertex should be selected (colored green by the shader).
cone-primitive-bottom-selection-bug.blend
Added subscriber: @lone_noel
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Blendify
Comes from
Which seems to be incorrectly assigning the last point to the selection.
@Blendify That made me curious, because
bottom_is_point
should only be true, when "Radius Bottom" is 0. That seems to be fine, though.The following works for me without breaking any other cases, but I'm currently too tired to really make sense of all the indices and see if this is a good solution or not...
This issue was referenced by
801d7b4921
Changed status from 'Confirmed' to: 'Resolved'