Line Art errors when rendering small details #95740

Open
opened 2022-02-13 01:36:41 +01:00 by Nick Alberelli · 11 comments

System Information
Operating system: Linux-5.15.5-76051505-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86

Blender Version
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: dc2d180181
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-11 22:52, hash: 27d3140b13
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-11 22:58, hash: 35c261dfcf

Worked: version: 2.93.8, branch: master, commit date: 2022-02-01 21:14, hash: 09da7f489a

Short description of error
Line art when rendering fine edge mark details now produces errors that were not present in 2.93.

Example of Error
{F12864446}3.0 Screen Space.png

Expected Results
{F12864444}2.93 World Space.png

EXAMPLE BEND FILE: Line Art Fine Detail Error.zip
Exact steps for others to reproduce the error

  1. Open Example File
  2. Ensure Line Art is enabled
  3. Render Image
**System Information** Operating system: Linux-5.15.5-76051505-generic-x86_64-with-glibc2.31 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86 **Blender Version** Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: `dc2d180181` Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-11 22:52, hash: `27d3140b13` Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-11 22:58, hash: `35c261dfcf` Worked: version: 2.93.8, branch: master, commit date: 2022-02-01 21:14, hash: `09da7f489a` **Short description of error** Line art when rendering fine edge mark details now produces errors that were not present in 2.93. **Example of Error** {[F12864446](https://archive.blender.org/developer/F12864446/3.0_World_Space.png)}![3.0 Screen Space.png](https://archive.blender.org/developer/F12864447/3.0_Screen_Space.png) **Expected Results** {[F12864444](https://archive.blender.org/developer/F12864444/2.93_Screen_Space.png)}![2.93 World Space.png](https://archive.blender.org/developer/F12864445/2.93_World_Space.png) EXAMPLE BEND FILE: [Line Art Fine Detail Error.zip](https://archive.blender.org/developer/F12864453/Line_Art_Fine_Detail_Error.zip) **Exact steps for others to reproduce the error** 1. Open Example File 2. Ensure Line Art is enabled 3. Render Image
Author

Added subscriber: @TinyNick

Added subscriber: @TinyNick
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
Member

Added subscriber: @ChengduLittleA

Added subscriber: @ChengduLittleA
Member

This can be fixed by reducing smooth tolerance value ({nav Line Art modifier > Chaining > smooth tolerance})
Doesn't look like a bug. @ChengduLittleA can you check?

This can be fixed by reducing smooth tolerance value ({nav Line Art modifier > Chaining > smooth tolerance}) Doesn't look like a bug. @ChengduLittleA can you check?
Author

image.png Seems to work fine with these settings. Thank you @PratikPB2123

I have also tested this in the production file where I found the original error and it has fixed the line art in that scene as well thank you.

![image.png](https://archive.blender.org/developer/F12866823/image.png) Seems to work fine with these settings. Thank you @PratikPB2123 I have also tested this in the production file where I found the original error and it has fixed the line art in that scene as well thank you.
YimingWu self-assigned this 2022-02-19 14:49:39 +01:00
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Member

@TinyNick @PratikPB2123 Yes this is indeed the behaviour of smooth tolerance.

I'm thinking of removing that default value of 0.2 so it's always 0 fresh start, so it won't confuse people. This value is mainly there for smoothing out geometries that has subdiv, it looks much better with this default value.

Any ideas guys?

@TinyNick @PratikPB2123 Yes this is indeed the behaviour of smooth tolerance. I'm thinking of removing that default value of 0.2 so it's always 0 fresh start, so it won't confuse people. This value is mainly there for smoothing out geometries that has subdiv, it looks much better with this default value. Any ideas guys?
Author

This comment was removed by @TinyNick

*This comment was removed by @TinyNick*
Author

I think it should be left as is, lots of users subdivide meshes, maybe just document the importance of this option if its not already in the manual would be the only course of action i see.

I think it should be left as is, lots of users subdivide meshes, maybe just document the importance of this option if its not already in the manual would be the only course of action i see.
Sergey Sharybin added
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labels 2023-02-13 18:09:56 +01:00
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Reference: blender/blender#95740
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