Boolean modifiers creates odd shading when used in 'Exact' mode #95917

Closed
opened 2022-02-20 20:10:51 +01:00 by Adrian Rutkowski · 11 comments

System Information
Operating system: win 11
Graphics card: gtx 3080

Blender Version
Broken: 3.1/3.2
Worked: 3.0

Short description of error

When more than one boolean modifier in 'Exact' mode is used object shading gets broken.

Exact steps for others to reproduce the error

Add 2 boolean modifiers
explorer_VxcPjAoGYw.png

boolean_shader_bug.blend

**System Information** Operating system: win 11 Graphics card: gtx 3080 **Blender Version** Broken: 3.1/3.2 Worked: 3.0 **Short description of error** When more than one boolean modifier in 'Exact' mode is used object shading gets broken. **Exact steps for others to reproduce the error** Add 2 boolean modifiers ![explorer_VxcPjAoGYw.png](https://archive.blender.org/developer/F12879147/explorer_VxcPjAoGYw.png) [boolean_shader_bug.blend](https://archive.blender.org/developer/F12879149/boolean_shader_bug.blend)

Added subscriber: @niewinny

Added subscriber: @niewinny

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @iss

Added subscriber: @iss

Changing to high prio since this is regression

Changing to high prio since this is regression

Caused by cfa53e0fbe

Caused by cfa53e0fbeed7178c7876413e2010fd3347d7f72
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

It's not clear to me what "Broken" means in this case. Looking at the file, I don't see anything wrong with it.
Even the screenshot in the report-- what's wrong about it?

It's not clear to me what "Broken" means in this case. Looking at the file, I don't see anything wrong with it. Even the screenshot in the report-- what's wrong about it?

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2022-02-25 14:31:07 +01:00

In #95917#1313515, @HooglyBoogly wrote:
(...)
Even the screenshot in the report-- what's wrong about it?

I see in the image a darker face indicating that the normal is broken.

I reproduced this bug in ee9949, but not in 59343e, so it appears that 59343e has fixed the issue.

Closing as resolved.

If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.

> In #95917#1313515, @HooglyBoogly wrote: > (...) > Even the screenshot in the report-- what's wrong about it? I see in the image a darker face indicating that the normal is broken. I reproduced this bug in ee9949, but not in 59343e, so it appears that 59343e has fixed the issue. Closing as resolved. If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.

I checked with master 6e11cfc56a and all works as intended now. Thanks!

I checked with master 6e11cfc56af4 and all works as intended now. Thanks!
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Reference: blender/blender#95917
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