Bake to vertex colors completely broken in 3.1 & 3.2 #95969
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Reference: blender/blender#95969
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System Information
Operating system: Win 10
Graphics card: 980 Ti
Blender Version
Broken: 3.1 beta & 3.2 alpha
Worked: 3.0.1
Caused by
74afc86d4b
Baking to vertex colors (for example ambient occlusion) seems to be completely broken since 3.1 beta, as it is producing randomly looking artifacts, nowhere near to expected results.
The same scene & baking / rendering settings works better in 3.0.1 (with smaller bugs).
When rendering to texture, the same setup works correctly even in 3.1 beta & 3.2 alpha.
Exact steps for others to reproduce the error
Open the attached .blend file in 3.0.1 and 3.1 beta / 3.2 alpha, hit Bake and compare results.
bake-to-vcols_3.1-3.2_bug.blend
Added subscriber: @JanKaderabek
#96009 was marked as duplicate of this issue
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @lichtwerk
Thanks for the report. Can confirm. This got affected between
c4bedeb018
-0379ddac7d
@lichtwerk can you find the exact commit?
Added subscribers: @leesonw, @brecht
Caused by
74afc86d4b
CC @brecht
CC @leesonw
Added subscriber: @SteffenD
Added subscriber: @Raimund58
Added subscriber: @jakasan2000
yes the same
@jakasan2000 hi, please don't claim any task unless you are planning to fix them :)
Thank you guys for confirming the problem, I just hope somebody will be able to fix this without reverting that "ray offsetting" commit, because it fixes another issue I am facing when baking to vcols (black artifacts when mesh is far from 0). Thank you again!
This issue was referenced by
0781c22cee
Added subscriber: @markbola3d
Added subscriber: @Sparazza
Changed status from 'Confirmed' to: 'Resolved'