Crash - Geometry nodes using Mesh to curve > Fill curve (set to N-gon) #95901
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Reference: blender/blender#95901
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Radeon RX Vega ATI Technologies Inc. 4.5.14802 Core Profile Context 22.1.2 30.0.14023.3004
Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-19 14:35, hash:
991781c8ea
Worked: Never
Short description of error
Blender crashes on a primitive sphere mesh, but not a cube. After adding two nodes.
Exact steps for others to reproduce the error
#95901.blend
T95901_simplified.blend
Added subscriber: @JohnWesleyDavison
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. Can reproduce crash.
Not a regression, crash is reproducible since
Mesh to Curve
node landed in master.Added subscribers: @howardt, @JacquesLucke
I simplified the file a bit to this:
T95901_simplified.blend
Not sure where to go from there. The bug seems to be somewhere in triangulation code. It's quite sensitive to the input, so small changes in the inputs can stop making it crash.
@howardt can you have a look at this?
Hard to say, but this may be related to #95518.
Added subscriber: @Ethan-Hall
T95901_another_example.blend
Thanks for looking into this guys. Not sure this is helpful, might be a separate issue, or not an issue at all. But starting with a holed mesh and trying convert the edges into curves then filling give unexpected results. The resulting faces seem to have no Z depth. If this isn't helpful just ignore.
The problem is basically that my delaunay code expects there to be faces in the input if the output mode "VALID_BMESH_WITH_HOLES" is used. I'm not sure what the user was expecting here -- a triangulation of the convex hull of the segments that includes those segments, and then dissolving non-input edges inside as much as possible while leaving valid bmesh? I suppose I could add that output mode, but none of the current output modes do that.
Of course it shouldn't crash and I'll fix that, but the current output will just be a set of points, no faces, because there are no input faces to preserve in the output.
Added subscriber: @HooglyBoogly
Thanks for looking into this @howardt. I don't think the triangulation needs to accomplish anything here, just avoiding the crash would be perfect.
This issue was referenced by
9d25418a52
Changed status from 'Confirmed' to: 'Resolved'