Regression: Viewport selection outline is not 1px width when I set this size. It is very jagged and overlaps shape #95884

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opened 2022-02-19 07:41:02 +01:00 by Vyacheslav Kobozev · 19 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-05 23:52, hash: 59a8bdd48c
Worked: 2.79

Short description of error
Today I start to work with lot of small details. And I need thin and sharp selection outline. But I cant achieve it. And I cant go back to 2.79, because I use Gometry nodes. So now i have worse viewport reading without alternatives.

Here is «1px» outline without AA. zoom screenshot and look. Outlines are bold. Despite viewport AA is off, they are still have irregular smoothing.
F12875362

2,8+ distorts silhoette much, it is not actually OUTline, it overlaps shape.
48062934.png

2.79+ keeps silhoette better with more acurate outline
48032632.png

2,8+ Outline is not outline actually, its width grows inside too, and it ruins shape even more.
Same shape, different line width:
48135404.png

2.79 Outline grows only out and keeps the shape seen. (But with ugly dents)
изображение.png

Also Looks relative to this regression: D10436: Fix #85650: Userpref to disable Fresnel Effect for Wireframes.

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-05 23:52, hash: `59a8bdd48c` Worked: 2.79 **Short description of error** Today I start to work with lot of small details. And I need thin and sharp selection outline. But I can`t achieve it. And I can`t go back to 2.79, because I use Gometry nodes. So now i have worse viewport reading without alternatives. Here is «1px» outline without AA. zoom screenshot and look. Outlines are bold. Despite viewport AA is off, they are still have irregular smoothing. ![F12875362](https://archive.blender.org/developer/F12875362/47994019.png) 2,8+ distorts silhoette much, it is not actually OUTline, it overlaps shape. ![48062934.png](https://archive.blender.org/developer/F12875374/48062934.png) 2.79+ keeps silhoette better with more acurate outline ![48032632.png](https://archive.blender.org/developer/F12875372/48032632.png) 2,8+ Outline is not outline actually, its width grows inside too, and it ruins shape even more. Same shape, different line width: ![48135404.png](https://archive.blender.org/developer/F12875932/48135404.png) 2.79 Outline grows only out and keeps the shape seen. (But with ugly dents) ![изображение.png](https://archive.blender.org/developer/F12875951/изображение.png) Also Looks relative to this regression: [D10436: Fix #85650: Userpref to disable Fresnel Effect for Wireframes.](https://archive.blender.org/developer/D10436)

Added subscriber: @Vyach

Added subscriber: @Vyach
Vyacheslav Kobozev changed title from Regression: Viewport selection outline is not 1px width when I set this size. And it is very jaggled to Regression: Viewport selection outline is not 1px width when I set this size. It is very jagged and overlaps shape 2022-02-19 16:49:38 +01:00
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Outlines are not affected by the Viewport Anti-Aliasing option, to disable Anti-Aliasing for outlines, you use the Viewport > Quality > Smooth Wires > Overlay option in the preferences.
Does that work for you?

Outlines are not affected by the Viewport Anti-Aliasing option, to disable Anti-Aliasing for outlines, you use the Viewport > Quality > Smooth Wires > Overlay option in the preferences. Does that work for you?

In #95884#1311024, @OmarEmaraDev wrote:
Does that work for you?

Yes, this works for me thank, but outline still bold (2px minimum)
изображение.png
and still expands inside silhoette.

> In #95884#1311024, @OmarEmaraDev wrote: > Does that work for you? Yes, this works for me thank, but outline still bold (2px minimum) ![изображение.png](https://archive.blender.org/developer/F12880157/изображение.png) and still expands inside silhoette.
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Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

This seems intentional from a first glance. The value of the Outline Width seems to be actually actually ignored and used as a predicate to either draw a thick outline when > 2 and thin outline when < 2.
Tagging the module for clarifications.

This seems intentional from a first glance. The value of the Outline Width seems to be actually actually ignored and used as a predicate to either draw a thick outline when > 2 and thin outline when < 2. Tagging the module for clarifications.

In #95884#1311194, @OmarEmaraDev wrote:
This seems intentional from a first glance. The value of the Outline Width seems to be actually actually ignored and used as a predicate to either draw a thick outline when > 2 and thin outline when < 2.

Thats look insane…
1px should mean 1px and nothing more.
And as far as there was better method to keep silhoette (expand out), it should be kept.

> In #95884#1311194, @OmarEmaraDev wrote: > This seems intentional from a first glance. The value of the Outline Width seems to be actually actually ignored and used as a predicate to either draw a thick outline when > 2 and thin outline when < 2. Thats look insane… 1px should mean 1px and nothing more. And as far as there was better method to keep silhoette (expand out), it should be kept.
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Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @1D_Inc

Added subscriber: @1D_Inc

Thick glowing outline forms a "glove" effect as well

image.png

Thick glowing outline forms a "glove" effect as well ![image.png](https://archive.blender.org/developer/F12984261/image.png)
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Added subscriber: @EAW

Added subscriber: @EAW
Philipp Oeser removed the
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Bart van der Braak added
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I can reproduce and this does not seems like feature, so i'll let decide for module as confirmed report.

I can reproduce and this does not seems like feature, so i'll let decide for module as confirmed report.

I can reproduce and this does not seems like feature, so i'll let decide for module as confirmed report.

Thank you. It was hard to find proper wording and examples which is typical for display problems that influence shape recognition.

> I can reproduce and this does not seems like feature, so i'll let decide for module as confirmed report. Thank you. It was hard to find proper wording and examples which is typical for display problems that influence shape recognition.

@mod_moder just in case you used "Flickering Selected Wireframes.blend" to reproduce the issue, I would like to let you know that this is not showing the same issue as the original report! I created that file trying to reproduce an issue, based on a discussion on Blender Artists. That's why I know it is not showing the original issue from this report.

@mod_moder just in case you used "Flickering Selected Wireframes.blend" to reproduce the issue, I would like to let you know that this is not showing the same issue as the original report! I created that file trying to reproduce an issue, based on a discussion on Blender Artists. That's why I know it is not showing the original issue from this report.

@mod_moder please let us know if such an issue is needed to be decomposed into several ones.
From the user's perspective it is "the problem of incompatibility of the selection outline with the requirements for displaying thin geometry", so it is difficult to determine what exact components it should be decomposed to or if it is even needed.

@mod_moder please let us know if such an issue is needed to be decomposed into several ones. From the user's perspective it is "the problem of incompatibility of the selection outline with the requirements for displaying thin geometry", so it is difficult to determine what exact components it should be decomposed to or if it is even needed.

I checked only original post, i do not know what you both are about.

I checked only original post, i do not know what you both are about.

It was a bit confusing that the task was approved after making the post.
Deleted the post to avoid confusion, opened a separate issue ( #130026 ).

It was a bit confusing that the task was approved after making the post. Deleted the post to avoid confusion, opened a separate issue ( https://projects.blender.org/blender/blender/issues/130026 ).
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Reference: blender/blender#95884
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